Halo: The Master Chief Collection

Halo: The Master Chief Collection

1,082 ratings
HAVOC MOD
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Engine: Halo1
Game Content: Campaign
Frontend Content: BackgroundVideos
File Size
Posted
Updated
4.169 GB
Apr 4, 2024 @ 3:48am
Mar 6 @ 1:42pm
14 Change Notes ( view )
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HAVOC MOD

Description
In a nutshell what this Mod Contains:

-Nostalgia stuff from the Digsite-Team.
-Epic Music from other Halo Games.
-Flood Models from Rubys Rebalanced.
-More enemies, weapons, vehicles and friendly units have been added in each mission. It's literally Halo Wars in FPS.
-And a Background Video from Halo Evolution; the "Mona Lisa".

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Story and Campaign Changes:
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-You're not the only Spartan in action. Linda and two others from ONI will accompany you through the campaign.
>In Almost every Mission you will find 1-3 Spartans joining the Story.

-The UNSC Marines are stranded on the Halo Ring and are with you until the end.
example:>Following Marines in the Library? The Library is now epic?

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The Art of Music:
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-Epic Soundtracks/ambiences have been added from other Halo games & content:

>Halo 2 & Anniversary >Halo 3 & ODST >Halo Reach >Halo Wars >Halo Legends (animated Series)

-Surprise Surprise "when the Doom Music kicks in".

-Some tracks are from Dead Space game and added just for the special moment. hmm..

-And another fun surprise.

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Important changed knowledge of the Armory
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Human Weapons:

-The pistol has rapid single fire and a scope with night vision function.
-3 different Assault Rifles:
>Classic AR with scope & night vision (very accurate)
>Digsite AR with grenade launcher (low accuracy)
>Own modification AR with underbarrel shotgun (medium accurate)
-SMG has a scope with night vision function and is more focused on health damage.
-The sniper can perform a one-hit kill on low- to mid-rank Elites, but has unzoomed no crosshair.

Know your enemy
Covenant Weapons:

-The plasma pistol focuses more on shield damage and charges faster.
-4 different Plasma Rifles:
>“Normal”; It takes longer to overheat and is more balanced and accurate.
>“Beta”; High rate of fire and balanced shield/health damage.
>“Single shot”; The functionality is like a Plasma Pistol. can be charged, but is & shield/health damage balanced.
>The own modification “Red” focuses more on health damage.

-2 Different Needlers:
>Blue; double ammo capacity, fires faster and is very precise.
>Classic; Causes much more damage.

-You die instantly from the RED energy sword.

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General changes (Good to know):
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-The health/shield strength and regeneration of players and AI characters are balanced.
-The AI ​​has been optimized for firing weapons and the physical weaknesses have been changed.
-All weapons balanced based on capacity, rate of fire, lower overheat and accuracy damage to health and shield.
-Covenant DropShip turrets are destructible.
-Johnson is like in “Halo 2” and doesn’t appear all that much.
-The Flood can barely lose his melee arm.
-Wraith is now drivable and the turret is destructible.
-Hud optimization.
-Twice during the campaign two mini-bosses will appear at the same time.

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Attention:
Make sure you have the Halo CE multiplayer add-on installed so you don't get stuck at the infinite loading screen.
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>>>The Great Journey through this advanced campaign is a true successor to the former "Massive Mod".<<<
Popular Discussions View All (12)
61
Mar 5 @ 7:41pm
Are you blinded by its majesty or are there things to fix?
DARK G ANX
50
Jul 1 @ 11:49pm
Do you have any suggestions for improvements to make your Great Journey even more enjoyable?
DARK G ANX
6
Apr 28 @ 4:46pm
Track Listing?
the hot dog strangler
445 Comments
Phantom Snake Jun 30 @ 10:23pm 
Absolutely bonkers. Well done! Loved the end Warthog run with Johnson and the "other" Spartan, very memorable.
Sabopool Jun 30 @ 4:15pm 
@Albedo Piazolla are you running mcc with anti cheat off?
Albedo Piazolla Jun 17 @ 12:33pm 
i cant get this mod or SOI to show up in browser... is there any fix?
Faith Jun 17 @ 11:17am 
eridani you do realise, the sniper is meant to have a low cap and a slow reload..its kinda the point, that was the point they werent trying to change the core of weapons, they were trying to make different varients of the guns the sniper was left mostly untouched apart from its original counter part unable to harm flood and one shot hunters
Faith Jun 17 @ 11:12am 
it was made like that dunno why
CmdrDrift Jun 16 @ 9:32pm 
Why is the hud all screwed up and on the top center of the screen?
Hedrox Jun 15 @ 9:19am 
great mod up until Ring of Death, after that it's the worst gaming experience one can have.
Eridani Jun 13 @ 5:47am 
Thoroughly enjoyed this mod, the large scale battles and fast paced gameplay are very fun and refreshing for a halo mod. The expanded music, customized cutscenes and new encounters almost make it feel like an entirely new game.

Just have a few main gripes:

- The Kestrel is just bad, its too fast for strafing, cannot hover, and its main gun has no range.
- The sniper feels rather useless given how many enemies can there can be at once, especially with its slow reload and low magazine capacity having been unchanged.
- The minigun doesn't really have a use, its about equal to the ar and smg, but rarely has ammo pickups, it really should feel more like a rare power weapon.
- Too many camo/invis enemies really ruin the special-ness of them, and get annoying quick, especially when they, more often than not, run in with the non camoed enemies.
- The Maw/ POA reactor fight, is cool but is also annoying to fight through.
STARLORD69149 Jun 12 @ 5:27pm 
plz update mod its not showing up since the update
Richard964 Jun 4 @ 9:51am 
When I saw the cover of Halo CE as a kid, I imagined something like this.