Total War: WARHAMMER III

Total War: WARHAMMER III

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Blecco's Cathay Shadow-Weaver [6.0 compatible]
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File Size
Posted
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12.084 MB
Mar 19, 2024 @ 4:35pm
Nov 1, 2024 @ 9:01am
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Blecco's Cathay Shadow-Weaver [6.0 compatible]

Description
This mod adds a new agent subtype for Cathay, the Shadow-Weaver, meant to give an alternative to the Alchemist that both gives access to a new Lore of Magic, Shadows, and offers an option for a more accepted agent within Cathayan society.

The Shadow-Weavers of the Moon Empress court are briefly mentioned in the David Guymer short story “Master of the Meteor Wind” released in preparation of the Shadows of Change DLC. They are meant to be masters of the Elemental Wind of Darkness, otherwise known as Ulgu, and are able to conjure Feng Shi Bo, elemental beings, from the very weave of Yin itself. These same creatures have been prominently featured in the DLC, being the Onyx Crowmen.

As such, the Shadow-Weavers are both master wielders of Ulgu and Yin, sporting a Unique mixed lore that focuses on the manipulation of darkness within both, and a new ability that grants an Onyx Crowmen summon within battle.

As an alternative to Alchemists, they sport similar stats and get-up, mostly being a reskin with more muted colours to better blend in the night. They wear silvery masks as a symbol of their affinity to the Moon Empress, yet sport glowing green gems that could be interpreted as either Jade or Warpstone. Jade symbolises the Celestial Emperor, while the Warpstone has connections to Morrsleib, the Chaos Moon, and has already been used to coat Cathayan arms despite its dangerous properties.

They serve the role of stalking mages, able to support their armies from the flanks without being seen until the time to strike. As a drawback, they forgo the use of mounts to maintain their stealth. As Yin is likely a lore taught only to those with some dragon blood, Shadow-Weavers tend to be more agile and stronger than their human counterparts. They fight by using the martial arts of the Shugengan which coupled with their innate reflexes makes them capable combatants in their own right.

What's Included
1 new hero option - “Shadow-Weaver” - Stealth wizard with mixed Lore of Shadow and Yin
New ability “Weaver of Darkness” - Summon Onyx Crowmen
“Alchemist” hero group renamed “Cabal Agents” to fit the multiple choices
Generic recruitment and cap shared with Alchemist
Recruitment and special effects from the “Temple of the Two Moons” in Wei-Jin

F.A.Q. & Compatibility
Mod Won't Start/Missing Updates
There is a chance after the mod gets updated that steam will fail to download the update, possibly corrupting your version of the mod. If your game crashes on game start, you are missing something from a recent update or have some other issues try this;
1) Restart Steam - This can kick start the process of checking for mod updates
2) Unsubscribe and resubscribe to all the required mods - To properly unsub, unsub from the mod, start the game launcher, quit and resub. This will give you a fresh install of the mod and often fixes problems for people.

Is this mod lore accurate?
This mod entirely spawns from a single line from the David Guymer short story “Master of the Elemental Wind”. The Shadow-Weavers are mentioned but do not use the capitalization that indicates a specific unit or character. In short, everything but their name and ability to weave Onyx Crowmen into existence is a personal interpretation of very brief lore.

Mod Compatibility and Compatibility Submods
It's been reported that these mod conflict.
Nothing yet

Here is a list of Compatibility Submods
Will update section if compatibility submods are released.

Bug Reporting
Before reporting a bug make sure you have done the following;
1) Subscribed to all the required mods.
2) Turned off all other mods and replicated the bug.
3) Unsubscribed and resubscribed to all the required mods.

If you still have a bug post it to the Bug Report thread, ideally with a screenshot or if it is a small bug you can post in the comments but please try the above at least before posting. This helps us out and saves us time so we can concentrate on genuine bugs.

Thanks & Credit
Thanks to GW for the Warhammer setting.
Thanks to CA for Total War and the constant modding scene support.
Thanks to Da Modding Den for the constant help even to new modders like myself.
Thanks to all the people behind RPFM and Asset Editor, without these tools I would not have been able to make any of this.
Thanks to the OVN team which I shamelessly took the organisation of this post from, as it is the most complete and accurate I could find and wanted to do no less.
Thanks to Loremaster of Sotek for the mixed Lore suggestion, it led down to an interesting thought about them being very low ranking dragon-blooded and their use of Jade and/or Warpstone.

Rate
Please rate up and favourite if you enjoy, as it helps give visibility to the mod so that hopefully many others can enjoy it. I’m mainly doing this for myself, but if this can improve even one person’s experience, I’d be glad to have done so.
Popular Discussions View All (1)
0
Mar 19, 2024 @ 4:48pm
Bug Report
Blecco
33 Comments
Blecco  [author] Jan 9 @ 12:25pm 
Feel free to share when you release, I'm curious.
Shunraiki Jan 9 @ 11:32am 
Thank you!
Blecco  [author] Jan 9 @ 12:58am 
Go for it. The alchemist textures are literally just recoloured from the base game. Happy to help if you need any. Have fun modding!
Shunraiki Jan 8 @ 9:15pm 
Hi! I would like to ask your permission to use your alchemist textures in my mod to be released soon. I'll credit you on my mod page as author of this textures if you let me use it.
Blecco  [author] Jan 5 @ 5:42am 
Finally had time to check but it should work fine without any update. Will still push through an update soon.
Blecco  [author] Aug 21, 2024 @ 4:10am 
Updated for 5.2
Behemoth64 Aug 1, 2024 @ 11:56am 
I always thought the Cathay Shadow caster should've been a greater Onyx Crowmen assassin. This works too, Alchemist should have had lore of fire at launch in addition to metal, a Shadow one fits
Maal May 18, 2024 @ 12:35pm 
cheers
Blecco  [author] May 18, 2024 @ 5:54am 
Update gone through on my end this time. Thx for the note.
Blecco  [author] May 17, 2024 @ 3:54am 
Mh weird. I'll double check when I'm home. Should be but sometimes it doesn't "take" when there's no changes needed. I just updated the schemas. Everything else worked.