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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
1.914 MB
May 14, 2024 @ 11:15am
May 23, 2024 @ 12:38pm
7 Change Notes ( view )

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Event Horizon

Description
Event Horizon Mod [BETA]V0.0.7


The Event Horizon Mod currently adds:


- 1 new boss: the Cavenipede, a giant centipede fought in the caverns pre-skeletron.
- a new class: the Vitalist, a self-damaging support class based around blood manipulation, using health over time to charge attacks, heals, shields or buffs and can imbue or overload their weapon with their blood, making them more powerful for a few minutes.
- 13 ennemies
- 11 accessories
- 9 melee weapons
- 4 magic weapons
- 1 ranged weapon
- 1 summon weapon
- 1 ammo
- 1 armor pieces
- 4 vanity items
- 3 decorations
- 12 materials
- 7 misc items



The mod is still in developpement and we need spriters/coders to include new content faster into the mod.

If you want to ask for informations about the mod or want to contribute your spriting/coding/ideas to the mod, you can check out our official Discord server: https://discord.gg/Mum3Cg93Wp (still WIP)



Note: some features might be missing in the current version like the method to obtain an item or a way to summon a boss, but they will most likely be added in the next updates or the near future.


KNOWN ISSUES:
- Wind effect on mod's banners is weird
- Mod's banners dont give buffs
- Helio wings prevent you from moving left or right while falling for some reason

CREDITS:
MariBloom (Marisson_fr): Mod owner, Main Coder, Main Spriter, Designer, Tester
Lazer: Main Designer, Tester


MUSIC:
Undertale - Stronger Monsters Dual Mix by iwannabethecollector

187

CHANGELOG:

[BETA]V0.0.7
Weapons:
- Added Etheral Smoltipede Buff missing sprite.
- Enchantipede Staff damage nerfed (10->7)
- Etheral Smoltipede now give 10% whip speed and whip damage when hitting an ennemy.
- Etheral Smoltipede now has blue light
Enemies:
- Greatly increased Cavernipede's Health (3000->7000) (good luck)
- Increased Cavernipede's body defense (10->15)
- Changed Lapis Cavervipede's second phase: Now periodically summons Etheral Larvas instead of the placeholder homing EoL projectiles.
Other:
- Added the "final" sounds of the Vitalist charge
- Fixed the scaling on the size of the Vitalist charge
- Made the Vitalist charge and the weapon itself not able to deal damage.

[BETA]V0.0.6
Equipements:
- Sanguis Oculus, Sanguis Cor, Sanguis Cerebrum increases damage taken by 10% instead of reducing defense by 5
- Sanguis Trium increases damage taken by 15% instead of reducing defense by 7
Weapons:
- Finalized Enchantipede Staff
Vitalist:
- Tried to change sounds (just splashes for now, didnt find good ones)
- Added Charge animation
- Weapon imbue and overload now last for 20s and stop life regen instead of increasing it
[dev's note]: I finaly finished the Enchantipede Staff, took me long enough. Also some changes to Vitalist because it was too powerful, you could just oveload your weapon before a boss flight and regen without drawbacks.]

[BETA]V0.0.5
Weapons:
- Added a Vitalist test weapon
Enemies:
- The Cavernipedes's heads and Cavern Larvas's heads now inflitc venom
Other:
- Added a brand new class: The vitalist (see above for more informations)
[dev's note]: Let me know if you like the idea of this class, or the mechanics, as i wanted to make an original take on the suport class that was different from bard, cleric or shielder.

[BETA]V0.0.4
Weapons:
-Teyeger Blade changes: Damage reduced (20->10), slashes are bigger and every 8 attacks, spawns a Feline Vision at the cursor position.
Other:
- Items crafted from Cavernipede loots and Explosive Fuel Pack are now crafted on a Heavy work Bench
- Reduced crafting cost of Explosive Fuel Pack
- Fixed some grammar issues in tooltips and descriptions.
[dev's note]: I wanted to improve the Teyeger blade because it was quite bland and im quite satisfied with the result. Also im having trouble with the Enchantipede Staff Summon sprite, so il cover that in the next update.

[BETA]V0.0.3
Weapons:
- Added Enchantipede Staff (note that the summon is unfinished, as it literaly just is a spider staff, also buff sprite is missing)
Equipements:
- added Sanguis Oculus, Sanguis Cor, Sanguis Cerebrum and Sanguis Trium
Enemies:
- added Blood Jellyfish (3 variants) (and its banner)
- Resprited Smoltipede
- smoltipedes now have a 10% chance of comming out of a thrown Geode
Other:
- added Blood Jelly
- changed some item rarity (color)
- Changed some tooltips and display names

[BETA]V0.0.2
Weapons:
- added Malakill
- added Malachite Bullet
Equipements:
- added Arcanic Supperssor and Sunlit Amulet
- added missing sprite for Love Catalyst
Other:
- made Geode Nest non-consumable

[BETA]V0.0.1
Weapons:
- added Slime-Stab, Gelatin Crusher and Bouncy Blocker
- added Slime Rain
- added Harpy Chapiter and Sunset Act
- added Diamond Sword and Enchanted Diamond Sword (3 versions)
- added Pillar Slash
- added Piercer and Exposive Fuel Pack
- added Rose Staff and Teyeger Blade
Equipements:
- added Helio Wings
- added Mist Scarf
- added Hallowed Mantle
- added Caverndweller Hat
- Added Love Catalyst
Enemies:
- added Squire Slime and Warrior Slime (and their respective banners)
- added Radiant Harpy (and its banner)
- added Sporit and Sporit Hive (and their respective banner)
- added Spory
- added first boss: The Cavernipede (4 variants)
- added Cavern Larva (4 variants)
Other:
- added Sunfeather
- added Serene Teapot
- added Sky Tea and Float Coffee
- added Mint and Sweet Flower
- added Mint Seeds and Sweet Flower Seeds
- added Spirit Moss
- added Mossy Bar
- added Soul of Insight
- added Sanctified Bar
- added Smoltipede critter and item
- added Cavernipede Mask (4variants), Trophy and Relic
- added Cavernipede Treasure Bag
- added Lapis-Lazuli, Rose Quartz, Malachite and Tiger's Eye
- added Geode Nest



Originally posted by tModLoader:
Developed By MariBloom & Lazer
8 Comments
Sir Tibia The 1th May 18, 2024 @ 11:50am 
oh these are pretty cool bananas
MariBloom  [author] May 18, 2024 @ 7:47am 
thank you!
tripmo May 18, 2024 @ 6:55am 
keep going
tripmo May 18, 2024 @ 6:55am 
as a first mod this is awesome
MariBloom  [author] May 16, 2024 @ 11:14pm 
les bugs ne concernent que les items du mod, j ai oublié de préciser, les autres items marchent parfaitement, merci d'avoir indiqué, ca peux preter a confusion.
Asgore May 16, 2024 @ 10:54am 
le mod a l'air cool, mais vus les bugs connus un peu peur de le rajouter :isaac:
MariBloom  [author] May 14, 2024 @ 2:29pm 
moi nn plus jte connais pas mec ^^
Serious-Tomy May 14, 2024 @ 11:32am 
je connais pas le mec qui a fait le mod mais il a l'air grave stylé