Total War: WARHAMMER III

Total War: WARHAMMER III

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Helper UI
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ui
Tags: mod
File Size
Posted
Updated
4.514 MB
May 3, 2024 @ 9:26pm
Oct 26 @ 7:05pm
23 Change Notes ( view )

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Helper UI

In 1 collection by Klissan
Lucky Dice
3 items
Description
You may now circle through postbattle results (kills, dmg, value) by Left Clicking on unit's label.

Checkout tooltips too! Detailed stats, applies fatigue effects to ui values, spells wom costs plus countless QoL improvements and more features to come!

Built-in localisation support:
* English
* Russian (Русский) - локализация встроена в мод
* (next update) Simplified Chinese (简体中文) by Wyccc <submod>
* (next update) Korean (한국어) by Normalization <submod>

If you want to add a new language - refer to localisation thread.

Known mod's issues/bugs:
* Entity hp for siege engines is not correct
* Units with transformation double-counted in Army Value stat
* Army's damage doesn't count damage from global abilities

CA's API bugs:
* Splash Attack's Target Size is always null
* CcoBattleArmy's RealmOfSouls methods are always return values for player's faction
* MaxHealthPercentCanReplenish is bugged for multi-entity units

Even More Stats:
All Stats Meaningfully Revealed


Mod Compatibility
Should be compatible with all UI mods which don't edit battle UI - as it's only current focus of this mod.
Compatible with Just Good UI mods as of May 3rd 2024.(5.0)
High Resolution UI improvements - as of May 3rd 2024 (5.0)
If some mods are not working with this mod - please report it in the comment or bug reports thread.

Some features require submods or integration to work correctly with overhauls:
* Fatigue effects
* Armour resistance calculation

Multiplayer Ladder
A friend of mine developed a ladder hosted on discord server for land/conquest/domination battles and one special random mode. You're welcomed to join:
https://discord.gg/nddXujdJvz

Credits & Special Thanks
Creative Assembly - Supporting, enabling mod creation, and investing resources into competitive multiplayer
Da Modding Den[discord.gg] - Essential Hub for Modding Total War
Frodo[github.com] - Rusted Pack File Manager (RPFM)
Drazhir - for helping with CCO API
Ałchemist - for helping with icons
Risum, [VM] Crabling, [VM] Komerdinner, [SUNTZU] Mistrzu, Alrik Ral - for using my mod in their casts and providing feedback



Popular Discussions View All (5)
37
Oct 20 @ 2:40pm
Feature requests
Klissan
21
Jun 15 @ 2:45am
Bug reports / Compatability issues
Klissan
6
Sep 9, 2024 @ 8:44am
Localisation
Klissan
297 Comments
AG Oct 24 @ 8:03am 
Is it normal that the ability icons got pushed outside the unit stat box?
三月的云 Oct 11 @ 5:23am 
Excellent mod, absolutely fantastic. There's just one minor flaw—the attack, defense, and weapon strength stats are excessively detailed. The changes to unit stats are perplexing, making it impossible to quickly compare the strengths and weaknesses of two units at a glance. I have to force myself to concentrate and make choices amid a flood of numbers, which is genuinely fatiguing.
落沧 Oct 7 @ 8:29pm 
I'm really happy to see that you fixed the bug where the attribute panel was extending off the screen. Great work on that!

However, I've noticed there still seems to be an issue with how some fire resistance values are displayed. For instance, the Chaos Dwarfs' fire resistance shows as 0 in the panel, but if you hover the mouse over it, the correct value appears.
Klissan  [author] Sep 21 @ 10:08am 
@Mahapah
You might have a conflict ui mod which overrides changes to same ui file
Mahapah Sep 21 @ 9:31am 
no issues besides not being able to see winds of magic costs in the bottom right :(
glospey Sep 18 @ 7:21pm 
Hmm . . . OK. That makes sense.
Klissan  [author] Sep 18 @ 4:23pm 
The mod shows absolute values. The base regen is 0.1 per sec. +20% is 0.02 in wom.
The value in parentheses is the total amount of wom you'll get on top of base regen while ability is active
glospey Sep 18 @ 3:53pm 
@Klissan: The Hierotitan passive, Spirit Conduit.

Also, the decimal place is in the wrong place. It's supposed to give +20% Recharge Rate. But the ability says Power Recharge +0.02
Klissan  [author] Sep 18 @ 3:45pm 
@이스나이
Sure, just mention this mod in the credits and give a link

@glospey
Could you give an example?
이스나이 Sep 14 @ 11:43pm 
May I ask you a question?

It seems that you used <unit_banner_tier> in the "unit_banner.twui.xml" file to display the unit’s tier during battles.
I would like to create a mini-mod that only includes this feature. Would it be alright if I did so? :)