Stellaris

Stellaris

248 ratings
Expanded Stellaris Traditions 3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
21.288 MB
Mar 13 @ 1:26am
May 12 @ 4:53pm
24 Change Notes ( view )

Subscribe to download
Expanded Stellaris Traditions 3

Description
Refer to the main page here for details. This is a temporary upload intended for maintenance. This will be deleted when we hear back from Girion.

You do not need to subscribe to the original mod to use this. This is a (temporary) stand-alone mod.

Side note: I'm seeing bug reports being posted in the comments section of this workshop page. Don't post bugs there. I will most likely delete them to keep the comments section from being congested. Please post bugs (and suggestions, for that matter) in the discussion threads. Thank you in advance.
Popular Discussions View All (3)
34
20 hours ago
PINNED: Bug Reports
Ben_D⚜
6
May 9 @ 4:01am
PINNED: Suggestions
Ben_D⚜
44 Comments
Watchman May 19 @ 3:16am 
Understood something only now... AI empires won't go past 7 tradition trees, just like vanilla. Is that unavoidable? Can you do something about it?
Phoenixblood May 12 @ 5:57am 
Just noticed the update change note states its +1 unity from clerks, but in game the tooltip says that its +0.01 unity from clerks, which is the intended modifier?
Phoenixblood May 12 @ 12:59am 
Thanks for the quick fix! Amazing work
Ben_D⚜  [author] May 12 @ 12:00am 
@ Phoenixblood
Hmm, I wasn't aware of that. In any case, I've uploaded a couple more modifiers for it.
Phoenixblood May 11 @ 11:14pm 
Just a heads up, +15% clerk output (the new commerce starter) doesnt really do anything, since normal % output modifiers do not affect trade value or amenities, which is all clerks produce under normal circumstances. I am not sure the right modifier to use though
Ben_D⚜  [author] May 8 @ 11:52pm 
Glad to help out.

@ Max200012
No, it's not needed. They're compatible with one-another though.
Live_Feed May 8 @ 2:16pm 
appreciate you lads sorting this out
Max200012 May 8 @ 2:00pm 
is the "more traditions categories" mod needed?
t@ngent May 7 @ 4:40pm 
Thanks for the update!
Ben_D⚜  [author] May 7 @ 12:02pm 
@ William07142

Well, you're not wrong about usage, but for patching, you're asking the wrong guy... I happen to not use Gigastructural Engineering . I'm not inclined to get familiar with that mod; at least for now. I will list the patch in the description however, if someone else comes around to do it. Girion still hasn't responded to me, so we'll just have to use this workshop page for the time being.


@Everyone

I've uploaded a roughly-made patch for 3.12. *Please* report issues, because of the usual time constraints story that modders oh-so typically have :).