Total War: WARHAMMER III

Total War: WARHAMMER III

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Realms of Chaos Campaign Streamlined (more fun, fair, faster, & focused) [6.1]
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Apr 22, 2024 @ 8:42pm
Jul 9, 2024 @ 2:01pm
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Realms of Chaos Campaign Streamlined (more fun, fair, faster, & focused) [6.1]

Description
Hello there!

Want to polish off some Realms of Chaos (RoC) Campaign achievements or play the forgotten step-child mode of WH3, but are still annoyed by the default RoC Campaign mechanics? Look no further! Here's my attempt at an all-in-one mod that tries to make the RoC Campaign more tolerable and even fun without completely cheesing the whole kit and kaboodle!

CHANGES:
  • Vanilla RoC: AP (movement) is zeroed out when teleporting around in the Tzeentch and Slaanesh realms; making the whole ordeal feel like a slog.
  • Streamlined RoC: NO more zeroing out of AP when teleporting around in the Tzeentch and Slaanesh realms! Get in and get out with the loot! Take advantage of your movement bonuses!

  • Vanilla RoC: The special Khorne weapons are TAKEN from the Player when entering the chaos rifts on the next cycle/round, encouraging Players to tackle that realm LAST in order to keep them.
  • Streamlined RoC: Players now have the ability to KEEP ALL special Khorne weapons (Chainsword, etc. Note: AI can keep them permanently too, but they can be stolen!)

  • Vanilla RoC: There is a intense cooldown after rifts are used in a cycle/round, which feels terrible when you realize the option is now also completely cut off until many turns from now.
  • Streamlined RoC: NO cooldown for ENTERING a rift again on the same cycle/round (e.g. loot the chaos realms, bail, and go back in next turn if another rift is nearby!)

  • Vanilla RoC: Chaos heroes are spammed out of all chaos rifts 2 turns after they initially spawn in a cycle. The tend to be highly ineffective and greatly slow the end turn camera.
  • Streamlined RoC: Heroes do NOT spawn anymore from the rifts (now only armies), cutting down on the hero spam!

  • Vanilla RoC: If AI armies meet the minimum army strength requirement, they will ALWAYS 100% of the time win every Survival Battle.
  • Streamlined RoC: AI armies now have a chance to LOSE the Final Survival Battles (giving you more chances to get ahead)! Note: % chance depends on their army strength and campaign difficulty.

  • Vanilla RoC: Rift spawn rates - can start showing up on turn 30-40, cooldown between cycles is 10-20 turns. Pretty slow, lots of waiting around!
  • Streamlined RoC: Rift spawn rates - now start showing up on turn 25-30, cooldown between cycles is 5-10 turns!

  • Vanilla RoC: AI armies only have to teleport X amount of times (used to be 8 - and apparently 5 on release!) to get to the end of the Tzeench realm maze.
  • Streamlined RoC: It now takes the AI 10 teleports to fully get through the Tzeench realm, giving you more than enough time to intercept!

  • Vanilla RoC: Auto Resolve is available for the 4 Realm Survival Battles, but NOT for the final Forge of Souls battle.
  • Streamlined RoC: Auto Resolve is now available on the Final Battle for the Forge of Souls, just like the other Survival Battles!

COMPATIBILITY:
This mod should be decently compatible; unless you have mods that modify the following scripts:
wh3_realm_common.lua wh3_realm_slaanesh.lua wh3_realm_tzeentch.lua wh3_realm_tzeentch_data.lua
As I override the defaults for these, specifically. Beyond that I make no promises! And yes, it does seem like it is compatible with SFO (for as long as they don't touch these scripts mentioned)

Efforts were taken for potentially enabling/disabling during a campaign, but with the streamlined changes; I highly recommend starting a new campaign for this!

TESTING:
Tested mainly during patch 4.2 (post-Shadows of Change) in the Realms of Chaos Campaign with Khorne! Highlights:
  • Completed campaign on turn 90 (even with good amounts of faffing about)
  • Kept 3 out of 4 of the special Khorne weapons throughout the whole game (did that realm first)
  • Grabbed "The Dark Prince's Paramour" ancillary from the Slaanesh realm, then re-entered a few turns later to nab the soul too on the same cycle. Also only took 3-4 turns to get to the end since Skarbrand gets a lot of AP/move bonuses!
  • Sped up the end turn camera quite a bit by NOT watching rift spawned heroes do basically nothing
  • Tzeench realm was actually fun and could be easily used for player advantage (just like the Khorne weapons & Slaanesh bribes) for Global recruitment since AP is no longer zeroed out between teleports

Just in time for a replay of Kugath, the addition of Epidemius, and the Nurgle rework in the next patch! Have fun =)

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
40 Comments
Llamakazi  [author] Mar 26 @ 10:09pm 
@branko.golombos
You're welcome! And thanks for giving the mod a shot!

@King-Lord Rat-Rat
Yeah, but that'd probably get sorted in a different mod to download, for sure (to keep this one relatively simple)
Llamakazi  [author] Mar 26 @ 10:08pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead
King-Lord Rat-Rat Mar 12 @ 12:57pm 
Have you made any changes or thought of any changes to the non streamlined campaigns such as the chaos dwarfs?
branko.golombos Dec 20, 2024 @ 2:10pm 
tnx!
Llamakazi  [author] Dec 13, 2024 @ 2:19pm 
Updated for 6.0 - no changes needed, just forcing the Mod Manager warning icon to go away
johna Nov 30, 2024 @ 8:28am 
Thank you for this.
Llamakazi  [author] Nov 3, 2024 @ 8:43pm 
Updated for 5.3 - no changes needed, just forcing the Mod Manager warning icon to go away
Llamakazi  [author] Aug 27, 2024 @ 12:02am 
Updated for 5.2 - no changes needed, just making the warning icon go away
Llamakazi  [author] Jul 9, 2024 @ 2:29pm 
@Urgash Thanks for the update! Glad to help :happymeat:

@HoriaTonk Cheers! I saw the change just now and I saw where they fixed it in the RoC script; it's been successfully incorporated and updated appropriately :steamthumbsup:
HoriaTonk Jul 9, 2024 @ 8:28am 
Just a heads-up. Hotfix 5.1.1 adds the following fix : "In Realm of Chaos campaign, fixed an issue where armies would teleport if they marched over a Teleport Locus while retreating from a battle in the Tzeentch realm.". Thank you for this great mod! :FH5Kudos: