Crusader Kings III

Crusader Kings III

West Slavs: Sclavinia's Heritage — Roman Catholic update
117 Comments
Premislia  [author] 15 hours ago 
For now only Piasts rename for Polans is supported (they do rename, when establishing Kingdom of Poland, and house CoA changes to the White Eagle as well). When eventually will make an update for the other Lechitic people, I will make that mechanic for them as well (so there will be renaming to Gryfita etc.)
Argonne Divulge Jul 15 @ 4:27pm 
Okay. I really like this mod. It surprisingly worked really well as addition to my mods (although you'd think it wouldn't) with only minor dejure missmatch that honestlly doesn't bother me enough to complain. I noticed however that you renamed every house to reflect the tribe rather than the families which is probably more immersive but at the same time takes the fun of playing as/interracting with a historically acclaimed dynasty... Unless they appear later anyway by an event or something? I am mostly talking about Piasts and Gryfites.
Premislia  [author] Jul 3 @ 11:36am 
Aaand it's done
Premislia  [author] Jul 2 @ 1:18pm 
If everything will go smoothly, I will upload the update in next days. Seriously not much of works remains to be done (basically just localization)
Premislia  [author] Jun 26 @ 12:31pm 
Saying just in case: The works on the post-update are ognoing, just it turns out there more stuff I must do than just adding the kingoms decision. I hope that I will end the update by end of this week, so don't be surprised, if it will be around by begining of July .-.
Premislia  [author] Jun 8 @ 2:10pm 
💚:vert:
HEX: Offender Jun 7 @ 5:07am 
We love you Premislia <33 Thanks for all the work you do
Deus custodit custoditum Jun 6 @ 7:33am 
Dzięki wielkie. Niech Bóg będzie z tobą.
Premislia  [author] Jun 6 @ 2:35am 
niby powinno być w porządku, jak rzuciłem okiem w grze
Deus custodit custoditum Jun 6 @ 1:54am 
Serwus, super mod.Czy jest szansa że będzie działał z modem Dark Ages? Czy mogą wystąpić jakieś komplikacje?
Premislia  [author] Jun 5 @ 1:34pm 
Done! ish
Premislia  [author] Jun 3 @ 11:20am 
The update is really close! At this moment the last bit is translating the update to Polish and writing down the changelog. Aside of that, there's one sub-mechanic that I should code, but that's for the endgame pretty much as same as I don't feel like struggling with it rn, because it's much more laborous than complicated — so I may as well eventually release the update (I just want to do it in the end...) and make in a few days the post-update with just this mechanic
Premislia  [author] May 31 @ 2:09pm 
Rather won't establish any wiki, because the mod is way too small and so xD I could prepare sth in threads here in Worshop though. What exactly confuses you?
nocommercialvalue May 31 @ 11:47am 
hello again^^

is there any chance you have a wiki detailing the paths between the catholic and orthodox poland? I sometimes get lost trying to navigate the alt history aspect
Husia May 29 @ 12:42am 
Good day. Is there anywhere I could contact you? (mod maker). I have historical sources on various fields of the Polabians and Pomeranians that may interest you, and adding them onto the mod. Thank you :)
Premislia  [author] May 22 @ 3:10pm 
good news is that I very most probably actually will have free time at this Sunday and even maybe at Saturday evening, so there may be not any break from coding for the weekend. Rest (major, so mainly new stuff to code, not adjusting existing code) stuff to be done:
— event for consolidating 3 kingdoms of Gallia, Germania and Sclavinia and getting ready to fight for Italy (after confirming decision)
— event after establishing Kingdom of Italia (with decision), triumph of Caesaropapism and forming Imperium Universalis, further events of:
—— reforms of Roman Catholicism (investiture etc.)
—— future of Imperium Universalis: government (if kept the election or it being abolished.

