Halo: The Master Chief Collection

Halo: The Master Chief Collection

HAVOC MOD
461 Comments
화이트 채플 Jul 25 @ 5:36pm 
The mod was fine, but my ears weren't safe...
Checkpoint Guard Jul 22 @ 6:10am 
This mod is Havoc.
MADOX-01 Jul 21 @ 10:03pm 
What Black_Phoenix said. I don't think this is a bad mod, but the last few levels were a chore to get through. The warthog run was not fun at all, i had to restart it about 7 times because the enemies kept on killing me, that has never happened before in other mods or vanilla. I still enjoyed 90% of it.
Black_Phoenix Jul 20 @ 7:12pm 
Mod developer got really carried away with the invisible enemies, the custom music is ridiculously loud, they managed to make the warthog run unfun by giving practically every enemy an assault rifle which jars your camera around and pushes your vehicle everywhere, some of the flood spawns are infinite which requires you to just run through or you will literally run out of ammo trying to kill them.

I don't think the word "balance" is in the mod developers vocabulary
Bosh'tet Jul 17 @ 6:35pm 
This was probably the best modded CE experience I've had Second only to Ruby's Rebalance.
The weapons are great. You can use most of them in any situation and be perfectly fine.
The friendly AI are amazing. I love the changes to them and having more friendly units where it lacked them.
Overall the mod is great and I would love to see one made for Halo 2.
Spartan Arcadia Jul 17 @ 3:38pm 
this mod is amazing is there a chance that you could make a havoc mod in halo 2?
Vicex Jul 17 @ 12:49pm 
This mod is completely ruined by the bizarre choice change the music every 3 minutes. Actually unplayable.
MrKbw Jul 17 @ 6:59am 
jethro yams do you have both campaign and multiplayer for halo CE installed i been playing since yesterday works fine other than me not seeing linda
jethro yams Jul 16 @ 4:56pm 
why is the mod loading infinitely
MrKbw Jul 16 @ 4:42pm 
this mod is amazing truly, i may have a slight problem tho, linda and the 2 oni dont seem to be with me, im seeing other spartan, unless i have the two confused. still great mod
Nearsighted Gynecologist Jul 15 @ 12:05pm 
Thank you for the music change during Jenkins cut scene. Absolutely phenomenal. As a prior Marine I can honestly say its much more fitting than people would think. I appreciate it. :gnomechild:
madmoneyMB Jul 12 @ 2:34pm 
Great mod, probably the most fun CE mod ever made.

That said, to get the hud into a usable state, I have to change the resolution from 16:10 to 16:9. That's annoying, but otherwise it's fantastic.
I'mDirtyDan Jul 11 @ 9:00am 
@ vapor did you download the halo ce multiplayer as well?
Vapor Shiroshi Jul 8 @ 11:14pm 
doesnt seem to work anymore like so many on here looks like all dead modware on steam workshop.

Looks like I have to do this all through nexus now
乌龟的黑头 Jul 6 @ 10:01pm 
I think there is something wrong with the hud, they are all in the center of the screen and no radar
A Jaded Lizard Jul 5 @ 9:48pm 
I've gotta say, this mod makes me appreciate Keyes in a way I never have before. Leading a suicide mission to rescue your CO from the Covenant and Flood, Marines constantly meeting up with you for each push, feels incredibly epic.

Having played some older COD campaigns I also like that you seem to have taken some cues from WaW when it comes to starting weapons. A primary combat weapon, like the assault rifle, and a power weapon, like a flamethrower, dramatically changes how a lot of the early combat encounters in a mission play. It becomes less a matter of finding and shepherding a power weapon's ammo through the level for when you need it, and more a matter of just going nuts with the new power weapons against the numerous hordes of enemies you encounter. I've got a lot of trigger time in CE, and this is probably the most unique way I've seen someone rebalance the campaign without adding much in the way of new models.
Phantom Snake Jun 30 @ 10:23pm 
Absolutely bonkers. Well done! Loved the end Warthog run with Johnson and the "other" Spartan, very memorable.
Sabopool Jun 30 @ 4:15pm 
@Albedo Piazolla are you running mcc with anti cheat off?
Albedo Piazolla Jun 17 @ 12:33pm 
i cant get this mod or SOI to show up in browser... is there any fix?
Faith Jun 17 @ 11:17am 
eridani you do realise, the sniper is meant to have a low cap and a slow reload..its kinda the point, that was the point they werent trying to change the core of weapons, they were trying to make different varients of the guns the sniper was left mostly untouched apart from its original counter part unable to harm flood and one shot hunters
Faith Jun 17 @ 11:12am 
it was made like that dunno why
CmdrDrift Jun 16 @ 9:32pm 
Why is the hud all screwed up and on the top center of the screen?
Hedrox Jun 15 @ 9:19am 
great mod up until Ring of Death, after that it's the worst gaming experience one can have.
Eridani Jun 13 @ 5:47am 
Thoroughly enjoyed this mod, the large scale battles and fast paced gameplay are very fun and refreshing for a halo mod. The expanded music, customized cutscenes and new encounters almost make it feel like an entirely new game.

