Europa Universalis IV

Europa Universalis IV

Scourge of Empires: Improved AI mod
296 Comments
Ckasaron Aug 30 @ 7:57am 
@BubbleGum, I don't think your mod is working alongside Europa Expanded as well as you claim. I'm currently using both EE and a small submod to change the function of the "mission tree selection" checkmark part of it so I can use both trees simultaneously - after the first day passes in a game, that checkmark no longer works to swap between trees. Instead the tree remains as-is and attempting to swap causes the arrows connecting missions to disappear instead.

This works fine when Scourge of Empires is not enabled - any idea what is causing this?
Guillermo2620 Aug 4 @ 1:07pm 
Could you integrate grotaclas bugfixes into this mod? It fixes several issues I've brought up to you before along with many others.

https://steamcommunity.com/sharedfiles/filedetails/?id=3476043790
Ckasaron Jul 20 @ 6:19am 
@BubbleGum - well if its not possible, then in the future could you upload a version of this mod without the mission tree changes? It's clashing with several mods of mine that add/alter mission trees (Europa Expanded, Alexiad, compatches for both mainly).
BubbleGum  [author] Jul 20 @ 3:28am 
@Ckasaron yes, unfortunately it's absolutely impossible to convince the AI to do certain missions in any other way.
hwalker145 Jun 14 @ 6:44pm 
Gonna see if this is compat with Economy Reimagined and will report back!
Ckasaron Jun 7 @ 10:16am 
I prefer this mod's idea to Xorme, but unfortunately your decision to change mission trees renders it problematic with some other mods I currently run. I'd love to see a version of SoE without the mission tree changes - is it really THAT hard to convince the AI to do certain missions without giving them a handicap to complete them?
Desbloqueador Jun 1 @ 4:27am 
In the final post, the mod works very well. Would it be possible to adapt this mod to work in Ante Bellum? I noticed that some missions are broken, such as some nations (Brandeburg, England, etc.)

But overall, it's an excellent mod! I prefer this one to the xorme.
BubbleGum  [author] May 29 @ 7:37am 
@BlimsTheBrit I have to fix this bug. Thanks for letting me know.
BlimsTheBrit May 18 @ 12:05am 
I believe that, when using this mod in combination with extended timeline, due to ETs expansion of fort technologies (as in forts are unlocked at different technologies) the AI is able to build max level forts at times in the game where the player is limited to like level 2 forts, would there be any way to fix this/make this compatible? Or will I have to just deal with it/find a different mod combination

