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I thought I noticed that one of the sprite sheets was laid out differently. Learning how to interact with spine data is quite commendable. When Black Reliquary released, I started modding various classes to port them over; that eventually evolved into me creating classes from pre-existing skins. I have several classes now, and I'm trying to communicate with their respective artists if they want to upload them.
If you want someone to at least bounce ideas off of, I'd be honored.
Thanks for your praise.
When I was redesigning the abomination skin I was faced with the problem of editing the animation parts of the set (meshes for walking, fighting and idle) it took me a lot of time to find information on how to make changes to the animation aspect of the character, eventually it led me to use DragonBones, as I do not have the opportunity to acquire Spine 2.1.7.
After trying to create my own meshes and animations I have a headache from the complexity of getting into this process. I would like to create my own class I even have a good art on the basis of which I would do it, but to create animations and a balanced set of skills for me is still difficult. But I will think about it.
Thank you for the prompt and detailed response! I will probably take the same approach if I upload the class I made; moreover, I looked at his DeviantArt and saw that his last post was 4 years ago. I took a look at your edits and you certainly made the skin more consistent. I especially like your change to her transformed hand, as it serves as a good middle ground between the states.
I'm curious, are you interested in making classes at all?
I made a mod based on an already existing mod on the nexus and in the workshop, simply modifying aspects that were not changed in that work.
In fact, this is the third version of the skin based on concept art. The author of the concept art uses a license that prohibits the use of materials as the basis for his works, but at the same time, during the entire existence of these works, no measures have been taken against them. For this reason, I provided a link to the author of the concept art, and also mentioned the creator of the previous work on which I was based, I do not use this mod for commerce, so I hope there will be no problems.
I also tweaked the skin a bit as well. I added a dark skinned version of her base, human form. I've been testing/tweaking my Class for the past month, so I was actually thinking of posting it soon.