Crusader Kings III

Crusader Kings III

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West Slavs: Sclavinia's Heritage — Roman Catholic update
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Mar 11, 2024 @ 12:55pm
Jul 3 @ 11:23am
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West Slavs: Sclavinia's Heritage — Roman Catholic update

Description
From the creator of "Rebirth of the Bastard" to HoI4...
Have you ever heard of Sclavinia? The Fourth Daughter of the Holy Roman Empire. No? Not surprising...

The mod focuses on the year 867 — more precisely, on rework the Western Slavic (Polish, Pomeranian, Polabian) tribes, as well as the entire Western Slavic region itself (with an emphasis on the Lechites) — particularly through the reorganization of empires in the region, which, while bad before, became even worse after an update a few years ago; and by adding minor historical-flavour events. You can also play the mod in 1066, but the content there is somewhat limited.

The mod gives the player several game goals:
  • For the Western Slavs, the goal is to unite their lands under the banner of Sclavinia (or the Orthodox Sklabonia) to save their people from the oppression of neighboring states.
  • For pre-feudal Poles, the goal is to establish their own kingdom (with various coats of arms and names) and to make a decision about the religious (Christian?) future of the state — includes two storylines, Roman Catholic and Orthodox.
  • For the Kings of Poland, the goal is to reform the realm and resolve conflicts with neighboring Ruthenians, Lithuanians, or Pomeranians... naturally through conquest.
Will you make it?

List of changes and additions:
  • Reorganization of part of the Lechitic tribes (territorial changes, new rulers, etc.) for the years 867 and 1066.
  • Lechitic tribes have new dynasty and house coats of arms, as well as pre-feudal names that transform into more noble forms upon feudalization.
  • Cultural naming conventions for titles (tiers) for Western Slavs.
  • Names for hybrid cultures and newly created ones based on Polish culture.
  • New decisions after the formation of the Kingdom of Poland regarding the establishment of historical voivodeships and provinces of the First Republic of Poland.
  • Historical and narrative events triggered after major gameplay milestones (formation of the Kingdom of Poland, running mod-specific decisions, etc.).
  • Polish names for titles and settlements across Eastern Slavia.
  • Reworked cultural traditions for Lechitic cultures.
  • New 867 start date bookmark.
  • A small narrative storyline in 867 for choosing Orthodoxy after forming the Kingdom of Poland (including acquiring the Płock Diadem as an actual crown).
  • A bit bigger narrative storyline for every starting date for choosing Roman Catholicism for the king of Poland.
  • Title reorganization:
  • The Cherven Grods are de jure part of Poland. In 867, they also include Lublin and Stężyca and are named Lendania, reflecting the Lendians.
  • Creation of the Kingdom of Polabia from German and Pomeranian territories. The western border is based on the Limes Sorbicae and Saxoniae. The duchies within this kingdom were adjusted accordingly. The kingdom appears in both 867 and 1066.
  • Creation of the Empire of Lechia, composed of Poland, Pomerania, and Polabia. Changes of the colours of said kingdoms.
  • Creation of the Kingdoms of Prussia and Lethia from Lithuanian territories. These three kingdoms form the Empire of Baltia.
  • Creation of the Kingdom of Transdanubia from Hungarian territories in 867. Adjustments of duchies and creating new one (of Székesfehérvár) within this kingdom.
  • Creation of the Duchy of Hont from Nitra territories. In 867, part of Great Moravia; in 1066, part of Hungary. Adjustments to these two duchies.
  • Creation of the Empire of Samonia, composed of Great Moravia, Transdanubia, and Bohemia (exists only in 867).
  • Ability to form the Empire of Sclavinia, which in 867 consists of the above-mentioned kingdoms plus Carinthia (created after uniting the Western Slavs); while in 1066 it consists of the Lechitic kingdoms, Bohemia, and Nitra (also created afterwards). Depending on which nation unites the Western Slavs, Sklavinia's map color, coat of arms, and capital city will change.
  • Uniting the Western Slavs renames Slavia to Omnisclavinia (All-Slavdom; essentially, Slavia should have been named Sclavinia anyway).
  • Moving the Kingdoms of Bjarmaland and Vladimir under the Empire of Volga-Ural for both 867 and 1066, so Slavia and Russia are no longer simultaneously on the map.
  • In 867, Lubusz is de jure part of Polabia and Chełmno is de jure part of Poland.
  • Probably more, but that's all I remembered.

Compatibility
The mod won't be compatible with every mod, as it partially edits existing files (history of Polish, Pomeranian, and Polabian characters, title histories of Poland and Galicia-Volhynia, decisions for uniting Slavs, etc.). However, I tried to code it as non-invasively as possible.

Plans:
  • A historical-flavour storyline about the encounter between the Poles and Hungarians.
  • More coats of arms for eastern counties that can become de jure part of the Kingdom of Poland.
  • The same kingdom formation mechanic for Pomerania and Polabia as currently exists for Poland (establishment of a capital and kingdom renaming).
  • A submod that shifts baronies to better match historical voivodeship borders.
  • Bookmark for 1066.
  • Cultural tradition reworks for Czechs, Slovaks, and Carantanians.
  • Pagan Update: addition of a pre-Christian background for Western Slavs (e.g. proto-Lechitic culture) and greater emphasis on the decision to unite all Slavs along with reclaiming "indigenous" lands.
  • Polabian and Polish names for all Polabian de jure titles (not all are localized by default), likewise for Pomerania.
117 Comments
Premislia  [author] 2 hours ago 
For now only Piasts rename for Polans is supported (they do rename, when establishing Kingdom of Poland, and house CoA changes to the White Eagle as well). When eventually will make an update for the other Lechitic people, I will make that mechanic for them as well (so there will be renaming to Gryfita etc.)
Argonne Divulge 18 hours ago 
Okay. I really like this mod. It surprisingly worked really well as addition to my mods (although you'd think it wouldn't) with only minor dejure missmatch that honestlly doesn't bother me enough to complain. I noticed however that you renamed every house to reflect the tribe rather than the families which is probably more immersive but at the same time takes the fun of playing as/interracting with a historically acclaimed dynasty... Unless they appear later anyway by an event or something? I am mostly talking about Piasts and Gryfites.
Premislia  [author] Jul 3 @ 11:36am 
Aaand it's done
Premislia  [author] Jul 2 @ 1:18pm 
If everything will go smoothly, I will upload the update in next days. Seriously not much of works remains to be done (basically just localization)
Premislia  [author] Jun 26 @ 12:31pm 
Saying just in case: The works on the post-update are ognoing, just it turns out there more stuff I must do than just adding the kingoms decision. I hope that I will end the update by end of this week, so don't be surprised, if it will be around by begining of July .-.
Premislia  [author] Jun 8 @ 2:10pm 
💚:vert:
HEX: Offender Jun 7 @ 5:07am 
We love you Premislia <33 Thanks for all the work you do
Deus custodit custoditum Jun 6 @ 7:33am 
Dzięki wielkie. Niech Bóg będzie z tobą.
Premislia  [author] Jun 6 @ 2:35am 
niby powinno być w porządku, jak rzuciłem okiem w grze
Deus custodit custoditum Jun 6 @ 1:54am 
Serwus, super mod.Czy jest szansa że będzie działał z modem Dark Ages? Czy mogą wystąpić jakieś komplikacje?