I will make post-update as well for some postgame content regarding establishing RE — mainly because I'm not entirely sure, how to adapt it xD (I want it a bit more than just renaming RE to Imperium Universalis; just like when conquering ERE gives some options for it).
Premislia  [author] May 22 @ 2:56pm 
—— or, hm, getting ready to fight against the pope for Italy — entirelly ironically coding "controls x% of region" instead of just "completly controls region" was entire mess, because, for some reason, scripts don't support that — so I had to go around with scoping to every county that is within a region etc., and then I had problem with simple "county is held by you or vassal or below", because while the code worked properly, it was showing in the game wrong character XD So I found another way to code "...or is held by vassal or below", but then that specific trigger... wasn't localized. So I had to localize it on my own, and there I had to figure out, how tf to make work dynamic localizations (data types), because I only knew, how to bring titles, not characters or regions xD But I did it! After wasting all the day on something that just oh, looks cool, anyway xD
Premislia  [author] May 22 @ 2:56pm 
There's no way I will finish it tomorrow xD Code was/is the problem, as:
— I already had prepared the code for uniting West Slavs-becoming vassal of the emperor (Orthodox update), so that went smoothly...
— but there are other entirely new mechanics, like:
—— forming the Otto III's kingdoms (Gallia, Germania etc.) is not just a simple de jure drift, but also some clearance in vassals, removing vassals that are of wrong culture or straight up booting up a kingdom (so player can't, hm, cheese the game with forming Gallia and being king of it at the same time), and I didn't know anything in game being like that, so had to figure it out on my own. Because of that I actually had to rework the code once, because it got so chaotic that on the second day I literally got lost in it xD
Lafaren May 20 @ 1:26pm 
Keep up good work man !!!! I cant wait for next update :D
Gajus Julius May 19 @ 12:34pm 
Take your time if it means more content/polish. I really can wait with others, we will not die in like 10 days. We can wait.
Premislia  [author] May 18 @ 3:45pm 
While the works are ongoing, it's not so smoothly. In this week I was able to work only at Monday and this weekend, so while I'm really close to end, I progressed very slowly this week... The major remaining stuff is: 2 events and 3 decisions and their mechanics (establishing new kingdoms, it's not just simple de jure drift, it actually takes a second or two for the game to compute it XD). I think of some little extension too, sort of epilogue, the final decision (after establishing full Imperium Universalis with 4 kingdoms) of form of HRE that should be part of the update, but, depending on time and my progress, I may add it separately in the, hm, late-update . I'm truly sorry for the delay, though I believe you're used too it
Gajus Julius May 11 @ 12:44pm 
Cant wait for an update, good luck with that update!
Premislia  [author] May 6 @ 12:57pm 
The works on the update ARE ongoing. I hope it will be dropped in two weeks. Now I work directly on the Roman Catholic content (I started with minor additional stuff), on the fictional too — so will spend less time on research and writing it down properly; and more on thinking on coding new stuff... It's totally not like I spent one day on trying to code in just one artifact
Premislia  [author] Apr 13 @ 10:55pm 
Scale down interface in setting temporarily, the button should pop back. I will fix that in the next update by beginning of May
Darcbunny Apr 13 @ 3:29pm 
the voivodship button is unclickable for some reason, it appears off of the interface for the decision.
Premislia  [author] Mar 23 @ 2:30pm 
If you want to talk about Polabians etc., it would be better if you hit me on Discord. My tag there is premislia (the same pfp + Glagolitic nickname)
Premislia  [author] Mar 23 @ 2:29pm 
> The Oborite Confederation was way too important historically for the region to propose anything wihtout seeing implementation of the machanics in-game.
Sounds like nice idea. It would be actually useful to help them stand against Germans.
> it would be cool to see a start date were Poland holds their historical vassal Duchy of Kopanice
Could add it in 1066, the the problem of it is, afaik, there's no any start date of the duchy — it's only known it was around in 12th, and that's all.
Premislia  [author] Mar 23 @ 2:25pm 
> I'd say the cultures of Redaria and like half of Cercepania may be closer to Pomeranian culture than Polabian. The Redarian culture survived quite long directly due to their cultural ties to Pomeranians
...here we're going on quicksand really, with the borderland relations like that. Splitting Pomeranians and Polabians on Oder river, for me, is the best solution — not to mention that there are sources (most of?) that actually do split them like that.
Premislia  [author] Mar 23 @ 2:25pm 
> both Sorbia and Bohemia being way too small as kingdoms to mechanically secure their existance
Well, for Bohemia, it sort of makes sense really — not without the reason Great Moravia appeared and so xD But this aside, I can't really make it all super balanced to give every Slav equal start etc. For Lechites there will be Poles, for Czechoslovaks there will be Moravians — and that's all really. Not to mention if I tried to make it more historical with Polabians split between northern and southern, making is all more fragmentated — and it's all in the meantime, when Christianity is split in the schism before 1054 due to gameplay reasons xD While I try do my best to do historical accuracy (which is difficult due to the topic itself...), I, fortunately or not, put more accent on the gameplay, so in simplifications, so...
Premislia  [author] Mar 23 @ 2:13pm 
> For me it seems that this is the similar case as with historical Polans where they really weren't predestined to win and name whole geographic region after them
Name of the region is one thing, the culture of the tribes (being from one more or less consistent culture group) is the other.
> Czechoslovakians and Serboluzyczans split off from each other way earlier than the timeline of the game according to our best info.
Didn't heard of it really. Not like I'm doubting you, to be clear, just from what I heard, the split was more like pararell among all the Lechites, so like Serbo-Lusatians are not from Czechoslovaks, but are just Western Slavs and that's all.
Premislia  [author] Mar 23 @ 2:01pm 
> For me tho the titles are more of a land thing, not culture thing
Imo that could work in the further centuries, but in the 9th the "land thing" is actually just getting formed lol — and the mod aims at it specifically.
> Pomerania is way too small and even smaller than historic Duchy of Pomerania
Said duchy isn't from 12th cent? Also, I do agree it's small, I even played once with me as Poland, my friend as Pomerania... And I had to help him all the time, because of how small he was. Though, I would say, that's how it is really
> Baltic Kingdoms, tho I probably would merge them into singular kingdom too
the reason they are split is to make Baltics' empire being made of more than just one kingdom.
> and split Russia differently
I'm not touching anything except West Slavdom
Taboret Mar 22 @ 2:35pm 
Tho, as an afterthought, while we are pretty-certain Rana was Polabian, I'd say the cultures of Redaria and like half of Cercepania may be closer to Pomeranian culture than Polabian. The Redarian culture survived quite long directly due to their cultural ties to Pomeranians.

