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- Cavernbear removed from the mod due to attacking animations not always working.
- Bug fix: Removed Evolutionary Drive from the Magma Serpent Hatchling.
- Reduced the marauder spawn frequency for Wild Horse, Red Stag, and White Stag units.
- Removed the cat only infestation spawner.
- Adjusted the FX position for status effects so they will now appear slightly lower on the units.
Haven't tried what happens once it actually evolves yet, i'll get back to you on that
- Fixed a bug where Stalker's Prowl was overriding the Fey Guile tooltip. This was a text bug only.
- Fixed a bug where Raptor and Brown Wolf units had the wrong experience requirement to achieve Legend rank.
Thanks again @Dark Glouton for the bug report!
If it was designed only for cat units, i think it's a really good bonus. But in the case where like i have ( maybe a bad interraction between mods ) and it can be apply to every racial unit, i think it can be vastly abused and be too powerful on certain combination ( like ritualist champion or nature dragon )
And i think one of the huge problem with mods on AoW4 is that it can quickly unbalanced the game ( who is already a little unbalanced ;) )
I also have some build who resolve the vanilla Feytouched.
Anyway, i gonna check this out ( interraction ) and look up the paradox plaza one.
Thanks for the info bro ^^