Total War: WARHAMMER III

Total War: WARHAMMER III

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Cad's Chaos Draugr for Norsca
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15.159 MB
12 mai. 2024 às 8:44
12 dez. 2024 às 11:43
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Cad's Chaos Draugr for Norsca

Descrição
This mod adds a new unit, the Chaos Draugr, to Norsca.

An eerie and northerly twist upon Aspiring Champions, Chaos Draugr are elite infantry that can absorb lots of damage, making them well-suited to the protection of lords, casters, or damage-dealing infantry. They are onerously slow and don’t have particularly good damage output (even with magical damage and bonus against infantry), but they take concentrated effort to destroy, particularly from enemies without a means of bypassing defensive bonuses—for their armor is thick and their shields (are) broad. As Undead that both cause fear and provide bonuses to characters through Guardian, they can disincentivize (or at the very least soak up) direct attack. They won’t turn the tide of battle, but they’ll hold it in place and send unworthy challengers packing.

In order to recruit them, you’ll need both a tier-3 infantry building as well as a Ruinous Altar. [Originally the secondary building was from the Raiders’ Remains --> Trove Temple of Champions line, as this made more sense flavor-wise, but the Altar and other alternatives like the Skull-laden Embankment are not as regionally limited.] They are capped as well to prevent spooky scary skeletons from replacing godly mortals in your campaigns upon the south.

Is this lore-friendly?
Of all the Weird Norsca mods I’ve made this one is definitely the least grounded in canon detail; while there are mortal Necromancers who join forces with Chaos (most famously Heinrich Kemmler in A Specific Part Of Warhammer Fantasy Canon), there were never any Undead units within Chaos factions in the tabletop as far as I know (with a few exceptions exclusive to the aforementioned Specific Part). My goal with this and several other mods, however, is to help give Norsca a vibe distinct from its monogod/WoC brethren, as well as to gift it with balanced and unique units which don’t seem especially likely as future additions in the long prophesied, discussed, and possibly even real Norsca rework/DLC. Canon tells of many northern tribes which hold to a smorgasbord of beliefs and rites, including worship of southern gods and exchange with foreign powers; this mod merely proposes one of the dishes upon the board/bord. Ultimately it’s up to you to decide if you find this, uh, accommodating interpretation of canon appealing or not.

The plural of Draugr is Draugar, not Draugr or Draugrs.
This is correct. I’ve gone with Draugr rather than Draugar because it feels more in the spirit of Warhammer Fantasy, which is absolutely riddled with technically-these-are-grammatical-errors-but-we’ve-done-them-intentionally-for-the-vibe nomenclature (tsar vs tzar is an obvious example). However, if a sufficient number of people yell at me, I’ll change it.

Bugs, Compatibility, & Critique
Besides some clipping issues, the broad shields used by the Draugr may be a bit overlarge, and the models look a bit rough on lower LODs. My rig struggles a bit to edit complex meshes like furs and feathery capes, but I hope to improve these issues in the future. I’ve run into no compatibility issues (though MCT and Tabletop Caps are not incorporated here, and would require submods, as will game overhauls like SFO) and I hope these guys are distinct enough in their uses to not overlap too much with other additions from other mods. If you encounter issues, let me know and I’ll see if I can deal with them!

Cheers
Thank you so very much to the community over on Da Modding Den, which has been integral to me as I’ve learned about modding. Extra thanks are due to to Drazhir, PropJoe, Cataph, Calm, and Cryswar, all of whom have come to my aid when I’ve asked questions there. Cryswar has put some wonderful modding guides up on Steam and the aforementioned Discord is a great resource for modders and mod aficionados alike.
8 comentários
Cadbuddy  [autor] 24 de fev. às 5:33 
@Axios2002 thank you very much for this info! It's nice to have information about necromancy and both its conflicts and intersections with Chaos worship so succinctly laid out for those curious. Cheers!
Axios2002 23 de fev. às 10:38 
I don´t know if you´ve familiarized yourself more with the lore since making this mod, but in case you haven´t or anyone else is curious:

The reason why necromancers siding with Chaos is so rare is that, in Warhammer Fantasy, undeath is anathema to Chaos, by being in between life and death, beings of magic with physical forms, the undead are extremely resistant to chaotic corruption and can face off against daemons with ease.

Chaos gods and daemons, as a rule, would rather kill necromancers and vampires rather than attempt to recruit them,

But there have been instances, Kemmler in early lore struck a deal with a nurgle daemon to get his connection to the winds of magic back and in the End Times sided with Chaos, a group of Blood Knights also became Khorne worshippers.

And not ALL Norsca are Chaos Worshippers, some minor tribes turning to necromancy to get an edge in surviving the unforgiving lands of the north would be perfectly lore friendly.
Cadbuddy  [autor] 18 dez. 2024 às 11:18 
@KarlFooknTanner thank you very much for saying that! My goal w/ this mod was to give Norsca a unit that suited its faction identity but also felt meaningfully different from units fielded by other Chaos-aligned factions. If I had the skill and time I would try and expand on this (for instance, giving Norsca access to additional lores of magic such as Nurgle, Slaanesh, Tzeentch, Tempest, maybe Deep, etc and providing it some more distinctive units with occult or steppe influence), though there are other great mods which have taken on these tasks already. I haven't given much thought to the idea of doing a "Aspiring Champions" style unit for the Vampire Counts; it's a cool idea but I'm not an especially quick modder. I would highly recommend the Dead of the Orient and the Champions of Undeath as they offer Vampire Counts access to cool units which fill niches quite like that. Anyhow thank you again for your comment and all the best to you.
KarlFooknTanner 14 dez. 2024 às 15:53 
Hello mod author,

These are beautifully made high quality units. As they are undead warriors, is there any chance that the Vampire Counts could receive them as well, or a similar version of them?

Thank you for your mods.
Cadbuddy  [autor] 17 mai. 2024 às 8:14 
@Decomposed Oh gosh, thank you--that's very kind of you to say and it means a lot given your own skill!

@EzUNreal I have actually never played Skyrim. They should really remaster it and re-release it, I don't know why they've never ever done that yet

@rex999 thank you--it's very kind of you to say so! At some point I do intend to make a Weird Norsca compilation, but that wouldn't be for a long time yet as I'd like to finish them all first. I still hope to release a generic lord, the Eminent Reaver, as well as a kurganesque Steppe Raiders unit much like what you've you described, but both these concepts add more complexity to the modding process (mounts, skill trees, and so on), so I suspect they wouldn't be out for a long time yet. When I release those I'll take care to ensure the units don't step on the toes of other comparable mods (IIRC there are some big mods in development for Kurgan and Hung units). That said I very much appreciate your words of encouragement.
rex999 14 mai. 2024 às 9:29 
hey, I love your norsca unit mods, do you think you could put them all into one compilation? if not that's ok, do you have any other units you want to make, like personally, I would love to see a mid or high tier spear unit or a kurgan like cav unit, keep up the good work either way :)
EzUNreal 13 mai. 2024 às 11:36 
Can they fus roh dah?
Decomposed 12 mai. 2024 às 10:05 
Beautiful!