Project Zomboid

Project Zomboid

550 ratings
Superb Survivor 2024 BETA (SP Only) (V41 ONLY)
10
4
4
4
2
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.852 MB
Apr 24, 2024 @ 3:11pm
Jun 8, 2024 @ 9:30pm
53 Change Notes ( view )

Subscribe to download
Superb Survivor 2024 BETA (SP Only) (V41 ONLY)

Description
Special Credits
1. gund - Russian Translation Improvements


What is different about this branch
This is a standalone duplicate of my other Superb Survivors Continued mod. In this branch I will be aggressively trying to rewrite and optimize the code. This branch will be expected to be unstable.


Optimizations
1. Most Survivors AI routine is now updated every 60 ticks (once per second when running 60fps) - Previously every 20 ticks - To improve performance.
2. Combat performance nerfed to update once every 20 ticks (3 times per second on 60fps) - Previously every 10 ticks - Improve performance and slightly nerf AI melee combat.
3. Reworked All AI Routines - Moved routines to every 10 min, hourly, and daily to prevent redundant status updates every second
4. Reworked Vision - Survivors ignore zombies on higher levels. Optimised distance cap to reduce number of seen entities processed. Reduced vision distance calcs to 2D in most cases because height dimension is redundant. Used built in function to reduce the average amount of zombies processed from hundreds to a few dozen on average.
5. Removed redundant and overlapping procedures in the task manager. There were multiple AI protocols which were being performed excessively to 'brute force' the ai to work better in certain situations. This made it really hard to precisely control how the ai should perform in certain situations. Also it was extra processing.

Other
1. Survivors can now show up with M16, M14, and shotguns.


Bug fixes
1. Better FPS compatibility - added a NPC spawn distance option. Spawn distances greater than 30 will actually cause npcs not to spawn when using Potato PC configuration of Better FPS mod. This is because NPCs cannot be loaded outside of the cell that the player has loaded in.
2. Fixed memory leak where survivor was unable to climb out of a window due to out of index bug - This was causing thousands of accumulating errors per stuck survivors


Recommended Optimizations
0. Inside of your main save folder at Saves/sandbox/[name of your save], this mod will create files starting with the name 'Survivor'. Currently this accumulates infinitely and I am working on fixing it. You can delete this to reset your Survivors mod in the save and reduce lag.
1. Allocate more Ram - Add this to ProjectZomboid64.json. and ProjectZomboid64.bat. Replace the equivalent -Xmx... and -Xms... with
-Xmx12g
-Xms6g
Make sure both are added. Xms determines Ram usage. Xmx determines max available memory.

2. Run maximum of ~8 - 10 Npcs
3. Render less zombies at any one time - less in total or using Better FPS mod.
4. Do not run the mod with standardized xp mods - Maybe? I notice some more lag
5. Do a youtube tutorial to improve gaming performance
6. Avoid more than 6x total pop (especially in louisville) - Survivor AI have to see and process each zombie every update.
7. Play with everyone is infected - There is no way of cleaning up dead uninfected npcs. They can only be cleaned up if they die and zombify
8. Change Zombie clothing to simple. Reduce max texture size to 256 or 512. Turn off blood decals.
9. For Desperate Measures - Cap your frame rate to 30-45 FPS. This mod updates the survivor routines for all survivors once per frame.


Compatbility
1. True Crawl mod by Illusion - Waiting on him to add support on his end.
Popular Discussions View All (28)
60
Sep 4 @ 7:15am
Known Bug List
Batmane ✝
9
Oct 13, 2024 @ 9:11am
NPC's won't die
aiden
4
Aug 17, 2024 @ 3:03pm
NPC´s won´t get out the car
Zockero
420 Comments
SoyBoySam Oct 6 @ 6:54pm 
man this paladin dude is a grade A whiner, yeesh.
Ruru Oct 1 @ 1:27am 
Hey man, can you turn back the debug mode for this? we appreciate your work and earlier I already fix my issue with multiple errors and I can confirm that so far, your mod is the most optimize of all superb npc I tested but hoping you can turn back on the debug mode for this
Paladin Dawnheart Aug 21 @ 6:34am 
2g. Don't give them any gun with a magazine. They will eject the mag, reload the mag, reload the mag, chamber the round and THEN starting firing. Shotguns are SS best friends, they'll pop in the shell(s) missing once it's clear and be ready for more. Plus long range weapons for them is janky. Get some gun mods with shotgun silencers for good times.

Everything else, you're on your own.

TLDR: You should go play something else if you can't mess around with mod setting to improve your experience.
Paladin Dawnheart Aug 21 @ 6:34am 
2d. Turn all bandit related settings to 0 and bandit time start setting to 100. (bandits are broken in every mod, and I don't use or want them in my game, so you're on your own, if you want pvp so bad, go play COD)
2e. Treat them like children. They can be effective with melee. But don't put them in impossible situations. Also, even with above settings, I still get idiots that just sit there and do nothing when we get jumped inside a building. It's best to let them keep watch outside.
2f. Set survivor sleep healing to 50. (idc if that breaks your immersion, just do it)

~
Paladin Dawnheart Aug 21 @ 6:32am 
2. Since most of you seem to be unable to work with the settings to find what actually works with these mods, here's a few tips that will make the survivors do what they should. This goes for all Superb Survivor related mods. (PSA: EKE and Bandits are garbage mods)

2a. Set survivor bravery to 50 (SUICIDAL! in the OG mod).
2b. Set Survivor panic distance to 0. (This, with 2a, prevents them from freezing up and standing/kneeling there like idiots and will instead hold their ground and use their weapon. If they are not doing that, it means they knew you're both screwed (aka lots of zombies nearby) and you should run, they will follow almost always if you keep their follow distance close)
2c. Keep their follow distance close to prevent them wondering too far, aggroing zombies, opening doors and so on. Increase this by +1 for every additional follower you have to prevent animation problems.

~
Paladin Dawnheart Aug 21 @ 6:32am 
Dear Comment Trolls and Freeloader Complainers,

1. B42 isn't even out yet. So stop asking on every single mod. UNSTABLE isn't a update, it's free labor beta testing. Most mod authors don't want to worry about their mod being flipped upside down every month and updating it like it's a part time job. How about waiting till it's actually STABLE before you go around harassing every mod author ever?

~
Pupernickel Aug 7 @ 2:46pm 
god my survivor mate constantly do nothing and get eaten or watch me get shot 34 times from bandits right in in front of them.
survivaler049 Jun 19 @ 4:53am 
@Boneless you should try this mod called Knox event and it is much better than that shitty bandit mod that just keeps summoning bandits everywhere making nonsense but this mod is more realistic open Meta world!!!
https://steamcommunity.com/sharedfiles/filedetails/?id=3397396843
Mikaelsen Jun 12 @ 12:11pm 
still waiting for those updates </3:steamsad:
Mastur Ch33f May 31 @ 3:02pm 
I don't know how to use this mod. In the Original one I can spawn survivors, make them join me, trade with them, command them. Here I can't do anything. I don't even have a menu tab in options. Can you help please?