Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gift It To Me - Cooks
   
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530.097 KB
2月23日 4時08分
2月28日 15時50分
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Gift It To Me - Cooks

Gray Pockets 作成の 1 件のコレクション
GrayPockets - The Hotseat
124 アイテム
解説
This mod cooks several items in Gift It To Me
  • Support Barbarian Clans game mode so that Tribes are clickable
  • Support Gathering Storm civilians
Mod Support
Github[github.com]
9 件のコメント
Clarke's Third Mage 9月1日 14時07分 
You should add compatibility for CQUI(/Lite). Just like the others: if it's active, then add "unitflagmanager_CQUI.lua" to the files table. Tested with Lite, added as the first mod(s) checked for.
Gray Pockets  [作成者] 2月28日 15時48分 
I have now added support for Gathering Storm, City Lights, and Monopoly++ civilians
Gray Pockets  [作成者] 2月25日 15時56分 
This mod makes no gameplay changes.

I fixed a UI bug so they work together. That is all.
InfernoDHeart 2月25日 15時49分 
@ Gray Pockets

If I recall, Gift it To Me allowed users to gift units to civilizations and city states but the units had to be in their borders in order to gift them. How do you gift a unit to a barbarian tribe? Have you added an option in the barbarian UI diplomacy panel (that includes the bribe, hire, incite, and ransom options)? If you gift a unit to a barbarian tribe, can other civilizations acquire that unit using the "hire" option?
Gray Pockets  [作成者] 2月25日 15時16分 
This mod makes no gameplay changes.

Barbarian Clans mode uses the same UI piece as Gift It To Me. When I run Barbarian Clans mode without this fix, I can't click on the tribes to make deals with them.
InfernoDHeart 2月25日 14時55分 
@ Gray Pockets

Could you please indicate what you mean by "Support Barbarian Clans game mode."

Does this update allow the user to gift units to barbarians as well?
Vidyflan 2月23日 5時11分 
oh, great job!
Gray Pockets  [作成者] 2月23日 4時34分 
It fixes exactly two things:

* Supports Barbarian Clans game mode
* Supports compatibility to the mod "Better Builder Charges Tracking"

The original mod does not do those things.
Vidyflan 2月23日 4時24分 
could list the item the mod has fixed?