Imperator: Rome

Imperator: Rome

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Tribal Legions
   
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Feb 19 @ 10:16am
Feb 19 @ 10:29am
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Tribal Legions

In 1 collection by Papak
Papak's Invictus Collection
25 items
Description
Adds 2 laws to tribal nations, so they can get capital legions too. Load after Invictus.

If you wish to support me: https://www.buymeacoffee.com/papak

Any donation is greatly appreciated!
13 Comments
The Grimwar Apr 15 @ 4:20pm 
Okay.
Papak  [author] Apr 15 @ 1:57pm 
@The Grimwar I have never seen an observable strain on the game because of the amount of mods. It's conflicts and content within the mods that slow it down.
The Grimwar Apr 15 @ 12:21pm 
It's not conflicts, it's about strain on the game itself.
Papak  [author] Apr 15 @ 12:14pm 
@The Grimwar The reason you usually want to merge mods is because they might have conflicts between them. Thats why people recommend not adding too many mods.The more mods installed, the more possibilities for conflicts. I checked the code of these 3 mods and they have no conflicts. The absolute number of mods has no influence in the game.
The Grimwar Apr 15 @ 11:36am 
There isn't, the reason to merge them into one is for people who are incapable of modding responsibly: like me.

I have more than 20 mods downloaded, and that number is surely to keep increasing, there are some fellas who play with upwards of 40! You get enough mods running in a game and they'll start to have some... rather unintended side effects. Reducing that number via combining multiple mods into a single mod is a good way to reduce unforeseen complications in code.
Papak  [author] Apr 15 @ 4:21am 
@The Grimwar After checking their code, these 3 mods in no way interfere with each other, so there is no reason to merge them into one.
The Grimwar Apr 14 @ 6:07pm 
Have you considered combining this mod with "Asses for All" and the "Simple More Barbarian Hordes" mods? After asking those mod-authors first, of course.
The Grimwar Apr 13 @ 4:20pm 
Ah, thank you man! Just thought it was odd that one side had a buff and the other didn't.
Papak  [author] Apr 13 @ 1:44am 
@The Grimwar Gameplay wise, it gives more of reason to pick the loyalty buff intead of the stability one in the other decentralised laws, and it makes RP sense since you are taking away from the power of the other clan chiefs. The opposite law gives no such debuff since you are almost civilized.

Armies getting spawned as capital legions from events would break compatibility of this mod, so I would prefer not to.
The Grimwar Apr 12 @ 3:38pm 
For what cause does the Decentralized Legion Law give a malus to character loyalty, when the opposite law has no such debuff?