MADNESS: Project Nexus

MADNESS: Project Nexus

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///ORIGINS REVAMPED/// [WIP]
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May 25, 2024 @ 12:33pm
Sep 14, 2024 @ 7:00pm
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///ORIGINS REVAMPED/// [WIP]

Description
ORIGINS REVAMPED
- Revisits all the Vanilla Origins with some tweaks, adjustments, new abilities and visuals.

It applies gameplay and balance changes to origins that rather lacked defined gameplay style or the ones that were overlooked originally. New appearances, new/tweaked abilities, new unique corpus blocks and character cards changes.


About :

Overal changes been applied to all Vanila Origins. Which means - Creber won't get an overhaul, considering how late he was added.

Purpose of those changes is made - to make all characters stand out on their own and provide them with defined playstyle along with usefulness of all of them rather equally, instead of Imprint Origins making Origins before them completely obsolete. Some early Origins been granted new and unique abilities.


Important :
  • Problem with Magiturge's Origin pocket dimension not working, is NOT caused by this mod. It is a general issue with Magiturge's Origin as a whole, if it gets changed at all by any mod . So any future comments with
    complains regarding that issue - will be deleted .

  • Due to aggressive demand, we are no longer taking any suggestions/demands from Steam comments. Any future comments with those topics will be removed .


Credits :

Lurk :
Origin Rebalancing & Tweaking and Corpus Icons.
DarkSignal :
Gameplay Consultating.
Popular Discussions View All (1)
8
Oct 11, 2024 @ 3:42pm
What dose it add
uhlmorgan2
84 Comments
Multiverso 13 hours ago 
the new update fixed the magiturge problem, now i can play magiturge but i don't exactly know what changes
Geo  [author] Aug 22 @ 3:29am 
Nah.
Just don't want to work on in right now. That's it lol
As for criticism... It is our mod, isn't it? So by such logic - we should be the ones, to make it the way we see. Nobody's forcing you to play it hahaha
Besides... Criticism to what exactly? This mod is NOT aimed at making Origins any way esier. More interesting and unique? Sure thing, but not your regular Origin mod with "+100% to All Damage dealth; -100% to All Damage taken" lmao
Solid Snake Aug 21 @ 3:57pm 
So reading the description.. You just don't like criticism? You basically abandoned this mod?
Unpaid Intern Jun 27 @ 8:38pm 
It's less of an issue with Offering being overpowered and moreso just acrobatics as a whole. Your kit gets somewhat invalidated the moment an enemy has a tac bar (I played with some modded arenas which tended to use tac bar enemies more than basegame) and that problem doesn't fix until you get lawnmower, one of the final and most likely lategame upgrades unless you start grinding. Its a strong origin for sure, but I personally don't believe cutting an entire game mechanic was the right decision. Here's to hoping the other notorious powerful crowdwiper who has yet to be reworked gets better treatment when it comes to new downsides.
TioRast Jun 27 @ 6:32pm 
The thing is, you need skills to be a one man army, talking from experience ( patient without this mod mind you xD ) since your kit is already a one throw ass whooping when using blade weapons even then you are not hanging up by one gimmick since melee core 3, gun core 3 and welp unarmed is there i guess but even melee alone with blunts can make it out for you even heal in the most dangerous crowd ( they all are stunned / invencibility ).

Early sucks but thinking what missions to grind is the key like pit stop for acro in madness or repeat a bit of pilot episode for core 1 skills ( in madness too ), also first time XP bonus for the win :p
Geo  [author] Jun 27 @ 5:34pm 
Jokes aside.

There isn't any sort of a statement I am making or whatever.
I myself - despice playing with Hirelings, since it is rather boring to let 'em have all the fun, while you just "run around, recording with a camera".

The whole "git gud" thing. I do not really care how someone plays this game. What I DO care about however... Is - Balance. And Offering as a Origin - is extremely powerful, even in the early-game. He has incredible crowd-wipe potential if you play him right.

And to that I bring a question - "why give a crowd-wiper a whole powerful squad from the get go as well?" - and so the idea was to nerf out that aspect. You want Hirelings? You'll have to work for it. This character as he is - truly is a gamechanger. Fragile, yet powerful.

The statement of "play arena solo is probably doing so out of their own will, NOT because an origin MADE them." is rather goofy. Since no one is making anyone do anything. This is just an Origin, with its flaws and bonuses.
Geo  [author] Jun 27 @ 12:54pm 
Nah. :gonteddy:
Unpaid Intern Jun 27 @ 12:03pm 
...ok, I guess? I did the solo run with Offering and it wasn't really a challenge, just a pace killer, considering the entire mode is balanced around hirelings and having them to deal with large hordes of enemies. I feel like the thought process of "git gud because I did" isn't a particularly good one for the balancing here, considering anybody who's going to play arena solo is probably doing so out of their own will, NOT because an origin MADE them.
It's not really a big deal considering this is just one origin of several very good ones, but I think its something to keep in mind.
Geo  [author] Jun 27 @ 9:15am 
Wait what..? hIrElInGs..? What is that? Never got it, and by the sound of it, most likely never will. :deadmud:
Unpaid Intern Jun 26 @ 4:16pm 
Loving the mod so far, but why exactly is Offering of all origins forced to essentially solo the entire mode? It's either that or getting lucky on a hirelings initial level, which isn't a particularly fun process.