Thanks!
BubbleGum  [author] May 9 @ 1:25am 
@Albanian Gypsy I guess so.
Albanian Gypsy Apr 23 @ 9:37am 
Can i start this mod in an already active campaign as the Timurids (only mod playing is Europa Expanded)
BubbleGum  [author] Apr 16 @ 3:28am 
@Vin unfortunately it's impossible since VN uses modded map.
BubbleGum  [author] Apr 6 @ 11:25am 
@PanzerfahrerPatrick it doesn't matter.
PanzerfahrerPatrick Apr 1 @ 3:36pm 
Should i put SoE above or below Europa Expanded in the load order?
Guillermo2620 Mar 28 @ 9:07am 
@BubbleGum Thank you so much for all your hard work and for listening to my suggestions! This mod fixes so much that I can't play this game without it anymore
BubbleGum  [author] Mar 27 @ 1:34pm 
@Guillermo2620 it was very easy. Next update (coming soon) will make RI compatible as well as fix the Mayan/Aztec privilege that you asked for.
Guillermo2620 Mar 25 @ 4:54pm 
Would it be too much work to make Renovatio Imperii compatible? As far as I can tell, only the Byzantine KoK missions are conflicting with each other
BubbleGum  [author] Feb 1 @ 11:40am 
@Guillermo2620 estuaries issues are fixed. But there is a possibility that City Expansion privilege stil won't work correctly with the new estuaries if other mods are activated.
Guillermo2620 Jan 31 @ 10:09am 
Speaking of estuaries, I also noticed that the "City Expansion" province modifier applied by the burgher privilege of the same name isn't being applied to estuaries that this mod adds. I tested the mod on its own and it still isn't applied, so it's not a mod conflict. Not a big deal, but if you can figure out what's causing this and fix it, I would really appreciate it!
Guillermo2620 Jan 31 @ 9:59am 
@BubbleGum Thanks! Along with the Mamluks, could you change the Commonwealth "The Livonian Lands" mission and the Empire of China "Expand the Bogue" mission (including the Korea, Japan, and Yuan variants) too? I just found out that they also remove estuaries and replace them with upgraded modifiers.
BubbleGum  [author] Jan 31 @ 12:29am 
@Guillermo2620 great suggestions. I didn't have enough time to include them in latest update, but will do it later.
Soviet Toaster Jan 27 @ 9:24pm 
@BubbleGum I found a problem with Mali, I cannot complete the "Handle the Kaabu people" mission if i have already completed the "Mansa to arms" mission. I meet all the requirements in the tooltip but as soon as i take "Mansa to arms" it no longer recognizes that i have Senegambian as an accepted culture. Im pretty sure this mod is responsible as it does have files that affect Mali's missions. A fix would be appreciated<3
@BubbleGum out of everything it's actually the Chinese supplement mod, which loads dynamic province names, but probably they touched some of the mission tree icons..
Guillermo2620 Jan 3 @ 3:31pm 
Second, the "Arm Lesser Nobility with Macuahuitl" nobility privilege doesn't have a contingency for if someone completes both the Aztec "Source of Obsidian" mission, giving an extra 5% infantry combat ability, and the Mayan "Obsidian Blades" mission, removing the nobility influence increase, only one or the other. Currently, if someone does complete both, the conditional modifiers for the privilege are layered on top of each other, giving 25% ICA and 5% influence if you have obsidian, and it messes with the localization the privilege uses. Could you add a third outcome for completing both missions that gives 15% ICA and no influence to reflect those mission's descriptions, as well as proper localization?
Guillermo2620 Jan 3 @ 3:31pm 
Alright. First, could you change the Mamluk event "The Grain Trade in Egypt" so that it doesn't remove the "Nile Estuary" and "Granary of the Mediterranean" province modifiers and change the "Expanded" modifiers it adds accordingly? I say this because if the Mamluks complete the mission that fires this event and then get conquered, the "Expanded" modifiers from the event are removed, meaning those provinces no longer have an estuary or goods produced bonus anymore.
BubbleGum  [author] Jan 2 @ 12:12pm 
@Guillermo2620 sure, why not.
Guillermo2620 Jan 2 @ 10:11am 
Could I make suggestions about fixing issues I've found with the base game that aren't caused by the mod?
BubbleGum  [author] Jan 2 @ 2:22am 
@Ланда́у отличный это вместе с Europa Expanded? Потому что в ванили никаких проблем с миссиями 100% нет.
BubbleGum  [author] Jan 2 @ 2:21am 
@jayjoe Both mods will work (as far as I know), but some features of SoE may not work.
jayjoe Dec 29, 2024 @ 7:31am 
thanks for your hard work! is your mod compatible with voltaires nightmare or voltaires new nightmare?
Ланда́у отличный Dec 24, 2024 @ 6:18am 
Looks like after this mod is enabled, the france's mission get really disordered for some reason
BubbleGum  [author] Dec 22, 2024 @ 6:08am 
@Goldscrub not all of them. You can use both mods at the same time, but some of the features from SoE or EMF may not work properly.
Goldscrub Dec 20, 2024 @ 10:09am 
It says that is it fully compatable with the Europa Expanded Mod family, but is it also compatable with the Expanded Mod Family? These mods: https://steamcommunity.com/workshop/filedetails/?id=1626860092
BubbleGum  [author] Dec 14, 2024 @ 2:17pm 
@Guillermo2620 thanks, fixed.
Guillermo2620 Dec 13, 2024 @ 1:18pm 
Sorry if I'm being pedantic, but Vladislav Hall now requires East Slavic culture instead of West Slavic
Davi Dec 12, 2024 @ 1:11pm 
Ok no problem thanks
BubbleGum  [author] Dec 12, 2024 @ 12:06pm 
@Davi this mod is not adapted to Anbennar or any other mods that are compatible with it since it requires creating of a completely new mod and I just have no time for this.
Davi Dec 12, 2024 @ 11:25am 
Hi, would you be willing to make a patch so your mod works with a custom mod overhauling anbennar called 'Anbennar MP modified'? As you can see the mod is made for multiplayer, but is still playable in single player. It removes the vanilla estate system and reworks it into a race estate system.
BubbleGum  [author] Dec 9, 2024 @ 3:29pm 
- Added a new Submod that changes Institutions, Espionage and Innovativeness! Please take a look: https://steamcommunity.com/sharedfiles/filedetails/?id=3380590674

For other changes see Updates Section.
BubbleGum  [author] Dec 8, 2024 @ 10:48pm 
A new update is released. More Setup options, new tags/formables and fixes. For more details see Updates section.
BubbleGum  [author] Dec 6, 2024 @ 2:31am 
@Guillermo2620 thanks for the feedback, I'll fix these issues in the next update.
Guillermo2620 Dec 4, 2024 @ 8:02am 
Also, could you change Vladislav Hall's requirements to include the Slavic culture group like the Kremlin and Winter Palace?
Guillermo2620 Nov 29, 2024 @ 6:09pm 
If Moscovite Russia creates the Slavic culture group, your Cossack culture doesn't get integrated and the event that converts provinces to it doesn't change them to cossacks_culture_new either
BubbleGum  [author] Nov 2, 2024 @ 11:00am 
@TheFinalUknown compatibility was tested for Europa expanded and Trade goods expanded. I can't confirm or refute compatibility with other EE family mods.
TheFinalUknown Nov 1, 2024 @ 12:10pm 
Just wanted clarification, is this compatible with europa expanded, the expanded mod family or both of them because iirc europa expanded is separate from the other expanded mod group now and not very compatible with some of them
BubbleGum  [author] Oct 29, 2024 @ 3:03am 
@Guillermo2620 thanks for the report. This issue will be fixed in the next update.
Guillermo2620 Oct 28, 2024 @ 3:12pm 
The Moghulistan mission "Revenge Against Timur" has the rewards of the "Into Iran" mission while the "Into Iran" mission gives no claims, effectively meaning no free general or claims on Khorasan but twice the ducats and reform progress. Since the other horde mission trees still give the original rewards, is this intentional or a typo?
BubbleGum  [author] Oct 27, 2024 @ 2:27am 
@アスベル impossible.
アスベル Oct 25, 2024 @ 5:16pm 
anbennar comp plz