RimWorld

RimWorld

168 ratings
Empire 1_5 (Continued)
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Mod, 1.5
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315.139 MB
Apr 21, 2024 @ 12:25am
May 26, 2024 @ 8:45pm
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Empire 1_5 (Continued)

Description
Hi folks, fixed this wonderful mod up enough to at least get it loaded into 1.5.

>>>>>>>>>>>Not tested with Anomaly DLC!!!!!!<<<<<<<<<<<<<<

I have not had any time to do anything other than cursory testing, it could be very broken. Do not install on a save that you cherish, it's only up here for testing purposes.

Is it compatible with xxxx mod? I have no idea. Use at your own risk!

Thank you to Saakra for originally developing this mod!

Thank you to TheSeaMoon for updating it to 1.4 and all their work!

Thank you to everyone else that has contributed to this mod!

For bugs that you find, please open up an issue on github:

https://github.com/hyper1on/Empire-1_5-Continued-/issues

I will try to fix them.



Original Mod Description:

Spread your rule across the Rimworld with self governing colonies that are loyal to you and you alone. Command them to fight in your name, and destroy your enemies. But politics is always a deadly game.

Events will periodically influence your colonies, or your faction as a whole. You must decide how best to respond to these situations. And beware, a poor guiding hand will have consequences, your faction may lose faith in your leadership entirely, and take their destiny into their own hands.

Your colonists will pay taxes, be it in silver, or goods. You can tell them where you want your taxes, and they will dutifully pay them. A fully customizable faction name and title allows you to put your own spin on your subjects. They can be feudal vassals, a megacorporation’s branch offices, or even a shining beacon of truth and liberty. It is all part of the greater story.

WIKI - https://rimworld-empire-mod.fandom.com/wiki/Rimworld-_Empire_Mod_Wiki

DISCORD - https://discord.gg/f3zFQqA

Popular Discussions View All (2)
1
May 28 @ 4:49am
errors
Azraile
0
Sep 15, 2024 @ 1:04pm
modlist
Azraile
122 Comments
Some Cossack Fetus May 25 @ 7:40pm 
Is there any way for my troops wear webbing? Im using the redcoats mod and cant equip them with infantry webbing
Prisoner 76561197992841073 May 25 @ 1:27pm 
Fun mod but had to deactivate, its borderline cheat mode getting 100k silver every few days lmao
Saggy Bob May 14 @ 4:52am 
My soldiers are children is there a way to fix this or am I doomed to forever have child soldiers.
Lasershadow May 10 @ 4:45am 
Question: How do I change the listed tech requirement for advancing tech level for my faction? I only ask because with Vanilla Expanded Classical my tech is still Neolithic after researching Smithing but my faction becomes Medieval.
I was hoping I could change it to Plate Armor tech so I could still keep both my settlement tech and my faction tech at the same level... so many I don't get overwhelmed by settlement attacks due to low tech level.
avali gaming May 4 @ 12:00pm 
this mod is wonderful, but i've noticed a bug with deployed squads in that they don't spawn with ammo for their weapon when using CE - they have random ammunition instead. is there any chance of fixing this issue?
粉色蒲公英 May 2 @ 11:13am 
FIX PLS
TheShadowKnives May 2 @ 6:00am 
Are there any plans to add support for other custom biome types, such as the ones added by Nature's Pretty Sweet, or Gulden, or Anima, etc.? Either by you or the community who knows how to do such things? :)
Ranger Dimitri Apr 24 @ 11:07am 
Also, hoping there would be a toggle to ensure your faction doesn't generate quest's, as I notice sometime's the game will generate quests from your faction which can be, a bit odd. Don't get me wrong it's great that you are keeping this mod alive. There is a bit of a bug though, well, it's more so that you can basically make Anomaly stuff in your settlements without needing the actual research, be it Bioferrite for mining tithes, or the various Implant's/serum's for Medical tithe pool. I know this is basically a testing thing/fork update. But figured you should know regardless.
Ranger Dimitri Apr 24 @ 11:01am 
@NINELINE Did you research the tech to craft the weapons? You need to research the relevant tech to make it yourself so you can add them to your military squad's. Like Precision Rifling to give them AR's and Sniper's. Flak Armor tech to give them Flak Helm's and such, and so on.
NINELNE Apr 21 @ 9:02am 
Too bad I can’t add my modded weapons onto the squad