Stellaris

Stellaris

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Long Realistic Wars Updated
   
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495.796 KB
Feb 17 @ 11:36pm
May 17 @ 10:34am
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Long Realistic Wars Updated

Description
Credit to Werety, he made the original mod, i'm just updating it
original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2831751754
Original description: A very simple mod to do more interesting the ground battles and invasions, this mod who add a x10 to Health and Moral to assault, defense, occupation and event armies of the game, doing a more realistic invasions and planetary wars who need more time to control a planet.

Is incompatible with my other mods?

Files modified:

00_defense_armies.txt
01_assault_armies.txt
02_event_armies.txt
03_occupation_armies.txt

Thanks to Modding Den Community for the support, patience and help :)
https://discord.gg/WpeXm2h

Updated description:

The original mod hasn't been touched in close to two years and it seems like the mod author has moved on from it, i liked it so figured to make it up to date.
I merely updated it to 3.10.4 using the same method he did, so all base game units are now included from 3.10.4 and before. Original version should still work with most of the units in the game but the few new ones were included in it and would have been ineffective. Also removes that pesky out-of-date symbol for you. Will consider doing sub mods for mods that add army units in the future. Any feedback is appreciated

Compatibility notes and mods
Do note if any mod adds army units it will either A: override this mod or B. More likely the LRW units will be fine, but the other mod units will be extremely weak. Patches will be needed for other army units, that are added by mods, to work with the mod and not be extremely underpowered. I am going to eventually try to move this mod to a more modular approach where patches aren’t needed and in theory, the mod would rarely need to be updated, if at all.

Below are mods that have patches for LRW (will need these if you have any of these mods installed)
Be aware: these mods should work together but eventually, the more unit mods you add the more likely they will override one another or cause issues, using a couple should be fine but just be aware of this
Also, these patches should be loaded in after both this mod and whichever mod you are patching for
Example load order
1. Space Marine Forces
2. Long Realistic Wars Updated
3. Space Marine Forces Patches
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3164169765 (Terran Dominion Patch)
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3164757136 (Space Marine Forces patch)
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3165377117 (Invasion! 3.8 Patch)
https://steamcommunity.com/sharedfiles/filedetails/?id=3169177118 (Ground Command patch)
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3231420016 (Stellaris Evolved Patch)
Let me know if there are any other Unit/Army mods you want me to make compatible with this
10 Comments
The Seraph of Tomorrow May 9 @ 8:08pm 
Plenty of net war mod, but I really wish there was a DLC that gave wars a semi-interactive element instead of just number+unit traits = combat power.
Инкви! Apr 24 @ 3:51pm 
Thank you :steamthumbsup:
Neon Astra  [author] Apr 24 @ 2:53pm 
@Инкви! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3231420016 this should fix any issues, if not let me know, have a good one
Инкви! Apr 24 @ 10:57am 
Не очень приятно то, что такие моды, меняющие базовые вещи, совершенно не совместимость с остальными модами

Можно ли сделать мод на совместимость с Stellaris Evolved - Alpha ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2602025201
paulo Feb 27 @ 4:05am 
Thanks for the patch! :steamhappy:
Neon Astra  [author] Feb 26 @ 10:07pm 
@thegamingnot i have a file like that but i couldn't get it to work/it wasn't changing the results much for some reason but i haven't put much time into it and i was just taking the method the original author did and updating it. That method is ideally what i want this mod to be so it is compatible with having to go unit by unit each update and for each mod.
paulo Feb 26 @ 4:55pm 
Oh, c'mon! No patch for Ground Command ( https://steamcommunity.com/sharedfiles/filedetails/?id=2821014992 )?!
TheGamingNot Feb 26 @ 3:46pm 
the best way (for compatiblility) to do this is in the defines "BASE_DAMAGE_MIN" "BASE_DAMAGE_MAX" "MORALE_DAMAGE_MULT" that way if you add modded units then they wont just underperform or steamroll vanilla ones
Ulthar Feb 20 @ 12:45pm 
I adore this idea!! especially if you could even subvert the locals with clones.