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it broke it all even before i bought the dlc
the anchor and "underhang" rooms could benefit a lot from being brighter sometimes its very hard to see if a pole is layer2 or layer1
main interior and some memory conflux rooms could look so much better if darkened imo
wall climbing lizards are unaffected by zero-g and fall down a lot
wall looks hella weird without above clouds view and above clouds view in arti/spearmaster is inconsistent with cloud level in GU unless i am stupid
luminous cove triggers the fuck out of me because you cannot swim left,down or right to a new screen but this is kinda subjective
But when inside the superstructure of chasing wind; the rain timer still ticks downwards & there is gravity (no non-gravity like five pebbles' structure for example. Using Monk's campaign currently)
I can't find neurons in chasing winds' structure either.
I don't know but I also suspect that some lead to unfinished regions? There is one to the left of CW's heat frame (where the Echo is) that apparently leads to a region named "OV" but I don't know any region that's not part of the expansion that would be so far out from the main map and in such a specific place. Since I have all mods from the Sunlit trail, I can only suspect a region in progress.
For people wondering when Sunlit Trail will be ported to v1.10 : things are going well, but the port will come with a content update so it could take a bit longer, even if some dependencies are already ready. You can downgrade to v1.9.15b if you want to play without waiting.