Dominions 6

Dominions 6

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The Forgotten Realms - Total Conversion Mod
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Feb 17, 2024 @ 1:46am
Feb 23 @ 8:56pm
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The Forgotten Realms - Total Conversion Mod

Description
Built with love for the community to be the most complete depiction of the Forgotten Realms fantasy setting available on PC. Designed for the Single Player experience, and only to be played on the new Forgotten Realms Underdark Expanded map, also here on Steam.

0.94 introduces many refinements and is the largest update since bringing the mod to Dominions 6. The primary focus has been on faithfully rendering the underwater lore of the Realms. The total nation count sits at 40, with 2 new factions making their debut:

The Nantarn Alliance - a faltering alliance of sea elves, merfolk, shalarin, and tritons in Faerûn's inner sea
Aleaxtis - the realm of the sahuagin sea-devils and their prophet, Iakhovas, He Who Swims With Sekolah

Veterans and advanced noobs should take on the challenge of playing as the Alliance against a pre-set Difficult and Aggressive Aleaxtis, while beginners and casuals will enjoy wrathful destruction as Aleaxtis or the expansion of the Kuo-toan nation of Sloopdilmonpolop or the Aboleths of The Symphony of Madness.

New games should include all possible nations (hold the 'n' key to fill the list with 'Random' and it wont duplicate). Set world options as desired AND enter the Victory Conditions tab. Set all levels 1, 2 and 3 vanilla random thrones to 0 and select your desired Victory Points requirement. 11-15 is a good number for medium-long games, but enjoy however you like.

A special thanks to Discord forum champion and good friend SSDaquerino for his encouragement to explore the lore of the Inner Sea and for his many late nights brainstorming, bugfinding, and playtesting.

!! LEGACY GAMES - Due to a quirk with Steam Workshop, the new map has replaced the legacy version despite being renamed in all files and code. Create a local copy of the map, which you can download here: https://drive.google.com/file/d/15DrSCsAmm1eLCN1cLpMtSyGqLZmLtOyD/view?usp=sharing

Enjoy!
-Raz
Popular Discussions View All (12)
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May 22 @ 8:23pm
Unofficial Bug Thread
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Feb 23 @ 2:38pm
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Dec 30, 2024 @ 12:31pm
PINNED: Starting a New Game (and other hot tips)
Razorfire
240 Comments
Razorfire  [author] May 12 @ 5:38am 
Thanks for the feedback here in April - work continues on the mod this month, as we approach 0.95. All your discoveries of little bugs are helpful.

re: Freeing Mindflayers - intentional. Vamp Brides castable underwater - will fix. Gods are a WIP, and yeah, some attention to the #moreX is in the works. Dragon Egg Seduction: the eggs being immobile is likely the cause, not sure. If so, then it may just be a lost mechanic, unless we want dragon eggs moving around the map on their own, which would be pretty odd.
Князь Владимир May 11 @ 2:46pm 
Thank you for this wonderful mod. You transfer the lore and atmosphere so carefully. I enjoy even just looking at the units.
Orkiod Inquisitor Apr 22 @ 1:37am 
@kirkbays13 On the Dom 6 Modding discord, and being able to summon Mindflayers is intentional. Everything else is sounds like standard summon/booster climbing (beyond vamps being able to be summoned underwater).
Simi Apr 21 @ 6:42am 
Might have found an issue. Search for "moreoprod" in the .dm

Idk if this was intentional to leave out this power for these deities.
kirkbays13 Apr 20 @ 5:32pm 
Ah, I see Mother of Mists is meant to be like that, so ignore that comment.
kirkbays13 Apr 20 @ 5:06pm 
Enjoying this, can really see how much work has gone into it. A few pieces of feedback:

Moonsea (402) has a gateway in it that isn't connected (there is no way to access)
Mother of Mists (78) is inaccessible (no connections)

As Aleaxtis Sahaugin, I cast a bound Marid. The Marid was able to cast Free Mindflayer. I'm guessing they shouldn't be able to?
I then took my mindflayers and turned them into Alhoon. Then my Alhoon cast Create Undead: Vampire Bride, which immediately drown (probably shouldn't be allowed to cast underwater if they can't breathe underwater)
Shelingar Apr 11 @ 9:33pm 
Can you still seduce dragon hatchlings and juveniles? I used to be able to in earlier games (hadn't played for a while). I have tried using carressors, and works for other units. But every now and then I get "with nowhere to run with the victim afterwards, [name] aborted the seduction attempt". Even when there are multiple neighbouring provinces I own. I don't 100% know that its young dragon targets that are causing that, but it only seems to be failing completely with them. Battles still occur for failed attempts.
Razorfire  [author] Mar 26 @ 8:18pm 
MP games - not that I'm aware of. The AI is doing fine in the game I referenced, which I am observing as Ao. Turn 25 and the AI is doing quite well in several corners of the world.

I believe all AI's were set to Difficult, but it shouldn't matter much. Other settings in this game include Conquest Victory (though all the custom thrones are still on the map, just don't count toward victory), and slow research. Otherwise, I thinks it's just default.

Do be sure that all the nations are in play. Leaving a nation out will not remove them from the map, but will leave their capital empty and independent, and the nation will not likely do anything but defend.

Be sure to use 0.94, not the experimental 0.95.
Løw Mar 26 @ 12:14pm 
Razor, in response to Coombys question about MP. Are there any special parameters you need to make to get it to run in MP? It seems whenever a game is loaded up for MP the AI doesn't do anything and just stays on their home tile
Lordlynel Mar 22 @ 5:43pm 
Just the dogrider rn I think