Crusader Kings III

Crusader Kings III

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Reasonable Epidemics
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Apr 22, 2024 @ 12:43pm
Jan 10 @ 4:57pm
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Reasonable Epidemics

Description
This mod makes some, in my opinion, needed changes to how the epidemics system works.

MAIN FEATURES:
- Epidemic resistance ACTUALLY DOES SOMETHING - the higher it is - the lower chance of plague spreading or outbreak in county. (Belive it or not - in base game it has NOTHING to do with spread or outbreak chances.)
- Ruler traits matter - scholarly rulers get lowered spread/ outbreak chances in their demesne (it represents, how well educated rulers would generally make better decisions to mitigate epidemics spread.)
- Minor outbreaks are local now - with max spread reduced to around 3 - 6 counties - depending on specific disease.
(No more annoying "minor" outbreaks covering half of France and killing half of your dynasty)
- Outbreaks are GENERALLY rarer, but high development and very low epidemic resistance is a dangerous mix.
- Removed increased outbreak chance graciously bestowed by Paradox for NOT owning DLC
- Normal (i.e. any other than Black death) apocalyptic outbreaks should generally by bigger and more dangerous.
(To balance out rarer outbreaks and spread reduced by various sources introduced by the mod)
- Both very high ( >90) and very low (<25) county control affects spread and outbreak chance - additional reward for keeping high control.

MINOR CHANGES:
- "Epidemic treatments" - exceptionally high learning court physicians generally perform better than before.
- Adjusted few epidemic resistance related modifiers to be more significant.
- Epidemic resistance higher than 90 lowers chances of characters in infected county getting sick. Also added breaking points for 26 and 66 resistance. ( In base game the only values that mattered were 10, 50 and 80, so getting from 80 to 100 resistance was basically pointless.)

COMPATIBILITY:
- compatible with basically every other mod, unless it heavily modifies how epidemics work.
- from my own experience - works well with "Higher Mortality".

The mod is still being tested in my current playtrough, so, most likely, there will be changes. I'm also open for any suggestions and advices.
Feedback concerning spread chance would be especially welcome ( is it still to high or contrary?) - I didn't want to go WAY over the top with epidemic resistance impact - it's still middle ages after all.

NOTE CONCERNING DLC vs non-DLC outbreak chance:
Basically, owning DLC = more potential plagues, more plagues = potentially more outbreaks, so, theoretically this non-DLC increase was meant to even out how many outbreaks ppl with vs without DLC get.
It's still a terrible solution though (in my humble opinion).
The increase is quite severe, so I assumed people who didn't buy DLC are generally not too fond of getting spammed with same few diseases over and over again (especially when there's not a single reliable way (there's no way at all actually) to counter them - in base game)
It would be way better to, well, make the DLC enjoyable, even with more outbreaks overall, than to practically punish those who probably dont care about plagues at all.
So that's why i removed the increase and (hopefully) made the outbreak logic more natural (also for people without DLC) - it's depending much more on values like development, control, buildings etc. rather than few arbitrary values (a bit less of pure RNG, a bit more of logic)
Popular Discussions View All (1)
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Apr 27, 2024 @ 11:06am
Feedback
Cariocecus
85 Comments
Reggears Apr 12 @ 1:37am 
It seems since the last maj the mod create 95% of the time "apocalyptic" plagues, I try wit hand without the mod activated and it seems "Reasonable Epidemics" is in charge, but I coulb be wrong and It's another one.
Cariocecus  [author] Apr 5 @ 9:20am 
@TAH1225 Well, i think it (basically completely depopulated areas being somehow more vulnerable to plagues) wouldn't make any sense, but you're totally free to make your own mod based on this idea :P
Cariocecus  [author] Apr 5 @ 9:15am 
@Andromeda @BlueberryJush Paradox didn't touch anything related to epidemics for a while, so should work just fine.
Andromeda Apr 4 @ 6:48am 
Still working?
BlueberryJush Mar 11 @ 5:48am 
Is this mod still up to date? Thanks in advance!
TAH1225 Feb 9 @ 12:05am 
Personally, I think you should make a verson, where it's just hell, if you have like 0-2 Dev, near 0% Def. vs outbreaks
Commodus Jan 11 @ 10:54am 
thanks. ill test as Byzantium then as rome, they seem to have uber plague issues lol. Might make for a good testing ground, i dunno:P
Cariocecus  [author] Jan 10 @ 5:03pm 
Updated for 1.14.2.2., did a bit of testing and it seems to be working fine. I don't have the time for extensive testing right now, so let me know if you encounter any issues.
Commodus Nov 12, 2024 @ 3:52am 
Trying on current update, but, summon the physician appears to be popping up every 5 mins, not sure if that's linked to this mod not being update or not;/
Hex: Gin & Tonic Nov 4, 2024 @ 6:27am 
Please update