Crusader Kings III

Crusader Kings III

248 ratings
Reasonable Epidemics
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
833.835 KB
Apr 22, 2024 @ 12:43pm
Jan 10 @ 4:57pm
7 Change Notes ( view )

Subscribe to download
Reasonable Epidemics

Description
This mod makes some, in my opinion, needed changes to how the epidemics system works.

MAIN FEATURES:
- Epidemic resistance ACTUALLY DOES SOMETHING - the higher it is - the lower chance of plague spreading or outbreak in county. (Belive it or not - in base game it has NOTHING to do with spread or outbreak chances.)
- Ruler traits matter - scholarly rulers get lowered spread/ outbreak chances in their demesne (it represents, how well educated rulers would generally make better decisions to mitigate epidemics spread.)
- Minor outbreaks are local now - with max spread reduced to around 3 - 6 counties - depending on specific disease.
(No more annoying "minor" outbreaks covering half of France and killing half of your dynasty)
- Outbreaks are GENERALLY rarer, but high development and very low epidemic resistance is a dangerous mix.
- Removed increased outbreak chance graciously bestowed by Paradox for NOT owning DLC
- Normal (i.e. any other than Black death) apocalyptic outbreaks should generally by bigger and more dangerous.
(To balance out rarer outbreaks and spread reduced by various sources introduced by the mod)
- Both very high ( >90) and very low (<25) county control affects spread and outbreak chance - additional reward for keeping high control.

MINOR CHANGES:
- "Epidemic treatments" - exceptionally high learning court physicians generally perform better than before.
- Adjusted few epidemic resistance related modifiers to be more significant.
- Epidemic resistance higher than 90 lowers chances of characters in infected county getting sick. Also added breaking points for 26 and 66 resistance. ( In base game the only values that mattered were 10, 50 and 80, so getting from 80 to 100 resistance was basically pointless.)

COMPATIBILITY:
- compatible with basically every other mod, unless it heavily modifies how epidemics work.
- from my own experience - works well with "Higher Mortality".

The mod is still being tested in my current playtrough, so, most likely, there will be changes. I'm also open for any suggestions and advices.
Feedback concerning spread chance would be especially welcome ( is it still to high or contrary?) - I didn't want to go WAY over the top with epidemic resistance impact - it's still middle ages after all.

NOTE CONCERNING DLC vs non-DLC outbreak chance:
Basically, owning DLC = more potential plagues, more plagues = potentially more outbreaks, so, theoretically this non-DLC increase was meant to even out how many outbreaks ppl with vs without DLC get.
It's still a terrible solution though (in my humble opinion).
The increase is quite severe, so I assumed people who didn't buy DLC are generally not too fond of getting spammed with same few diseases over and over again (especially when there's not a single reliable way (there's no way at all actually) to counter them - in base game)
It would be way better to, well, make the DLC enjoyable, even with more outbreaks overall, than to practically punish those who probably dont care about plagues at all.
So that's why i removed the increase and (hopefully) made the outbreak logic more natural (also for people without DLC) - it's depending much more on values like development, control, buildings etc. rather than few arbitrary values (a bit less of pure RNG, a bit more of logic)
Popular Discussions View All (1)
0
Apr 27, 2024 @ 11:06am
Feedback
Cariocecus
92 Comments
jojobe Sep 19 @ 5:15am 
no its not working anymore.
Albata Aug 9 @ 11:08pm 
Can anyone confirm this is working?
Cariocecus  [author] Aug 1 @ 9:59am 
I'll try to update the mod around a week after "All Under Heaven" DLC comes out. As I sadly lack the time currently and also, with such big DLC the mod will most likely need a rework anyway.
al-Mamluk Jul 22 @ 4:51am 
Does this still work?
jojobe May 18 @ 7:38pm 
Everybody is afraid of the games plague system...i completely understand.
Swordsman Chinchilla May 15 @ 3:52pm 
I'm also waiting in the line for the update :P
Midori312 Apr 29 @ 12:36pm 
upup:violet:
Reggears Apr 12 @ 1:37am 
It seems since the last maj the mod create 95% of the time "apocalyptic" plagues, I try wit hand without the mod activated and it seems "Reasonable Epidemics" is in charge, but I coulb be wrong and It's another one.
Cariocecus  [author] Apr 5 @ 9:20am 
@TAH1225 Well, i think it (basically completely depopulated areas being somehow more vulnerable to plagues) wouldn't make any sense, but you're totally free to make your own mod based on this idea :P
Cariocecus  [author] Apr 5 @ 9:15am 
@Andromeda @BlueberryJush Paradox didn't touch anything related to epidemics for a while, so should work just fine.