Sorry for the spam.
Taboret Mar 22 @ 2:33pm 
Either way, with the announcement of Confederations I'm holding on with any ideas for Polabia. The Oborite Confederation was way too important historically for the region to propose anything wihtout seeing implementation of the machanics in-game. And I still hope we will see implementation of outer-realm vasslas, cause it would be cool to see a start date were Poland holds their historical vassal Duchy of Kopanice. And of course all the other strange variations in those times where feudalism wasn't a concious thing amongst the Europeans. 3/3
Taboret Mar 22 @ 2:33pm 
As for my proposition for southern Polabia, I 100% agree that it doesn't make sense now, but tbh neither does the mod's current large Kingdom of Polabia, nor main game's Kingdom of Sorbia. For me it seems that this is the similar case as with historical Polans where they really weren't predestined to win and name whole geographic region after them. But yeah, Czechoslovakians and Serboluzyczans split off from each other way earlier than the timeline of the game according to our best info. I'm just throwing darts to the mechanical issue of both Sorbia and Bohemia being way too small as kingdoms to mechanically secure their existance against either Poland or Bavaria/East France. While historically Bohemia managed to be more stable border-wise than Poland was in that timespan. 2/3
Taboret Mar 22 @ 2:32pm 
@Premislia thanks for the answer. If you want to keep the kingdoms in the region culture-centric, then yeah, I agree totally, especially in the point you cannot rationally divide the Lechites into separate cultures without very strange questions. (For me tho the titles are more of a land thing, not culture thing, with some exceptions like Mogyers.) I still think Pomerania is way too small and even smaller than historic Duchy of Pomerania, but I guess there's De Jure Drift and precedent with Baltic Kingdoms, tho I probably would merge them into singular kingdom too and split Russia differently, but that's way too big of a scope of changes to even suggest. 1/3
Premislia  [author] Mar 19 @ 6:20am 
Damn, thanks!
Gajus Julius Mar 17 @ 2:29pm 
Cant wait for what you cooked up for the new update. It will be fire, im sure of it.
Premislia  [author] Mar 11 @ 11:24am 
About RICE, forgot about that. Welp. if there is supposed to be an update, I may check after it

