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updated 4.0 version is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3476997757
However, I have found another issue - high collateral units literally depop the planet before the garrison fall in case units are beefy.
Found the issue when invading flusion (from gigastructures) with landcruisers which have 300% collateral. They have 10k at start (which shot up to 40k cause elites anyway, too long of a siege) and they survived up untill high collateral damage depoped the planet to 0 and garrison just vanished. I guess if xenomorphs are employed here (which have 500% collateral) it would kill everyone even faster lol
if there is any issues lmk
I have noticed however, that long sieges produce elite forces rather quickly, and this snowballs.
My 20 (16 infantry, 4 tank) army went from 2.5k power when assembled to 10k cause of 3 successful planetary drops earned them Elite level of xp.
I understand that 3 conquered planets is not a small feat but in grand scheme of things I am not sure that AI can counter this snowball now, since even capitals hold about 3k power at best early game. Yes, they improve in long battle too, but it does not matter in the end.
Loading into a new game and checking to see 1. If the game crashes or 2. If the units have their health and morale changed to the mod values, then you know it works