RimWorld

RimWorld

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[OA]Ratkin Faction: Oberonia aurea
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Mod, 1.4, 1.5
File Size
Posted
Updated
43.977 MB
Feb 13, 2024 @ 4:43am
May 10 @ 10:21pm
186 Change Notes ( view )
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[OA]Ratkin Faction: Oberonia aurea

In 1 collection by M.Y.G
金鸢尾兰系列自用鼠族环境
64 items
Description
"I once had a dream. In that dream, I went to a place where golden irises bloom. The people there were gentle and kind, the households were harmonious and prosperous. There were no wars, no strife. I do not know the name of that place, perhaps, it is called Utopia."

Ratkin Faction:Oberonia Aurea

~~~~~~~~~~

This Mod is a faction expansion of the NewRatkinPlus, thus requires the NewRatkinPlus as dependency.
This Mod also requires Royalty as dependency, and is compatible with Ideology, Biotech and Combat Extended (not completely at this moment).
The strength of this Mod is higher than the vanilla environment, and to be exact, is slightly higher than Ratkin Weapon+ (In a vanilla not CE environment).
~~~~~~~~~~

This module builds upon the Ratkin base mod, introducing an interstellar Ratkin empire from outside the Milky Way: the Oberonia Aurea Empire.
Contents of this module include:
1 new Ratkin faction with unique raid tactics and a honor system.
3 new crops, 25 new range weapons, 9 new melee weapons, 29 accessories and headgears, 35 pieces of apparel and coats, 23 buildings each with distinct functions, and 27 Ratkin technologies.
2 new ideology memes and 4 precepts, and 3 new Xenotypes.
229 Oberonia Aurea-specific background stories and 2 Oberonia Aurea storytellers.
7 new events and associated quests.
~~~~~~~~~~

Mods with poor compatibilities:
Vanilla Factions Expanded:Empire
~~~~~~~~~~

Q&A:
Q: Are there any Ratkin power amors?
A:Good question, after the first major update of the Oberonia Aurea, now there are.

Q: What's so fancy about the weapons of this Mod?
A: The weapons are characterized by high armor penetration. The unstable charge/heavy weapons are featuring high damage, and the technical officer associated weapons are featuring the EMP added effects.

Q: How strong are the weapons?
A: For reference, the weapon strength is based on the Ratkin Assault Rifle from the Ratkin Weapon+. It is above vanilla levels but manageable.

Q: Can it be integrated into a vanilla environment?
A: In most cases, yes, because there are no mandatory hostile factions. It's especially preferred when you want to use this mod to balance out some other slightly challenging mods.

Q: Are there any new vehicles?
A: Not in the Oberonia Aurea core, but the planned Oberonia Aurea: Peace Through War expansion will update the vehicle aspect.

Q: Can I add it to an existing save?
A: Generally, it should not pose any major problems.

Q: CE?
A: compatible.

Q: What are the initial faction relations with the O.A.?
A: Neutral at start, but if you want to start a fight, you can, and if it gets tough, just drop a gift by a cargo pod.

Q: Are there any exclusive quests?
A: Good question again, after the first major update of the Oberonia Aurea, now there are (although only one).

Q: Are there new Xenotypes?
A: There are 3 new Xenotypes based on the designs from NewratkinPlus.

Q: How is the compatibility?
A: Generally, there shouldn't be any major issues. (minor bugs are inevitable and I will try my best to avoid major bugs)

Q: Why are the hired gunmen in the mission camels?

A: Originating from the Real Faction Guset mod conflict, but since the impact is limited to the hired gunner becoming a camel in the Golden Iris mission, and there are no other malicious bugs, there is no specific indication of incompatibility.

Q: Why can't I open the game after updating this mod?

A: You need to delete the Config file in Ludeon Studios \ RimWorld by Ludeon Studios. This file is the preset for mods, and some optimized mods may conflict with the preset after other mods are updated, resulting in the inability to open the game.

Please note that before deleting the Ludeon Studios \ RimWorld by Ludeon Studios \ Config file, please make a backup and record your mod settings. This file is the mod settings, and deleting it will require readjusting a series of mod presets. And deleting this file is not a panacea, sometimes the problem is not here, it is just the higher possibility among many possibilities, please consider it carefully.
~~~~~~~~~~

Oberonia Aurea Series Expansion:
"Golden Iris Orchid - Ontology" (Implemented)
"[OA]Ratkin Gene Expansion" (Implemented)
To prevent too many pancakes, subsequent extensions will only appear when the project is almost halfway completed.

~~~~~~~~~~
New quests and events:

Tokens of friendship from the Oberonia Aurea supply ship:
Triggers occasionally after the player allied with Oberonia Aurea, the Oberonia Aurea supply ships will airdrop some berries.

Oberonia Aurea multilateral talks:
Can trigger anytime, will not result in catastrophic failure if negotiation ability reaches certain level; and will receive Oberonia Aurea honors if the result is a success.

