RimWorld

RimWorld

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(SCP) Entity-096
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Mod, 1.4, 1.5
File Size
Posted
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5.541 MB
Apr 28, 2024 @ 9:42pm
May 4, 2024 @ 12:14am
8 Change Notes ( view )
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(SCP) Entity-096

Description


As you can probably guess, this mod adds SCP-096 from the SCP universe. With mechanics written to mirror how 096 would function in universe, your pawns too can also suffer the same fate of those who have viewed 096! Yipee!

A new event has been added along to announce 096's arrival onto the map to terrorize your colonists. You'd best be prepared for when it happens.

As for its mechanic for enraging, its quite similar in the SCP universe to how a human would make it go mad. Have fun trying to contain it!

Can now be held in a holding platform.



Vanilla Expanded Framework is REQUIRED

Should work with anything as it only adds a new animal and event…
If any errors/mod conflicts pop up, report it in the designated discussion



As for the difficulty, 096's event is guaranteed to fire after Spoiler--> 120 days, or 2 years. That way, you'd have a reasonable amount of time to have a fighting chance.

This mod is intended for bigger colonies of around 20 armed pawns, if that doesn't fit your play style, feel free to edit its <baseHeatlhScale> in its race.xml file. There too you can edit its Spoiler --> <lineOfSightRadius> to decrease its difficulty.

If 096 were to be captured, its escape is dependent on Rimworld's code for escape intervals, not whether if a pawn sees it while in a holding platform.


Code and graphics by me, Chicken

Vanilla Expanded Framework by Oskar P.

Rimworld is owned by Tynan

"SCP-096" by Dr Dan, from the SCP Wiki. Source: https://scpwiki.com/scp-096. Licensed under CC-BY-SA.

Sound Effects
-Man Screaming (extended) by iainmccurdy -- https://freesound.org/s/644399/ -- License: Attribution 4.0
-Man Crying and Whimmering.flac by qubodup -- https://freesound.org/s/200428/ -- License: Attribution 4.0
IMPORTANT
There is currently an issue where if a blindfolded/blind pawn attacks 096, it will go manhunter on revenge. 096 will stay in manhunter until its killed or viewed by a pawn with capable sight to kick off its custom behavior to "overwrite" its manhunter revenge status.
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Popular Discussions View All (1)
5
Feb 9 @ 8:46am
PINNED: Report any errors or issues HERE
Chicken
63 Comments
(≡◉‿‿◉≡) Feb 9 @ 1:00pm 
Also somehow I cannot suppress it while it's captured.
(≡◉‿‿◉≡) Feb 9 @ 8:46am 
Hello I tried generating the entity on the debug and it appeared as a wild animal. It tried to attack when I came to it but after downing it. It won't appear as an entity for anomaly. Just rescue and not contain. Is it intended that way?
RoninArea51 Jan 30 @ 7:59pm 
Secure Contain Rimworld has SCP-610
Sel Und Irae Dec 14, 2024 @ 6:47am 
Honestly shocked nobody has done SCP 610
Femto Dec 8, 2024 @ 10:00am 
ce?
Shelly LOVER! Sep 13, 2024 @ 12:41pm 
@koimono my man used the micro hid from scp sl:8bitnuke:
Doggocide Sep 1, 2024 @ 7:46pm 
Is there a bag so you can keep him from going into aggro?
ajc007007 Aug 8, 2024 @ 3:57pm 
SCP-096 needs to be faster, both on land and water.

I had a colony of fish people that outswam it.
Aphasia Aug 5, 2024 @ 8:58pm 
I do not agree with the below statement, I had a pawn hide behind a security door and the 096 simply shattered it with one blow, and proceeded to kill the pawn
Mikim Aug 4, 2024 @ 3:15pm 
@progamerbrostx from my observations, no, not really. If your pawn enrage him and hide behind a door, he will just move to another pawn or lose rage effect.