tModLoader

tModLoader

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Pacifist Route
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
662.807 KB
Feb 28, 2024 @ 9:16am
Apr 25 @ 8:55pm
25 Change Notes ( view )

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Pacifist Route

Description
--- Pacifist Route ---
by GabeHasWon
commissioned by sivaexo
community ideas from Great Grand Stelleted 120-Cell, Ko, King of Fire105, and 001 on the Discord

This mod allows you to spare/mercy some bosses, letting them live alongside you.
Each boss has their own pacification requirements, most of which are not hitting the boss for a few minutes while managing to stay alive.
Each boss has a unique effect or town pet version when pacified.

Currently, the mod goes up to and includes all prehardmode bosses, and all hardmode bosses up to Lunatic Cultist/Empress of Light.

If you need help on how to pacify specific bosses or what they do, check out the GitHub wiki:
https://github.com/GabeHasWon/BossForgiveness/wiki/Pacification-Requirements

Discord: https://discord.gg/gVUw3W8ypD
Patreon: https://www.patreon.com/gabehaswon
Originally posted by tModLoader BossForgiveness:
Developed By GabeHasWon, Sivaexo
Popular Discussions View All (3)
5
Mar 23 @ 5:05pm
How to pacify every boss?
TheNoobistNoob
399 Comments
GabeHasWon  [author] Aug 8 @ 11:26am 
Oh, what mods are you using?
WillowTheLone Aug 8 @ 10:26am 
that's not what i meant... WOF completely disappears. it leaves nothing behind. it just... disappears. also the bug with mech bosses fixed itself after some time...
GabeHasWon  [author] Aug 8 @ 8:00am 
"but WOF completely disappears after u pacify it, so idk."
Yes, that's the point. It turns to stone, flesh & ore when pacified instead of becoming an NPC.
WillowTheLone Aug 8 @ 5:07am 
there are a few issues with the mod... i tried it with every boss (up until mech bosses for now, will do the rest later) and there are a few problems. at the top of my mind, mech bosses do not reset their speed boost after pacification. so further boss fights with an already pacified mech boss will still have the speed amplification on them (prime was so fucking fast man, that cannon was firing 3 bombs per second, same goes for other 2 bosses) other is idk why, but WOF completely disappears after u pacify it, so idk. i love this mod a lot, but i had so much trouble with mechs after initial pacification.
Quimegamer Aug 3 @ 12:07am 
just sad that you cant fly infinitely anymore, honestly making so you can fly infinitely but only close to the house

(i hate goblin invasions i hate goblin invasions i hate goblin invasions i hate goblin invasions)
Quimegamer Aug 3 @ 12:03am 
yuh still very good to find sky islands near the house
GabeHasWon  [author] Aug 2 @ 8:31am 
Yeah, that's intentional (if poorly executed) - flight so early is still massive and extremely useful, especially at the speed that it flies, so I don't agree at all that it removes "all utility". Compare to Rocket Boots or Fledgling Wings and it's so, so much better without even using an accessory slot.
seeva alt :)) Aug 1 @ 10:24pm 
that is a nerf for eoc, considering he originally had infinite flight which negated any use for wings ingame. wonky, maybe? but there should at least be use for the vanilla items
Quimegamer Aug 1 @ 8:33pm 
ok is it just me or does the pacified eye of chtulhu kinda wonky, like almost everytime i try to fly for more than 1 minute the eye just goes crazy and crashes into the ground auto-dismounting, and even if you dont move at all while riding it still happens.
that basically just removes all utility the eye could have.
seeva alt :)) Jul 31 @ 8:38pm 
for right now, we are focusing on the main bosses. any sort of event, and whatnot doesnt have their own mechanic. at least not yet, as for beating the game without attacking at all, it is very hard to make a mechanic for every conceivable enemy in the game, so keep that in mind. im sorry you are having such a struggle, but hopefully your video gets more views soon :)