Dwarf Fortress

Dwarf Fortress

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Dark Elves Redux
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May 9, 2024 @ 10:57am
Jan 23 @ 10:04am
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Dark Elves Redux

Description
Updated for the Adventure Mode patch!

Adds dark elves to the game as a playable civilization, complete with their own ethics, personality, toys, plants and drinks.

"A whimsical creature of the night that lives for mischievous revelry."

Update and complete overhaul of the "Dark Elf Civilization" mod by Avery4life.

Previous mod content:
  • A new, playable civilization of dark elves
  • 6 new plants (Cave berry, boar tail, cave tuber, cavecane, cave rye, glowberry)
  • 5 new drinks from the said plants (Dark elven wine, vodka, whiskey, rum and sweetwine)
  • 3 new toys (spider, musicbox and scimitar)

New and updated content in the Redux version:
  • Portrait support, both for adults and children (a new palette for the vanilla elven ones)
  • Updated sprites to reflect the skintones better, and added new skintone (plum)
  • Fixed many typos in descriptions and tokens
  • Completely overhauled civilization ethics and religion tokens, as well as creature personality token values
  • Dark elves can now craft maces, halberds and pikes
  • Added adventure mode support

The dark elves are not an inherently evil civilization - rather, they are the antithesis of their surface dwelling cousins. As elves are stuck-up, tree-hugging snobs with a restrictive code of ethics, the dark elves are chaotic, boasting revelers who first and foremost enjoy chaos and freedom, and put little-to-no value on traditions. Their society does not have many rules, and does not punish many crimes for which they would be prosecuted in a human or dwarven society. This means that, with no codified rules of conduct, their underground cities can be home to very eloquent, friendly folk, but also cruel and depraved invdividuals.

The dark elves are very emotional, prone to fits of likewise joy, rage and jealousy. They will oftenly overindulge alcohol, party all day and pursue their lustful urges. They are a lot more frequently bisexual than pops from other civs and will have many lovers, but are rarely willing to commit to marriage. They are slightly larger than the surface elves, making them on average big enough to wield pikes and halberds.

They live longer than dwarves, but, unlike the surface elves, they do not have the blessing of immortality. A dark elf is considered "old" at the age of 175, and the absolute limit for their age is 375 years.

I've overhauled this entity to make it more interesting not only to play as, but also to have as a neighbor. If you are playing as another civilization, expect dark elven visitors to start bar fights, seduce your men and women, and then drunkenly vandalise the tavern they were just reciting poetry at a few moments before.

Please let me know if you see anything that's broken or unexpected :)

Special thanks to:
Avery4life - for making the original mod
Putnam, DPh Kraken and chipathingy - for helping me out in the Kitfox Discord server with amending the palettes and other things
My lovely partner - for helping me making color gradients that work well
93 Comments
Endali  [author] Mar 26 @ 5:17am 
That's strange, I'm not getting any errors myself. Do you have any other mods installed? Are you running the newest (1.4) version of my mod?
GuuGals Mar 25 @ 11:28pm 
Hey there, I keep having worldgen throw an error that a hair palette is missing for dark elves? Any idea why this might be happening?
mihai 110 Mar 20 @ 9:13am 
Great. Never realised this is a dwarf fortress thing. Generated 6 new worlds with a 3 of them having cloaks. Why Armok? Why?
Endali  [author] Mar 20 @ 8:24am 
sometimes depending on worldgen civs get access to certain clothing items and some do not - could you try generating one or two extra worlds and see if the issue still happens there?
mihai 110 Mar 18 @ 3:00pm 
I seem to not be able to make cloaks despite it being in the Dark Elf raws. I have tested this with just this mod active in case another mod is affecting it and no, the job to make cloaks, out of any material, is not there.
Endali  [author] Mar 15 @ 5:58am 
Thank you! Yes they do, their LOW_LIGHT_VISION token value is set to maximum, same as dwarves do in vanilla
Terravallis Mar 15 @ 2:30am 
What an awesome mod! Do they have Darkvision?
Rat Feb 28 @ 8:28am 
thanx fow update:respect_soldier::urist::Rat_Laugh:
Illustrious Illusionist Feb 23 @ 12:35pm 
Hello! Would it be possible at all for you to send me Version 1.3 of this mod? I think that might solve my save compatibility issue.