Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






@Cairsiden, yes be careful with trusting the AI, it's not good for niche knowledge about certain topics.
In the game's install directory there should be a CLog_UI.exe program that you can use to look at the logs. Scroll to the very bottom, there might be hints as to why the mod crashed.
Note: The summon spell shows up in the encylopedia UI for the tome, but not on the research screen
- Other small updates, see change notes.
@[Nova]Stryker, @Daverin2112 thanks for the discussion. I was able to add the Tempest Dragon as a summon spell to the Tome of the Stormborne without modifying base game files, thus increasing mod compatibility.
I made a not joke in his Arcfire mod, but honestly... we COULD use a non-sea actual lightning-based T4. If Visie wanted to make that, it'd be super ez to slot in the Tempest as the summon there. Other than that... well, wait and see if he comes up with something.
I realize that none of these are as clean a solution as adding the new young dragons to the young dragon research item. But there's really nothing you can do about that. The Tome of the Stormborne's full. Unless you know how to add an SPI to the tome. But that sounds like A LOT of work.
Good lord are the mod tools for this game needlessly obtuse and lacking obvious simplified features/commands.
NOT TO SAY IT ISN'T A DAMN COOL MOD!!!!!!!!!!! Modding and mods are cool and personal like that.
Daverin is right though, I am avoiding the modification of base game files for mod compatibility reasons. I will think on creative ways to get around this, but anything that changes base game files would probably be a new sub mod. At this time I don't have any capacity but will think on it.
Not even sure what the answer is supposed to be, since you probably want to avoid hijacking any other vanilla tomes besides the obvious animal summons, but still.
- Cavernbear removed from the mod due to attacking animations not always working.
- Bug fix: Removed Evolutionary Drive from the Magma Serpent Hatchling.
- Reduced the marauder spawn frequency for Wild Horse, Red Stag, and White Stag units.
- Removed the cat only infestation spawner.
- Adjusted the FX position for status effects so they will now appear slightly lower on the units.
Haven't tried what happens once it actually evolves yet, i'll get back to you on that
- Fixed a bug where Stalker's Prowl was overriding the Fey Guile tooltip. This was a text bug only.
- Fixed a bug where Raptor and Brown Wolf units had the wrong experience requirement to achieve Legend rank.
Thanks again @Dark Glouton for the bug report!
If it was designed only for cat units, i think it's a really good bonus. But in the case where like i have ( maybe a bad interraction between mods ) and it can be apply to every racial unit, i think it can be vastly abused and be too powerful on certain combination ( like ritualist champion or nature dragon )
And i think one of the huge problem with mods on AoW4 is that it can quickly unbalanced the game ( who is already a little unbalanced ;) )
I also have some build who resolve the vanilla Feytouched.
Anyway, i gonna check this out ( interraction ) and look up the paradox plaza one.
Thanks for the info bro ^^
Easy option: The Paradox Plaza has the previous version of the mod available which you can use instead of the current version.
Hard option: Learn the modding tools and remove Stalker's Prowl from your copy of my mod.
Units can now be browsed via my copy of the aow4db site by Tibbles: https://visiemaigo.github.io/aow4db/HTML/AnimalUnits.html
Documentation has also been updated:
https://docs.google.com/document/d/1tRKlRVjONjjcQQxkDk-TrVts-hycyeFctGqPpbro7X4
Evolution changes
This update contains a big evolution change for units that used to evolve into a unit that was only 1-tier higher. Now evolve units no longer feel weaker when evolving.
TLDR: Tier I evolve units now evolve into Tier III units. Tier II units that evolved into Tier III units no longer evolve.
Rank bonuses
Various units were given champion rank bonuses. Champion rank bonuses will slowly be added for all remaining units.
Some of the animals have really cool rank bonuses, which now that UURB is (sadly) abandoned, at least gives access to some units with cool abilities without having to rely on a hero or support unit to do all of the non-atk actions.
Also, isn't the Tempest Dragon a bit under powered compared to the Calamity and Prosperity? It does 11 less damage than the Calamity and doesn't have the support abilities of the Prosperity. Maybe split the difference and make it around 40 lightning? That way it doesn't get out of hand if comboed with the wet status effect. And maybe add 1 of the wind rangers wind barrier passives. You did after all make the model with a literal storm swirling around it.
Good idea to add the unlock info for the dragon units to the documentation. Yes, the wyvern and young dragon units are unlocked with the Tome of Dragons. As you also observed, all Tier V dragons are unlocked with the new dragon landmark. Right now there's no natural tome to add the Tempest Dragon to so unfortunately it will be hard to acquire at this time.
The suggestion is you should update the mod documentation you provide a link for. It doesn't include any of the new critters you added in the Ogre update. Also you should make sure that the documentation tells you how you can get access to the specific creature. For example no where in there does it say that you need to unlock the Tome of Dragons to get the young/adult Earth & Forest Dragons. I can make a good guess at it sure. But it's just a guess.
Which brings me to the question. How do you recruit/summon the Tempest Dragon? I'd like to do a storm themed build and that thing would make a great center piece for an army but I'm not going to bother if the only way I can get it is from that big dragon mountain. Relying on map RNG is a fool's game.
As for the serpent high tier "issue" could make like a gorgon or serpent emperor or equivalent that buffs them. Maybe even a Jormgandr unit or likewise mythical snake.
- The Jade Tiger unit gains the Elemental type and Magic Origin.
Also hope that the devs decide to go back and add them back in!
You can always check the change notes on the workshop page as I document all my changes. I didn't announce the change in the comments since it was a small update.