tModLoader

tModLoader

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Better Caves
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
188.129 KB
Feb 10, 2024 @ 6:12pm
Sep 24, 2024 @ 10:35am
11 Change Notes ( view )

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Better Caves

Description
This mod aims to improve the early game mining experience by adding new undeground features, and making caves more open
Hopefully it brings back the thrill of exploring caves, and somewhat easier access to loot :)

~ Features ~
3 New cave formations :
- Chasm (Straight drop with jagged edges that can be used to climb up and down)
- Rift (Diagonal "diamond-shaped" cave covering a large area)
- Chamber (Somewhat rare, can be used to build underground villages, farms, ...)

3 New traps :
- Pressure Traps (pushes the player/enemies upwards when activated, can be hammered to change its direction. Spawns commonly in caves with heigh ceilings)
- Gravity Traps (swaps nearby players gravity until they hit a ceiling or find a way to stop. Spawns rarely near or in the underworld)
- Shimmer Traps (shimmers the player through the ground. Spawns where the player will be shimmered through a lot of tiles, or above lava pools)

3 New accessories inspired by Risk of Rain 2 Items, found in Granite, Marble and Mushroom biome chests

Platforms spawn naturally in caves too

Cave and traps spawnrate can be tweaked in the config
Every feature of the mod can be individually disabled
There is a config option if you like traps *too much*

THE MOD SHOULD BE COMPATIBLE WITH ANYTHING, I heavily recommend using it alongside my Orchid Mineshaft mod.
Should you find any incompatibilities, please let me know!

If you would like to contribute with a mod icon, please contact me on discord (verveine) :)

Thanks to Chevalier for providing Chinese Localization to the mod!

Originally posted by Compatibility??:
Yes, the mod should be compatible with structures and generation features added by other mods.
Originally posted by Verveine:
Watch the video for more info on the mod and its content!
Originally posted by tModLoader VervCaves:
Developed By Verveine
Popular Discussions View All (1)
3
Jun 17 @ 11:52am
л
RyzerFox
236 Comments
虞悖 Aug 8 @ 2:31am 
973822438
一起建了个全是泰拉汉化作者的交流汉化的群)不知道有没有兴趣加一下)
Big Man Jul 20 @ 12:02pm 
Does this work with remnants both have features I want such as the POIs and granite/marble reworks from remnants but the caving of this is great too
FORGE Jul 18 @ 12:41pm 
does other mods that change the underground world gen affect this? spirit mod reborn added new underground world gen
Verveine  [author] Jul 11 @ 3:47am 
@Piipiipoopoo520 use the config file
Piipiipoopoo520 Jul 10 @ 6:31pm 
any way to remove the accessories from the mod myself?
DisKorruptd Jul 2 @ 11:04pm 
No worries if it doesn't work, the attempt alone is much appreciated.
Verveine  [author] Jul 2 @ 3:14pm 
@DisKorruptd That might be worth a shot, although I can't promise anything
I do not know how shimmer is coded, nor how it'll work in my "false" reversed gravity, and would likely have to come up with a bandaid solution
DisKorruptd Jun 22 @ 4:20pm 
I have a request for an update... Can you make it where if a player is affected by both gravity and shimmer, if they hit a roof with shimmer still active, they fall through the roof, only deactivating once they de-shimmer? (I was hoping to make a shimmervator through wiring the two traps together with two buttons)
ICfPSeele Jun 20 @ 7:18pm 
和remnants兼容吗
DisgrAce Jun 15 @ 2:54pm 
This and Orchid Mineshaft improves the early game soo much.