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Just have a few main gripes:
- The Kestrel is just bad, its too fast for strafing, cannot hover, and its main gun has no range.
- The sniper feels rather useless given how many enemies can there can be at once, especially with its slow reload and low magazine capacity having been unchanged.
- The minigun doesn't really have a use, its about equal to the ar and smg, but rarely has ammo pickups, it really should feel more like a rare power weapon.
- Too many camo/invis enemies really ruin the special-ness of them, and get annoying quick, especially when they, more often than not, run in with the non camoed enemies.
- The Maw/ POA reactor fight, is cool but is also annoying to fight through.
But the rest is ABSOLUTE CINEMA
Another thing that would be cool is if the Spartans that accompany you had some dialogue. They are just there. No one even mentions them.
We welcome mod makers who wish to test WIP mods and people from all time-zones
You can hurt Keyes and have security spawn as allies, killing the bridge crew. Then you can escape the bridge through the new door that opens. It's possible to finish the level even on Legendary in this state. Here's a video .
Some other things:
- Flamethrower can gets stuck at 1 fuel and fires particles with no damage.
- You can pick up the campaign fuel rod gun while it's exploding. It will explode in your hands,
- Let us use energy swords. You can't just put a red sword in the game and not let the player use it
- Checkpoints could be a bit more aggressive. Sometimes I got sent back two encounters, which becomes annoying after a while.
- Radio chatter used in 343GS/TB goes on for way too long in my opinion.
- Music scripting on AotCR is busted resulting in overlapping music until the end of the level.
{LINK REMOVED}https://discord.gg/ra8X8cHF
If this link fails, check my profile!
so ill just say this
this mod made me feel like i was playing halo all over again it was amazing and i would love to see more mods like this one for the other halo games on MCC