Just have a few main gripes:

- The Kestrel is just bad, its too fast for strafing, cannot hover, and its main gun has no range.
- The sniper feels rather useless given how many enemies can there can be at once, especially with its slow reload and low magazine capacity having been unchanged.
- The minigun doesn't really have a use, its about equal to the ar and smg, but rarely has ammo pickups, it really should feel more like a rare power weapon.
- Too many camo/invis enemies really ruin the special-ness of them, and get annoying quick, especially when they, more often than not, run in with the non camoed enemies.
- The Maw/ POA reactor fight, is cool but is also annoying to fight through.
thegreatcrusader691 Jun 12 @ 5:27pm 
plz update mod its not showing up since the update
Richard964 Jun 4 @ 9:51am 
When I saw the cover of Halo CE as a kid, I imagined something like this.
Minos Prime Jun 3 @ 1:43am 
good mod but it made my sheer unending hatred for the maw 900 octodecillion times worse.
Play Libertinagem May 25 @ 10:19am 
This mod is cool. The doom music in the maw is just corny though.
BOT Tux May 22 @ 11:55pm 
The marines getting teleported in The Library reminds me of BOBs teleporting in to help you in Marathon 2
Kilo_Gram_Goin_Ham May 20 @ 4:14pm 
awesome mod!! but wow are the checkpoints brutal haha
BOT Tux May 17 @ 8:36am 
What the bottom guy said

But the rest is ABSOLUTE CINEMA

Another thing that would be cool is if the Spartans that accompany you had some dialogue. They are just there. No one even mentions them.
The Spojewalker May 16 @ 12:38pm 
Awesome and epic mod. Loved it, yet The Maw is just annoying. The infinite flood respaws with Fuel rods which cannot be picked up and conga line of human flood that just blocks you isnt adding to the fun factor. But still enjoyed it with my friend. Cool cutscenes, well done remesh of Marines and the feeling of carnage is glorious. :steamthumbsup:
Auriel [GER] May 14 @ 3:48am 
Is it normal that the radar and life is almost in the center of screen and slightly overlapping?
I'mDirtyDan May 13 @ 9:29pm 
I didn't have any issue beating it on legendary myself my friend and I even did it for a video
Dudio Studios ~ YouTube May 5 @ 4:41pm 
Join my Discord if you’re interested in modded Halo multiplayer! {LINK REMOVED} (Check my profile if the link doesn't work)
We welcome mod makers who wish to test WIP mods and people from all time-zones
Faith Apr 30 @ 12:49pm 
it straight says its supposed to be like a halo wars fps
山田凉 Apr 30 @ 12:06pm 
And I don't understand why you put so many enemies in the map. Especially the special forces elite and the white elite. It's really hard to beat in Legendary difficulty
山田凉 Apr 30 @ 12:04pm 
Nice mod!! But i suggest you keep up upgrad your map details. There are still a lot of flaw
I'mDirtyDan Apr 25 @ 6:14pm 
Yes sir
Faith Apr 25 @ 1:20pm 
do you have both Halo ce multiplayer and single player installed
Cobra Apr 25 @ 12:01pm 
the mod not working
Risswerin Apr 24 @ 7:20pm 
i don't know if i passed by the mini bosses without noticing or not, but i don't think i saw them, is it possible to know what they would have been?
Faith Apr 22 @ 7:05pm 
do you have both Halo ce multiplayer and single player installed
peridotg527 Apr 21 @ 7:22pm 
mod is not working
i-ghost Apr 19 @ 11:53am 
This was pretty fun on Legendary but could probably do with a bit more polish in a few areas.

You can hurt Keyes and have security spawn as allies, killing the bridge crew. Then you can escape the bridge through the new door that opens. It's possible to finish the level even on Legendary in this state. Here's a video .

Some other things:

- Flamethrower can gets stuck at 1 fuel and fires particles with no damage.
- You can pick up the campaign fuel rod gun while it's exploding. It will explode in your hands,
- Let us use energy swords. You can't just put a red sword in the game and not let the player use it :winter2019sadyul:.
- Checkpoints could be a bit more aggressive. Sometimes I got sent back two encounters, which becomes annoying after a while.
- Radio chatter used in 343GS/TB goes on for way too long in my opinion.
- Music scripting on AotCR is busted resulting in overlapping music until the end of the level.
TíoAlan Apr 18 @ 10:23am 
By some reason mod is not working :c
Bo Dietl Apr 17 @ 5:34am 
Best mod hands down. Total chaos and I love it!
Faith Apr 13 @ 4:21pm 
Mods have never been able to use the remaster graphics, cause its even more of a pain to code
Cathice Apr 6 @ 9:27pm 
this is wild
T.H.Seizure Apr 6 @ 5:36pm 
Hands down one of my favorite C.E mods. Any plans to do something similar with the other games?