Total War: WARHAMMER III

Total War: WARHAMMER III

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Community Bug Fix Mod (Radious Version)
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overhaul
Tags: mod
File Size
Posted
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5.327 MB
Apr 18, 2024 @ 9:11am
Sep 4 @ 8:23am
25 Change Notes ( view )

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Community Bug Fix Mod (Radious Version)

Description
Radious Total War Mod – Warhammer 3 – [Radious Edit] Community Bug Fix

PLEASE ONLY USE THIS MOD WHEN PLAYING RADIOUS! IT IS NOT COMPATIBLE WITH THE NORMAL COMMUNITY BUG FIX!

Overview – The original Community Bug Fix is an compilation of several verified bug fixes provided by the modding community, brought together by the Vandy, Cataph, JvJ, Dux and many more! Due to many conflicts and countless hours of trying to get things to work without it breaking, I had to create a version of the community bug fix mod similar to how it was made in Warhammer 2. THIS VERSION IS MADE TO PLAY WITH ONLY RADIOUS AS IT HAS SPECIFIC ADDITIONS AND CHANGES THAT DO NOT MATCH WITH THE REGULAR COMMUNITY BUG FIX! YOU HAVE BEEN WARNED If you’d like the original mod for vanilla Warhammer 3, the link is below.



Link to the original Community Bug Fix by Vandy, Cataph, JvJ, and Dux

Community Bug Fix: https://steamcommunity.com/sharedfiles/filedetails/?id=2856936614

Mod Details – IMPORTANT: Please read everything here carefully

---Mod requires you to also have both Part 1, 2, 3, and 4 of the Radious Total War Warhammer III Overhaul,
---Many fixes from the original mod have been updated or changed to be fully compatible with our Overhaul,
---Many parts from original mod removed cause the issues they addressed have already been corrected by the Overhaul,
---To reiterate, this is NOT the original Community Bug Fix by Vandy, Cataph, JvJ, and Dux. It can be found under this link: Community Bug Fix: https://steamcommunity.com/sharedfiles/filedetails/?id=2856936614
---This is the version of Community Bug Fix Fully adapted to Radious Mod – use it only with the overhaul and do not use the original mod,
---Supports all DLCs and The Latest Patch,
---Saved game compatible (though you might not be getting the full extent of the fixes),

Special Thanks

To Da Modding Den [discord: https://discord.com/invite/moddingden] for coming up with the original fixes. To Vandy, Cataph, JvJ, and Dux for creating the original compilation and making possible to create this version adapted for Radious Mod for all their fans. All credits to these guys.

To CA for the game Total War: Warhammer 3 and the possibility to mod it.

To the other modders of the community who have brought many amazing things to the game! Many thanks and much love for all your work and effort.
74 Comments
rankopunjac 18 hours ago 
I use Prop joes's mod manager, am I screwed?
Uryens 18 hours ago 
If you use shazbot mod manager to redownload the mod and still happens, then nothing can be done
rankopunjac 19 hours ago 
Campaign started before the update still crashes because of this mod even though i resubscribed and forced a download. At first it crashed the game on start, now the game works but I can't play a campaign started before the update.
SkodiDrift 19 hours ago 
thank you radious sir, love the mod keep it up!
Uryens 21 hours ago 
LIZARDMEN "FIX" ONLY WORKS IN A CAMPAIGN STARTED AFTER UPDATING THE MOD

Any old campaign suffering the bug, cant be fixed until CA themselvs do something about it.
Radious 21 hours ago 
SkodiDrift: You have old build, resubscribe to get new version.
SkodiDrift 21 hours ago 
new update on the fix crashes my game. crash report:
the following mods cause a crash to the database:
radious_bugfix_submod.pack

the first invalid database record is
wh3_main_character_initiative_ogr_big_name_skrag_world_swallowerw
h3_dlc24_effect_10_spell_mastery_hidden in trable
campaign_effect_list_effect_junctions_tables
and pack file radious_bugfix_submod.pack
MylanHunter  [author] 21 hours ago 
- Lore Keeper trait now only applies barrier to the lord, not the whole army, putting it in line with similar traits
- Virtue of Confidence trait for Bretonnia now really does improve campaign movement range after winning a battle
- Necrotect skill nodes fixed, can no longer skip Master Builder to progress on that lineNew workaround:
MylanHunter  [author] 21 hours ago 
New fixes:
- Tech to unlock King Wakhaf of the First Dynasty no longer claims that his trait will apply The Curse ability to all units; it only applies to himself, like all Tomb Kings
- Warriors of Chaos "Ritual Hut" building now properly provides a Winds of Magic Power Reserve Buff in the local province
- "Honoured Elder" Lizardmen skill now really does boost public order
- Ward save against corrupting enemies (obtained through "Spirit of Praag" tech for Kislev or new Slann traits) now applies only when facing corrupting enemies, not against anyone (h/t Conflagration for the original report, h/t CA for providing the DATASNIPE tool in 6.3 that allowed us to fix this for real)
MylanHunter  [author] 21 hours ago 
Old fixes:
- Removed old fixes that have been superseded by official CA fixes as of 6.3 (release version)

Fix for Lizardmen AI!
- As is well known at this point, something happened in 6.3 that breaks some core functions of the campaign AI for all major Lizardmen factions except Nakai. While the CBFM team is not able to diagnose or fix the underlying code problem that is causing this, it was discovered that the issue only seems to manifest when these factions have only a single army. As a workaround, any non-human major Lizardmen faction will receive an additional one-unit army at campaign start (only works with a new campaign), which restores AI recruitment and army creation capabilities for these factions with minimal balance disruption.