Oberonia Aurea diplomatic mediation:
Trigger when the player allied with Oberonia Aurea, and the hostile faction is neutral with Oberonia Aurea. Will have no adverse effects if the quest is ignored and will definitely improve the relationship with the hostile faction if the player joined the diplomatic meeting.

Golden Iris Orchid Science Research Summit Event:
There is a probability of triggering at any time, and depending on the research speed, there is a probability of obtaining different outcomes, with a total of 10 derivative outcomes and related events.

Golden Iris Orchid Traveler Seeks Help:
There is a probability of triggering at any time, and if accepted, 2-3 faraway travelers will come to temporarily stay, including one who is permanently injured.

Golden Iris Orchid Punishment Execution:
Triggered when there are permanent hostile forces, a outpost will appear and retaliatory attacks will occur after defeating the outpost, but fortunately, the Golden Iris Orchid will provide a targeting device.

Golden Iris Orchid Town Construction Support:
There is a probability of triggering one year after the start of the game, and a certain number of stone bricks need to be delivered to a certain stronghold. The stone bricks can be of different types and can be delivered in batches.
~~~~~~~~~~
Production Team Members

No idea why he is herePlanner:MYGIt was rumoured all he did was writing more bugs

Planner:默与孤
DLL Programming:夜海\灰风白茅\无辜的村民\3HST有限公司\爱新觉罗-派大星
XML Programming::夜海\默与孤\夜海\阿米\灰风白茅\3HST有限公司\爱新觉罗-派大星\无辜的村民\玖日长弓
Art Design:焕滅Leven\单轨猫
Copywriting:默与孤\Creeper Hater
Sound Effects:阿米
Special Effects:阿米
Translation:中子\默与孤\阿米
Sponsor:默与孤
Traditional Proofreading: Tricolor Beans
CE patch:二维

交流及错误反馈群:861313834\589559409
~~~~~~~~~~
A little words from the creator:

To be honest, Oberonia Aurea is my first Mod. Due to my limited experience and tech knowledges, there can be some weird Bugs and I apologize in advance.
The Oberonia Aurea project took 38 days and 38 exhausting days they were… I am thinking about how to progress the object everyday and fortunately by some miracle the project was able to complete.
Sit with me, have some flower tea, enjoy the scenery, listen to the cicadas sing and have a short rest between the irises bushes.


Wish you live in harmony,
and may the fragrance of Oberonia Aurea reaches bottom of your heart.
Popular Discussions View All (3)
100
Apr 27 @ 6:17am
PINNED: BUG反馈/模组兼容性
M.Y.G
6
Aug 28, 2024 @ 5:01am
PINNED: 推荐搭配的辅助模组(外星人相关)
M.Y.G
5
May 26, 2024 @ 9:13am
Wouldnt mind re-writing machine translation
Gold Battle Moose
813 Comments
NukeBear-核子熊 May 16 @ 7:22am 
佬,生成任务时弹出红字,问了ds好像是加载武器定义时出错,但是我在鼠族武器相关的mod里都找不到这个RK_FlechetteRifle,不知道是啥问题。OberoniaAurea_Frame.QueseNode_GetExpectedThingMarketValue
Failed to find Verse.ThingDef named 'RK_FlechetteRifle'. DefDatabase<Verse.ThingDef> contains a total of 8946 loaded defs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method)
狗头保命 May 13 @ 11:04am 
远行者步枪开火没声音正常吗没报红字
niabymin May 11 @ 8:06am 
请问金鸢尾兰在肥沃土地或普通土地生长极其缓慢(大概只有三四十)是官方设计还是bug?本来奔着30光照需求以为能日夜生长,大规模扩种。现在已经揭不开锅了。
M.Y.G  [author] May 10 @ 10:22pm 
@NukeBear-核子熊
已修复
M.Y.G  [author] May 10 @ 9:29pm 
@缪歌
已经修复
NukeBear-核子熊 May 10 @ 9:59am 
佬,貌似有一件服装的ce兼容出了问题,一进游戏就红字报错:
[[OA]Ratkin Faction: Oberonia aurea] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="OA_RK_New_Professional_Uniforms_A"]/statBases/ArmorRating_Sharp) failed
file: D:\steam\steamapps\workshop\content\294100\3159926804\Mods\CombatExtended\1.5\Patches\CE_HatBattleBelt_Patch.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
M.Y.G  [author] May 9 @ 8:06pm 
@缪歌
我去问一下阿海
M.Y.G  [author] May 9 @ 8:06pm 
@无法忘却的旋律
删除模组文件夹的1.5/patches/weapens_patch文件即可,这个文件是确定哪些武器为鼠族专属的。
然后鼠族本体则是进入鼠族的race种族文件里,找到weaponList字段,然后把里面的东西删完也就行了。
M.Y.G  [author] May 9 @ 8:04pm 
@xkp92110(orick)
我记得当时问过程序好像是可能的一些影响,所以没有用过于暴力的补丁方式。
缪歌 May 9 @ 9:22am 
佬,外交斡旋这个事件大地图上进去就报错 只加了性能鱼和aya的人工种族
Exception filling window for Verse.FloatMenuWorld: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 8C0A6106] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)