RimWorld

RimWorld

391 ratings
Realistic Planets Continued
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Mod, 1.5
File Size
Posted
Updated
5.351 MB
Apr 17, 2024 @ 8:53pm
May 18, 2024 @ 2:04pm
4 Change Notes ( view )

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Realistic Planets Continued

Description
I wanted to use this mod, so I fixed it, may as well share it. I promise no support. Updated source code is included, do whatever you want with it. All credit for original work goes to its original author.

NEW for 1.5:
-sea level slider now works
-pollution generation is now implemented for owners of biotech, finally
-new option to exclude pirate settlements from grouping, as they are not "nations"

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Mod Feature Overview:


-"coverage" anywhere from 5% to 100%

-"sea level" slider, dune to waterworld

-"rainfall" slider is relative to its sea level

-"axial tilt" setting affects seasonal temperature shifts

-Splits out several vanilla-like biomes: Grasslands, Steppes, Savannas, Temperate deserts, Oases and Permafrost

-Faction Settlement placement can take their people's temperature preferences into consideration and can group them like nations

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Compatibility:

Adding this to an ongoing save will not be much help to you because your world will have already generated. Removing this from a game that generated its world will break your save.

Works with a lot of other planet generation mods and biomes. Does not work with some (probably). Supports Faction Control. Pairs great with geological landforms, biome transitions, and exploration mode

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Developed from https://steamcommunity.com/sharedfiles/filedetails/?id=2557451791
and https://github.com/Xeraster/RW_Realistic_Planets_Continued_1.3
All credit for previous releases goes to their original authors, who are listed there, and on older release pages

All the descriptions from the old version should still be valid if you need additional info



106 Comments
Patch May 23 @ 11:34pm 
You're a life saver @Nishe

Thank you for helping me figure out that I'm not going crazy
Tulipalo Mar 11 @ 1:22am 
hi, the mod is very cool, but I noticed two problems for myself
1 if there are VE series mods and BIOS! for each fraction, there is only 1 last
2 The mod conflicts with all mods that change the interface of the creation of the world
Nishe Mar 8 @ 6:07am 
Found an incompatibility between this and Progression: Storytellers, causing the menu options to not show on the world generation screen, making this mod basically useless. In case anyone else is trying to find why the options aren't showing.
Dealer Feb 19 @ 9:58am 
hey, is it possible for you to make a setting that controls the amount of rivers?
superawesomegoku Jan 24 @ 5:00pm 
For some reason this mod now uses a HUGE amount of game resources and costs me seconds per update cycle, really liked it but I cant play with it anymore.
Kalmorph Jan 18 @ 10:08am 
@_♣Caligula♣_ Mods that were patched by someone different than the original author to work in a new version of the game, but more than often, they aren't willing to maintain compatibility with other newer mods.
_♣Caligula♣_ Jan 8 @ 11:00am 
What is the continued fate?
Tonic Jan 8 @ 8:44am 
I'm running insectoids 2 just fine, unless there's something I missed
A Gas Canister. Jan 8 @ 6:03am 
Another real mod that gets the (continued) fate,
does not work with Insectoids 2
Tonic Jan 6 @ 4:16pm 
To correct myself, they both use grasslands not savanna. Also I found a mod that allows me to set biome commonality, "regrowth expanded world generation (continued)" it seems compatible, but I couldn't say if one is overwriting another. Either way the spit and duct tape that is my mod list seems to be holding together, so that's good enough for me