Europa Universalis IV

Europa Universalis IV

To Victoria - Anbennar Edition
16 Comments
Neier Lamperouge Aug 24 @ 9:19am 
will this be compatible after a whole year?
Dinotobias Sep 3, 2024 @ 3:18pm 
I think this is in need of a small update, there are no changes to the government reforms when using this mod.
GenericName Apr 11, 2024 @ 2:44am 
no worries, i just wanted to let you know
Pluri  [author] Apr 11, 2024 @ 1:50am 
@GenericName It'll require nearly a complete redo of the buildings file. I'll see what I can do when I have time.
GenericName Apr 11, 2024 @ 12:59am 
hey, i noticed a compatibility issue with xorme AI + anbennar compatch, it allows for manual development of pops which would otherwise be disabled
Pluri  [author] Apr 7, 2024 @ 3:17pm 
@Silver Knight No, but Doge's idea and policy module should work without issue.
Does it have doge's mods support?
Pluri  [author] Apr 4, 2024 @ 11:03am 
@Karasis Currently steam only, due to the large nature of the mod it would be difficult to keep track of changes in the bitbucket version. I recommend Responsible Warfare if there are issues with late game lag.
Karasis Apr 4, 2024 @ 4:50am 
240 dev hold is too much imo. Another question. Does it work in bitbucket version or steam only?
Pluri  [author] Apr 3, 2024 @ 3:17pm 
@Karasis Manual deving has been disabled but decisions and events that increase dev have not. In my testing I've seen the AI bring the dev of dwarf holds as high as 240 and non-holds as high as 62.
Karasis Apr 3, 2024 @ 1:20pm 
So how does dwarf holds work now since in base game you need to dev them a lot
Pluri  [author] Apr 2, 2024 @ 12:07pm 
@yeehaw Certain buildings, estate loyalties and trade goods increase population growth. Remember to keep your population fed, avoid extreme devastation/war exhaustion and stack dev cost reduction since this last part scales with population growth. I haven't seen an issue with the AI getting dev requirements yet, let me know if you find examples of it happening though.
yeehaw Apr 2, 2024 @ 9:11am 
having some way to manually dev provs in a limited way would be good since many missions/decisions require provs to have certain dev that will just not happen with this
Pluri  [author] Mar 28, 2024 @ 11:42pm 
@HumanoidBacon Looks like I forgot to update the trade good textures, it should be fixed now.
HumanoidBacon Mar 28, 2024 @ 7:51pm 
The icons for some trade goods are not centred on the graphic sting might be an issue with the extra trade goods from To Victoria
Pipes of the Estris Mar 25, 2024 @ 11:57pm 
does it wiggle