Rain World

Rain World

498 ratings
Chasing Wind [Not updated for 1.5]
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289.479 MB
Apr 25, 2024 @ 11:38am
Aug 4 @ 2:28pm
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Chasing Wind [Not updated for 1.5]

In 1 collection by Myrmice
Sunlit Trail, Complete Edition
21 items
Description
Beyond the lush jungle of the Moss Fields stands a superstructure, shrouded by storms.
These two regions includes:
- 184 rooms and over 400 screens
- custom code by M4rbleL1ne and Sequoia
- custom threat themes by Aki
- custom tracks by Serpanoy, Sidera, Snoodle and Pinpoint
- support for Downpour slugcats, except Saint
- and a lot, lot more...

These regions are the third part of the Sunlit Trail expansion, including Far Shore and Moss Fields.
The goal of Sunlit Trail is establishing a cluster of regions far from FP and LttM. Stay tuned for more!

Region arts by Beep and NOTOCORDA.
Popular Discussions View All (1)
7
May 22, 2024 @ 7:21pm
Story discussion [SPOILERS]
tvardero
279 Comments
SageisNIce Oct 19 @ 5:05pm 
OK so like for those who are wondering how this is broken rn, it make all iterators disappier. like just are not in thier rooms at all and are completely gone from the game, like they just dipped. my new friend found this out earlier today and it was so funny lmfao
Templar Oct 15 @ 8:15pm 
So when is this likely to be updated?
theDispatcher Oct 5 @ 3:36pm 
the first watcher release broke all the mods, as soon as rainworld updated.
it broke it all even before i bought the dlc
MBcodes18 Oct 5 @ 12:59pm 
ok but why does 1.5 even impact this, it breaks even with the watcher off
rain world ancient Oct 5 @ 9:08am 
please update sunlit trail i miss playing as gold scug
AviY2K Sep 29 @ 9:53pm 
nope not from what i can tell
TracingLight Sep 26 @ 3:30am 
does this work with watcher
The Watcher Aug 28 @ 8:35am 
at least on monk
The Watcher Aug 28 @ 8:27am 
dont bring slugpups here, they cause a softlock
alphy Aug 27 @ 4:19am 
fun mod but

the anchor and "underhang" rooms could benefit a lot from being brighter sometimes its very hard to see if a pole is layer2 or layer1
main interior and some memory conflux rooms could look so much better if darkened imo
wall climbing lizards are unaffected by zero-g and fall down a lot
wall looks hella weird without above clouds view and above clouds view in arti/spearmaster is inconsistent with cloud level in GU unless i am stupid

luminous cove triggers the fuck out of me because you cannot swim left,down or right to a new screen but this is kinda subjective