Europa Universalis IV

Europa Universalis IV

Not enough ratings
To Victoria - Anbennar Edition
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.549 MB
Mar 25, 2024 @ 7:03pm
Mar 28, 2024 @ 10:24pm
2 Change Notes ( view )

Subscribe to download
To Victoria - Anbennar Edition

Description
Version 1.36

To Victoria: Anbennar Edition is a version of To Victoria: POPs & Dynamic Economy made to be compatible with Anbennar.

Check out the original mods here
To Victoria: POPs & Dynamic Economy
Anbennar: A Fantasy Total Conversion

Load order
Anbennar
To Victoria: Anbennar Edition

Q&A
1) Compatibility? It should work with most mods but will likely need patching to avoid overwriting files or messing with the game balance.
2) Suggestions? Due to the large number of changes between To Victoria and Anbennar I am continuing to look for ways to balance new content, feel free to share ideas in the thread.
3) Bug reports? Make sure it is not another mod causing the issue first. If you still have the issue please share in the thread here.

Special thanks to:
The mod authors and contributors of Anbennar and To Victoria
The Forbidden Nutt for updating the original Victoria mod to 1.36
The folks on the EU4 modding discord for answering questions
16 Comments
Neier Lamperouge Aug 24 @ 9:19am 
will this be compatible after a whole year?
Dinotobias Sep 3, 2024 @ 3:18pm 
I think this is in need of a small update, there are no changes to the government reforms when using this mod.
GenericName Apr 11, 2024 @ 2:44am 
no worries, i just wanted to let you know
Pluri  [author] Apr 11, 2024 @ 1:50am 
@GenericName It'll require nearly a complete redo of the buildings file. I'll see what I can do when I have time.
GenericName Apr 11, 2024 @ 12:59am 
hey, i noticed a compatibility issue with xorme AI + anbennar compatch, it allows for manual development of pops which would otherwise be disabled
Pluri  [author] Apr 7, 2024 @ 3:17pm 
@Silver Knight No, but Doge's idea and policy module should work without issue.
Does it have doge's mods support?
Pluri  [author] Apr 4, 2024 @ 11:03am 
@Karasis Currently steam only, due to the large nature of the mod it would be difficult to keep track of changes in the bitbucket version. I recommend Responsible Warfare if there are issues with late game lag.
Karasis Apr 4, 2024 @ 4:50am 
240 dev hold is too much imo. Another question. Does it work in bitbucket version or steam only?
Pluri  [author] Apr 3, 2024 @ 3:17pm 
@Karasis Manual deving has been disabled but decisions and events that increase dev have not. In my testing I've seen the AI bring the dev of dwarf holds as high as 240 and non-holds as high as 62.