Europa Universalis IV

Europa Universalis IV

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Scourge of Empires: Improved AI mod
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May 16, 2024 @ 6:56am
Feb 1 @ 11:37am
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Scourge of Empires: Improved AI mod

Description


Test the limits of your skill as you take on AI whose capabilities will surprise even the most experienced players!

Gain new challenging experience, choosing one of the following options:

* Original game with improved AI mode.

* Improved AI mode with extra bonuses against the player.

* Fifth Monarchy survival regime. Enact the secret Fifth Monarchy government reform and try to survive in a deadly race against time and extremely aggressive AI!



Scourge of Empires is not just a mod that gives the AI bonuses that border on cheating.

Its main goal is to improve existing logic algorithms to create AI that can imitate the actions of the player.



* Scourge of Empires is FULLY COMPATIBLE WITH EUROPA EXPANDED Family mods!

* Scourge of Empires is FULLY COMPATIBLE WITH POST FINEM mod!

- Reworked AI algorithms, related to country management, should be compatible with any other mods.

- Other features (estate priveleges and crown land management, building logics except fortification logics, advisors and idea groups management) may not work as intended.

* Scourge of Empires is NOT COMPATIBLE WITH ANBENNAR mod!

* Scourge of Empires can be used with XORME AI mod, but some features from both mods MAY WORK NOT AS INDENDED.



- UPDATED MISSION REQUIREMENTS: Original missions have been updated to help AI nations achieve completion requirements and complete missions in a more efficient way. No more bottleneck missions that slow down AI countries!

NOTE: changes have been applied only to missions from the latest DLCs - i.e. for Englands it's Domination, not Rule Britannia.

- REWORKED AI AGGRESSIVENESS AND PRIORITIZING: AI nations are focused on uniting home regions as soon as possible. Major powerhouses are formed between 1500 and 1550 before clashing with each other for regional dominance. On the other hand, natural "tall" nations tend to focus on inner development.

- BETTER IDEA GROUPS MANAGEMENT: AI is more competent in selecting idea groups and uses advanced logics that is based on national ideas, government types, ruler traits, personality types, ideas that were selected previously and other factors. Furthermore, AI is able to ditch idea groups that are not relevant anymore! And yes, Poland, Lithuania and Ayutthaya finally can create cavalry builds!

- ADVANCED PROVINCE DEVELOPMENT LOGICS: AI prioritizes development of gold provinces and invests power points in balanced development of provinces with other types of trade goods. No more coal provinces with 45 development in 1550!

- IMPROVED BUILDING ALGORITHMS: AI is using advanced logic when selecting buildings for each province and is able to replace ineffective buildings with buildings that will provide more benefit. No more churches and shipyards spam!

- REWORKED FORTIFICATION LOGICS: AI prioritizes provinces with best defensive terrain to build new fortifications and ramparts, is able to upgrade forts in a proper way and remove excessive defensive structures. Fortification nightmare now is a relic of the past!

- COMPETENT MANDATE OF HEAVEN MANAGEMENT: AI Emperor of China is using reworked logic to enact beneficial decrees, keep in check tributary subjects and eunuchs estate. Ming is now more competent at passing reforms, keeping the Mandate high and managing Crisis of the Ming Dynasty disaster to restore stability as quickly as possible.

- REWORKED SUBJECT NATIONS BEHAVIOR: AI subject nations will always start independence war after having received sufficient support from other countries as well as daimyo subjects with high liberty desire. No more Geneva as eternal Savoy subject with 100 liberty desire, whose independence was supported by dozen of countries!

- ADVANCED DIPLOMACY: Major powers are focused on vassalizing minor allies when it is possible. AI nations can return national provinces to their minor allies in order to get rid of -1000 "owns core provinces" vassalization acceptance malus. AI uses new Mesoamerican Tributary subjects in a proper way.

- IMPROVED MANAGEMENT OF ESTATE PRIVILEGES and related stuff: AI is using privileges more effectively, granting and revoking them when it's needed, using improved algorithms to seize lands, sell titles, manage russian modernization and prepare for the age of Absolutism on time.

- AI IS MORE LIKELY to form Mughals and Prussia. When formed, these nations get temporary bonuses to stay alive and keep blobbing in an aggressive manner.

- AI is able to swap government reforms if better government reforms have been unlocked by missions. Aq Qoyunlu/Qara Qoyunlu will change government to monarchy if they are eligible to form Persia.

- AI is more competent at dealing with rebels: no more provinces that have been occupied by rebels for decades and no more free Rhodes for Byzantium/Eastern Roman Empire!

- AI uses state edicts in a more efficient way and can actually use them in all their variety.

- AI chooses advisors more wisely.

- Improved Defender of Faith mechanics for AI nations.



Please check up this submod that introduces more changes to Institutions, Espionage, Covert Actions and Innovativeness!

Popular Discussions View All (1)
18
Mar 3 @ 12:51pm
Развитие мода.
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286 Comments
BubbleGum  [author] May 9 @ 1:25am 
@Albanian Gypsy I guess so.
Albanian Gypsy Apr 23 @ 9:37am 
Can i start this mod in an already active campaign as the Timurids (only mod playing is Europa Expanded)
BubbleGum  [author] Apr 16 @ 3:28am 
@Vin unfortunately it's impossible since VN uses modded map.
BubbleGum  [author] Apr 6 @ 11:25am 
@PanzerfahrerPatrick it doesn't matter.
PanzerfahrerPatrick Apr 1 @ 3:36pm 
Should i put SoE above or below Europa Expanded in the load order?
Guillermo2620 Mar 28 @ 9:07am 
@BubbleGum Thank you so much for all your hard work and for listening to my suggestions! This mod fixes so much that I can't play this game without it anymore
BubbleGum  [author] Mar 27 @ 1:34pm 
@Guillermo2620 it was very easy. Next update (coming soon) will make RI compatible as well as fix the Mayan/Aztec privilege that you asked for.
Guillermo2620 Mar 25 @ 4:54pm 
Would it be too much work to make Renovatio Imperii compatible? As far as I can tell, only the Byzantine KoK missions are conflicting with each other
BubbleGum  [author] Feb 1 @ 11:40am 
@Guillermo2620 estuaries issues are fixed. But there is a possibility that City Expansion privilege stil won't work correctly with the new estuaries if other mods are activated.
Guillermo2620 Jan 31 @ 10:09am 
Speaking of estuaries, I also noticed that the "City Expansion" province modifier applied by the burgher privilege of the same name isn't being applied to estuaries that this mod adds. I tested the mod on its own and it still isn't applied, so it's not a mod conflict. Not a big deal, but if you can figure out what's causing this and fix it, I would really appreciate it!