Total War: WARHAMMER III

Total War: WARHAMMER III

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We'z Speshul (Vanilla+ Greenskins Mod)
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File Size
Posted
Updated
369.916 MB
May 1, 2024 @ 1:04pm
Jun 18 @ 6:22am
56 Change Notes ( view )

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We'z Speshul (Vanilla+ Greenskins Mod)

In 1 collection by Lost2Insanity
We'z Speshul - Total Waaagh Collection
4 items
Description
We'z Speshul
This is an expansion mod for the Greenskins that includes Lords, Heroes, Units and other miscellaneous changes with the aim of staying true to the base game experience while also incorporating features from the army book and lore.

This is a work in progress and will receive continuous updates throughout and beyond the life of Total War: Warhammer 3.

Features
Legendary Lords
Raknik Spiderclaw - (Remodel Only)
Legendary Heroes
Borgut Facebeater - (Grimgor Ironhide Only)
Lords
Black Orc Warboss - War Boar, Boar Chariot, Wyvern
Orc Great Shaman (Lore of the Big Waaagh!) - War Boar, Boar Chariot, Wyvern
Savage Orc Warboss - War Boar, Wyvern
Goblin Warboss - Wolf, Spider, Wolf Chariot, Gigantic Spider
Night Goblin Great Shaman (Lore of the Little Waaagh!) - Cavern Troll
Forest Goblin Warboss - Spider, Gigantic Spider.
Snotling Warboss - Pump Wagon (Event Only)
Heroes
Orc Big Boss - War Boar, Boar Chariot
Savage Orc Big Boss - War Boar
Savage Orc Shaman (Lore of the Big Waaagh!) - War Boar
Goblin Shaman (Lore of the Little Waaagh!) - Wolf, Wolf Chariot
Forest Goblin Shaman (Lore of the Spider) - Spider
Extra Mounts
Orc Warboss - Boar Chariot
Goblin Shaman - Wolf Chariot
Goblin Big Boss - Wolf Chariot, Gigantic spider
Units
Savage Orcs (Spears)
Snotling Swarm
Night Goblins (Spears)
Night Goblins (Spears) + (Fanatics)
Forest Goblins
Forest Goblins (Spears)
Forest Goblin Archers
Night Goblin Squig Gobba
Regiments of Renown
Haarboth's Blackmountain Boyz (Orc Boyz)
Little Gork (Giant)
Miscellaneous
Additional Lord and Hero Skills.
Additional Textures and Models.
Savage Orc faction additions and improvements.

Compatibility
Any mods that interact with Greenskins skills or buildings may not be compatible with this mod.

Multiplayer
Custom Battle will work without any issues but campaigns may have issues arise with script functions breaking.

Embedded Mod Support
Tabletop Caps
Variant Selector

Sub-Mods
Green iz Best
Da Green Tide - Da Speshuls iz 'Ere
LEO's Formations Modded Units Submod

Localisation
We'z Speshul - On sommes spchial [FR]

Special Thanks & Credits
Games Workshop - Creating the Warhammer Fantasy setting.
Creative Assembly - Creating Total War, Supporting Mods.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo - Rusted Pack File Manager (RPFM).
Phazer - Rigid Model Editor (RMEditor).
Ole - Asset Editor.
Blender
Mod User Support - Thanks for playing with my mods.

Urgat - Models, Textures.
Mixu - Scripting, UI.
Dead Baron - Models, Textures.
Valas - Scripting.
https://www.artstation.com/erenozel - Models, Textures.
Marthenil, Decomposed, Dungeon Master, Chaos Robie, Sythropo and The_Inquisitor for previous retired contributions and support.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
262 Comments
Lost2Insanity  [author] Jun 9 @ 4:09am 
@Noximilien L'horloger
It's part of a future planned subculture related feature mostly but Night Goblins are the only ones by default who did not get separated after the big Greenskins Update, and after I started expanding Forest Goblins it seemed like the right thing to do.
It is not set in stone though yet and things could change moving forward.

@Sir Dingles
It's not going to be what you want to hear but I have no plans to split my mod into any smaller parts, it takes enough time as it is dealing with what I have already.

@crocodominator
I'll check that out, you're not agitating me. It's not easy checking everything so reports are welcome and I'm always happy to answer any questions if I can.
Noximilien L’horloger Jun 7 @ 7:46am 
does this mod split the goblins into different recruit buildings? if so, why
Sir Dingles Jun 4 @ 7:25pm 
Could you make black orc warbosses a standalone mod?
crocodominator May 30 @ 1:48pm 
Thanks a lot! I'll test that out today, I don't mean to bombard you, but I have also noted that savage orc(spears) do not get access to wurrzag's unique scrap upgrade idol of gork. I know this is a work in progress so if the current state of scrap upgrades is not your focus, I completely understand, let me know and I won't agitate you haha
Lost2Insanity  [author] May 29 @ 3:33pm 
@Crocodominator
The Wolf Chariot should now function properly, let me know if it does not.

@OHM
I do not know.
crocodominator May 28 @ 2:02pm 
I really appreciate you giving such insight, and for considering our old king of black crag. I didn't realize how much your work was intertwined with Mixu's I just assumed you had mutual respect for one another. I do wish to note for you a current issue I've experienced however, and I hope you will find this constructive.

Goblin Warboss(with a bow) currently unlocks his chariot at level 2 and then loses access to it entirely once he gains his wolf mount, his frenzy skill also only applies to wolves and not wolf chariots, I am uncertain if this is intentional
OHM May 27 @ 2:03pm 
Is there a Resize sub mod for this at all?
Lost2Insanity  [author] May 22 @ 10:05am 
@Crocodominator
I created Borgut Facebeater years ago, he was the first mod I ever created in fact, as for why he is for Grimgor because he is an Immortal he is Grimgor's special character from the Storm of Chaos.

I'd have to talk to Mixu before anything regarding Gorfang may occur if you have not noticed we work together quite often and they are the primary reason my scripts work in this mod. Morglum Necksnapper is on my list as are a lot of other things, everything slows down for summer usually but I have some immediate things i'm working on.

I'll be bringing another faction wide Legendary Hero into the pack before I look into any others though and don't want to give anything away as my plans constantly change.
crocodominator May 22 @ 9:49am 
Would you explain your thought process behind adding borgut facebeater to grimgor? there are many versions of him on the workshop, is there any intent to add loreful legendary heroes to other factions? Lords-wise I'll bring up gorfang once more to say, if not he, then possibly morglum necksnapper? If you're trying to avoid redundancy, I'd note that mixu's is very dated. I hope you'll sympathize with my attempt to adjust expectations. I'm ecstatic with the mod as is tbh, thanks.
Dragonforce Changed My Life May 16 @ 12:11pm 
I may have only been rank 14 before the maggot host dunked on me and the game was unrecoverable, I was just reading that it was supposed to happen at rank 10.