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Items like apparel and weapons are based on the tech level of the owning faction. So if you attack spacer or ultratech factions you'll have a good chance of ending up with very high quality high tech equipment. I removed the threat point scaling because it didn't work as intended with my changes so as a side affect the defending force has no bearing on the quality of the loot.
Anyway, going to check out the new version "Better Exploration Loot" you have suggested to get for 1.6.
The files in the new mod are directly copied from this mod. The mods are also simply loot tables so there's no reason it should cause issues to swap to the compilation mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3526957922
Raw food is one of the possible outcomes. That doesn't sounds like its an issue.