RimWorld

RimWorld

314 ratings
Uncapped Besties!
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Mod, 1.5, 1.6
File Size
Posted
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815.173 KB
Apr 21, 2024 @ 5:14am
Jul 4 @ 5:27pm
3 Change Notes ( view )

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Uncapped Besties!

Description
So, I'm really surprised this mod doesn't already exist?? Uh, and if it does and I missed it, that's a lil' embarrassing but oh well!

I was working on a different mod when I was planning on making this an option in the mod, so I thought I might as well release it on it's own as well!

Basically, it's just a harmony patch that overrides the clamping of relationship values from being between -100 and 100.
Well, TECHNICALLY it doesn't do that, I was too silly to figure that out, so instead it sets the lower and upper limits to be -10000 and 10000.

The base game doesn't seem to actually do much with these values beyond -100 and 100, besides some extra mood buffs/debuffs when married to them, but it's fun to have for storytelling purposes!



Compatibility & Performance

It should be compatible with almost everything?? Unless another mod is specifically modifying the exact line the harmony patch is working with, there should be no issues.

Update: There is in fact a mod that conflicts with this one! (A weirdly exciting day for me)
It seems like any mods that override the vanilla behaviour of "OpinionOf" will also override the effects of this mod, causing it to have no effect, such as:
- Kyulen - NinetailFox

As for performance, it's a single harmony patch, 'Startup Impact' returned just a flat 0 when I tested it, and it should have no runtime performance cost.

In theory, it should also be completely safe to add and remove from saves at any point (there is no content in this mod, just a patch that changes how something is calculated), but like with all mods, be careful and backup your important saves before making changes to your modlist (or just like, not save over the top of your old save)



Anyway, that's all, hope the mod doesn't somehow break immediately you all enjoy!
40 Comments
austiinos Sep 3 @ 2:32pm 
mod option to cap max mood buff?
Nuacepony Aug 23 @ 10:45am 
Perhaps a limit should be set so that the maximum increase in mood does not exceed +10? I think this is the most suitable way for role-playing.
Nuacepony Aug 23 @ 10:43am 
My colonists have a +500 relationship with each other. Now, no matter what, they will never collapse (+50 mood)
STEVE SCRIGGINS Aug 19 @ 7:07pm 
lmao, thank you for this wonderful addition however o7
archidictus Jul 17 @ 4:25am 
You love to see it :D
Aqua  [author] Jul 11 @ 11:07pm 
@archidictus Oh right! Yeah I forgot I had the harmony.dll from when I built it was still in there, that along with the source code and a clip studio paint file back from when this was intended to be a different mod.
archidictus Jul 11 @ 8:27pm 
just curious what you found when you looked at the code to reduce it from 5Mb to below 900kb. Seems like a common problem that mod authors like to leave, like, a full copy of visual studio and 45 of their favorite MP3 albums in one of the folders or something and they don't seem to notice until someone asks why it's five to fifty times bigger than it's supposed to be lol
thorman123456789 Jul 4 @ 12:45pm 
1.6 please?
archidictus Apr 2 @ 1:36pm 
Why is this 5Mb?