@Taboret, For northern Polabians (or Polabians in general), I will think over it really. For now I decided to keep the kingdoms based on the cultures (and the thing is that northern and southern Polabians should be different cultures and the southern should have separate language... But it will mess up too much, like there will be many small cultures like Pomeranian, Czech, N. Polabian and Serbo-Lusatian... and huge Polish lol) . I will touch it during the Pagan Update .

And you mean Serbo-Lusatians being part of Czechia? Mind explaining?

And as for what happened in history , I mean yeah, later turned out that southern Serbo-Lusatians got pretty czechised etc., but that's the thing — later. As for 9th c. (the mod focuses on that BM), these Polabians rather were still culturally indepenent etc. (even in the base game there's Kingdom of Sorbia)
Taboret Mar 10 @ 12:05pm 
Hi, dunno if you take in suggestions, but I'd propose that Veletia and Lutecia should be part of Kingdom of Pomerania, while Polabia and Bohemia should be the same kingdom with similar mechanic to Poland when it comes to naming.

Static de jure lands for kingdoms always will be ahistorical, but in such configuration it wiill be a bit closer to what happened in history.
牛奶大魔王 Mar 9 @ 9:08pm 
it work with rice? rice has update west slavs pack in this week
Premislia  [author] Mar 8 @ 1:58pm 
Impossible! Game update! Though it's just Polish version of the game basically
Premislia  [author] Mar 4 @ 10:31am 
Nah, don't worry. We're talking about stuff I wanted to deal with 2 months ago — just working ware pretty much most of my time.-. And then my laptop malfunctioning too
nocommercialvalue Mar 3 @ 8:02am 
I hadn't mended the Slavonic Christianity yet in this run, and last time I did it but got ahead of myself and didn't take the reforms first. In this run, I am just about to mend.

Thank you very much, and I'm sorry for rushing, truly amazing mod
praises :steamhappy:
Premislia  [author] Mar 3 @ 4:29am 
What religion did you choose? And if Orthodoxy, what do you have to do atm or at what moment of the plotline are you?
Premislia  [author] Mar 3 @ 4:28am 
Hm, that would explain, why while the button went out of frame in my game, it was still clickabke — I do play on lower scaling xD

The triggers are:
— reforming current voivodeships
— in the event "Baptism of Poland" choose anything except Orthodoxy
—— If Orthodoxy was chosen, after "mending Slavonic Christianity" you must choose independent Slavic Empire
nocommercialvalue Feb 28 @ 2:22pm 
I did it by lowering the UI scaling!

Also, what do I have to do to trigger the creation of new voivodeships?
nocommercialvalue Feb 28 @ 1:43pm 
What do I do if I cannot take the "Fragment the Voivoderships" decision? The button displays outside, below the decision window and is unclickable.
Premislia  [author] Feb 16 @ 11:05am 
The update will be, at the worst, by end of April (Easter break)
finallyciv Feb 16 @ 10:33am 
@Premislia: Thank you for your answer. I can't wait to see what will be thenext update!
Premislia  [author] Feb 16 @ 10:28am 
Also, I plan reinstaling system on my laptop by the end of February, so I will able get back to work then (though the question is my free time...)