Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Azur Lane-Dragon Empery Civilization
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Feb 16, 2024 @ 9:44pm
Aug 16 @ 1:36am
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Azur Lane-Dragon Empery Civilization

In 1 collection by HSbF6HSO3F
HSbF6HSO3F's AzurLane Mod
13 items
Description
Most of the English text of this mod is machine translation, and errors cannot be avoided. If there is any error, please correct it.
Added a civilization based on the Dragon Empery in the game work "Azur Lane" - the Dragon Empery civilization. This mod has added 2 leaders: Hei Tien and An Shan.
Unique Ability
Ancient Country
At the start of each turn, you gain Science and Culture equal to 2% of the cost of unlocked Technologies and Civics. You gain 1 wildcard slot whenever the game enters a new era, and gain different bonuses depending on the age you enter and leave. Can use Dark Age Policies.
Unique District
Dragon Garden
Dragon Empery unique district, replacing the Campus district and cheaper to build. Can be built on Woods. Science Adjacent Bonus also provides Production. After Flight is researched receive Tourism equal to 200% the Science output. Unleash Culture Bomb on surrounding territory when built and generate Woods in surrounding tiles, and +1 Culture, +1 Production for this city Woods tile. Get a +1 Science bonus from each adjacent Districts and Woods, Get a +2 Science bonus from each adjacent Wonders and Natural Wonders.
Unique Building
Apricot Academy
A building unique to Dragon Empery, replacing the Library and cheaper to build. Activating an Great Person in this city will result in Great Person Points of the corresponding Great Person type (the amount gained is based on the city's Citizens) and the city's borders will expand by 1 tile.
Unique Improvement
Shenzhou Wall
+2 Gold, +1 Production and +1 Culture. Additional output will be gained when adjacent to the Shenzhou Walls, Resources and Districts, and output will be boosted as more Technologies and Civics are unlocked. Tourism from Culture once Flight is researched. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. Never destroyed by natural disasters.
Leaders
Hei Tien
Leader's Ability: Scrollbearer of Turbulent Seas
Gain Great Writer points equal to 20% of the cost of the Technology upon completion. Whenever your civilization creates a Writing, all military units +1 Combat Strength. Activating Great Writer gains Culture and Production based on the Era of Great Person. Gain the Hai Tien Class Protected Cruiser unique unit when the Nationalism civic is discovered.
Unique Unit
Hai Tien Class Protected Cruiser:
Hei Tien unique Industrial era naval ranged unit, has Bombard Strength instead of Ranged Strength. No suffering damaged combat penalties.



An Shan
Leader's Ability: Loong's Dance
Units will gain a promotion level after killing an enemy unit. Gain Science and Culture equal to 20% of the construction cost when finishing Buildings. Units with Combat Strength gain the "Loong's Dance" Unit Command.
Unique Command: Loong's Dance
Limited to once per turn, this unit gains Combat Strength bonus for the turn, as the difference between the highest Base Combat Strength of an adjacent unit and its own Base Combat Strength.
Unique District: Ansteel
An Shan unique district, replacing Industrial Zone district, unlock earlier, cost less. Production Adjacent Bonus also provides Science. Provides 4 Iron and Aluminium per turn, Strategic Resource Stockpiles increased +10 (on Standard Speed). +50% adjacency bonus for adjacent Ansteel, with additional 1 Iron and Aluminium per turn. Allows cities to consume Iron and Aluminium to provide Production for current production. +1 Production from each adjacent districts, +2 Production from adjacent Strategic resources. Provides +2 Science for adjacent Mines.



This mod recommends subscribing to Azur Lane-Dll Core for a better experience!
More in-game text will be available soon
Popular Discussions View All (1)
0
Jan 13 @ 1:50am
PINNED: 对模组冲突问题的处理/Handling of mod conflicts
HSbF6HSO3F
86 Comments
姬宫琉璃 Aug 15 @ 10:33pm 
试了下,无特意运营在速度还是在100t就强行等飞了,还是要把科文累积砍到1%以下,这样才勉强能凑上尤里卡的速度,还能被人宣战23333
姬宫琉璃 Aug 9 @ 7:29am 
不知道原版怎么样,我这个有点海洋和奇观加成的直接65t就文化胜利还是没有依靠文化城邦情况下的,感觉可以这样改——
科技文化收获0.3~1%
科技换点数降到5%,或者反馈给全部伟人
其实既然是碧蓝航线,区域加成可以海岸地形,这样还不会抢剧院加成,虽然这个文明也不需要
这种是非常厉害,改天我在本地修改试试:steamthumbsup:
姬宫琉璃 Aug 8 @ 4:19am 
好家伙这文明滚雪球不说还自带业绩,配合任何一个有类似转化的新mod都杀疯了。不过特色工业区大可以加上
爱妻-寰昌 Jul 18 @ 5:06am 
求求你了
爱妻-寰昌 Jul 18 @ 5:06am 
建议加寰昌
逸尘 Jun 20 @ 11:28pm 
qwq,能给其他东煌领袖也加上鞍山钢铁吗
Anshan_67 May 18 @ 8:05am 
爆结算动画了喵,笑嘻了喵
star song Feb 28 @ 1:28am 
这个伟人无敌了,其他人根本抢不到,现在我根本不敢玩z46了
蒸汽拖拉斯基 Feb 19 @ 9:55am 
作者您好,有一个问题,神州长城和原版长城在建造方式上有个不同之处,原版长城建造是在工人的旁边格子,神州长城是在工人所在格建造,这是什么原因?
大藏 Feb 6 @ 1:20am 
大佬是改了权重?我出生附近会有天山山脉和大兴安岭,爽