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Anyway, Having it at 14~16ish would also allow for a late 30's/middle 40's model tractor to be made around 18~22 skill to round out the entire early run before the vanilla dozers at 22 and 27 start their progression for a good upward gradient.
People CAN edit them themselves if they care enough but we're talking more out-of-the-box balance. It's just two numbers so no sweat.
as well as Jutland's Kommunar tractor which is available right after.
One of the steam traction engines has a much higher max speed (40km/h) and 15 skill in seeding.
It is also much lighter and weaker therefore - cheaper. Available 1900-1920.
Jutland's Kommunar is slower (14km/h) but also lighter than the Hotl (cheaper) and marginally more powerful. It has 10 skill in seeding, and 12 in bulldozing
So I'm not sure, I guess I could downgrade the Holt to around 16 skill in farming since that's more based on offroad speed, and then idk... 20 for bulldozing?
thanks for the compliment btw
Tough thing is there's not that much reference.
It's just that it slowed down quite a bit when carrying its usual, heavy (~14t) equipment.
Since the earliest vanilla ones start at 1956 and 1958, they both move at 20km/h and have bulldozer skills of 22 and 27 respectively. I'd keep the speed below that. After all, it's twice as heavy but still has the same engine power as those ones, and its engine is basically antique in comparison.
I would suggest to reduce the skill value to around 16 and lower the speed to ~16km/h as well? It's a shame W&R doesn't have more detailed vehicle stats to configure with.
It's a gorgeous model, by the way.
I just kinda copied it from its speed