Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Punishing:Gray Raven Luna: Laurel
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File Size
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Updated
397.222 MB
Mar 27, 2024 @ 9:24pm
Oct 10, 2024 @ 7:24pm
18 Change Notes ( view )
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Punishing:Gray Raven Luna: Laurel

Description

Civilization:Ascension-Network
Ability:
Gain vision of Corrupted ( Barbarians) and can designate attack targets for Corrupted Gatherings (Barbarian Outposts).
Unable to gain military units, can only filter Ascendants(+3 Strength,+1 Movement,comes with 4 buffs) from Corrupted (1.5% chance), who can consume 30 Punishing to create Corrupted Gatherings.
And can control the Punishing Virus Concentration of Corrupted.For every 5% Punishing Virus Concentration, gain a random buff, with each buff up to level 3, and a maximum of 14 buffs per unit.
Upon death, Corrupted release a large amount of Punishing, causing damage to nearby units/cities equal to (the amount of the Corrupted's Punishing Virus Concentration * 2), with cities only taking 25% of this damage.
The concentration of Punishing Virus increases by 1% after killing a unit.Corrupted die when their Punishing Virus Concentration falls below 0.


Leader:Luna
Ability:
For every Ascendant (non-civilian unit) owned, all cities gain +2 Faith, and 30% of the city’s Faith output is converted into Production.
Unique Unit
Unlocked by Machinery.Starts with low initial stats but can undergo Body Redesigned to increase combat strength, with a chance of failure. If a Barbarian Outpost is cleared by owner, Gabriel will betray. Upon defeat, Gabriel drops GreatWorks “Beyond Good and Evil” and "Gabriel’s Brain".
After promotion, Gabriel can switch forms.

Unique Unit: Alpha,Roland,Lamia




Buffs
Attack Boost
Gain additional Strength at 10/15/20%.

Barrier
Permanently gain a shield with 30/50/70 % of max health.

Berserk
Attacks have a 30/50/70 % chance to deal 33% extra damage.

Black Hole
Attacks have a 20/25/35% chance to immobilize the target for 2/2/3 turns.

Closed Loop
+3/5/7 Ranged Defense.

Flash
Every turn, 25% chance to teleport to an enemy unit within 4/5/7 range with less than 30% health, return after 1 turn.

Healing Prohibition
Attacks have a 30% chance to prevent target from healing for 2/3/4 turns

Lightning Mine
After attacking, 50% chance to leave a mine on target that deals damage equal to 30/40/50%
of the attacker's Strength, explodes after 3 turns (stackable).

Lightning Shield
When defend, 30/35/40% chance to deal damage equal to 30/40/50% of the received damage to
attacker.

Lone Wolf
+3/5/7 Strength, -1 for each nearby unit.

Penetration
Reduce target's defense by -3/-4/-5 for 2/2/3 turns.

Shield
Every 6 turns, gain a shield equal to 15/25/35% max health for 2 turns.

Steel
Non-lethal damage taken is reduced to 1, cooldown: 6/5/4 turns.

Thunderclap
Attacks have a 10/15/20% chance to instantly kill the target (against cities 5/7/10%).

Special Thanks
Hemmelfort for the tutorials and powerful tools

Ophidy and 猭音 for their assistance in exceeding the health limit

IthildinX for assistance with models

nea_baraja for assistance with AI

黑光_G门 and HSbF6HSO3F for assistance with ability implementation

枫叶 and for assistance with UI

UzukiShimamura卯月 for assistance with audio

Deliverator and
Sukritact for their powerful model import tool

ChimpanG and Gedemon for the practical Mod-making documentation

Pen for assistance with adding Steam links

Randerion (HaoJun0823) 's upload tool

夕墨嵐‘s Historic Moment template

梦幻星辰羽‘s help in testing


Source of material
Luna model:Punishing:Gray Raven/1010浣
Gabriel model:Punishing:Gary Raven
Alpha/Lamia/Roland Model:Punishing:Gray Raven
Alpha/Lamia/Roland Animation:Punishing:Gray Raven

Change Log

2024.3.31: Fixed the issue where unique unit skills couldn't deal damage. Added a new project: Consumes 40 Punishing, Science +5%.


2024.4.2: Fixed crash issues,the conversion rate of faith to production has been reduced to 30%,Punishing resources have been adjusted from +2 to +5 per turn, with military units +4 Strength, Punishing obtained from the special unit's "Reading" skill has been changed from +2 to +5 .And simplified the promotion tree. Fixed text errors and some issues with buffs.
Special thanks:梦幻星辰羽.

2024.4.4: Fixed crash issue.

2024.4.21:Fixed bugs.

2024.10.3:Update,New Unique Units.

2024.10.6:Improved lag issues, fixed bugs, and reduced values.

I intended to release this on February 1st, but due to various reasons, it's only completed now. The leaders only have their first meet and idle animations because creating them exhaustively was too demanding. Originally, I also planned to make Roland and Lamia into unique units, but the workload was too immense . Since new relics have been added, subscribing to Repair Custom GreatWorks is necessary. Additionally, the mod's music player was developed by myself, not using the official method. Any issues or suggestions can be left as comments.

If you find any bugs, please give me feedback. Thank you very much.
Because the communication efficiency in the workshop is too low, if possible, please send me an email, my email address is: Temp3192Liv@outlook.com,it would be better if it could come with logs
102 Comments
你真妹见过东城会薅 Dec 20, 2024 @ 10:24am 
牢果,做个不那么强的行吗,比如遗忘者或者最新出的那个梗新维加斯的赌城区
是纯美骑士 Oct 30, 2024 @ 9:44am 
强无敌,开疯狂野蛮人模式,古典就撒完
果汁盒Summer  [author] Oct 13, 2024 @ 6:19pm 
@suyu 做mod好累,再说吧,另外还有个火子哥mod
suyu Oct 13, 2024 @ 9:37am 
文明唯一的战双mod呜呜呜,作者有考虑做别的战双mod嘛
Momo Oct 6, 2024 @ 10:53pm 
感谢
果汁盒Summer  [author] Oct 6, 2024 @ 6:30pm 
@ANON TOKYO 应该是有改良或者区域,所以放置失败,这部分我没怎么写判断,之后再修吧;卡顿我修了,之前是UI刷新太过频繁导致的卡顿
ANON TOKYO Oct 6, 2024 @ 11:38am 
又打了一局,这次倒是没出现卡的问题,不知道是不是有什么触发条件?
ANON TOKYO Oct 6, 2024 @ 10:08am 
在别的文明的领地内建立蛮寨的时候有时候会消耗了25帕弥什但是建立失败,是有bug还是有什么我没注意看的说明的?
果汁盒Summer  [author] Oct 6, 2024 @ 8:49am 
@随风 @ANON TOKYO 修复了一下,现在卡顿问题应该有较大改善
Momo Oct 5, 2024 @ 5:15pm 
@果汁盒Summer
是的,每次过回合时就会非常卡,且时间会很长,给我的感受就像是cpu需要处理的东西太多导致的,但我不确定是不是这样,因为我看cpu的占用又很低不像是cpu的问题