Crusader Kings III

Crusader Kings III

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The Fallen Eagle in 867 and 1066
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28.288 MB
Feb 8 @ 2:43am
May 15 @ 12:34pm
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The Fallen Eagle in 867 and 1066

Description
The Fallen Eagle 867 and 1066 Bookmark - allows you to play in 867/1066 with the Fallen Eagle features like Decisions, Laws, Governments, mechanics, etc. Early Startdates also work correctly.

That means also restoring mechanics like Restoring Roman Empire, Restoring diocese, Restoring the Empire of the Celts etc-

Also i add some new mechanics:

- Three more difficultys
- some Restoring Decisions for Eastern Roman Boarders
- Vanilla Title Names for 867/1066 Startdates and some coa changes

You need for playing this mod the Fallen Eagle Mod.

If there is something that dosnt work correktly let me know that, than i fix it.

Special thanks to: Wrench, Cybrxhkan, Marshal_NSC and the CK3 Mod Co-op Community for helping me with some issues inside the mod

Compatible SubMods:

TFE Sub Mod disable Primogeniture
https://steamcommunity.com/sharedfiles/filedetails/?id=3147829500

TFE Submod War Elephants for Punic Culture:
https://steamcommunity.com/sharedfiles/filedetails/?id=3147570503

TFE Sub Mod easyer switch to imperial:
https://steamcommunity.com/sharedfiles/filedetails/?id=3139603013

TFE Sub Mod converting Estates:
https://steamcommunity.com/sharedfiles/filedetails/?id=3138693902

TFE Submod Early Italian Culture Pushback:
https://steamcommunity.com/sharedfiles/filedetails/?id=3136874017

TFE Submod COA Changes for all (also for player)
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3229420163

Mod pickorder always:

The Fallen Eagle Main Mod
TFE Submod with Startdate 867
all other submods that are compatible
Popular Discussions View All (4)
12
Feb 14 @ 7:13am
Bugs
OSaftKiller
2
Apr 30 @ 11:25pm
Questions
OSaftKiller
0
Feb 14 @ 4:56am
PINNED: Known Issues
OSaftKiller
76 Comments
OSaftKiller  [author] May 14 @ 9:45am 
Ok i found it, its an house, not a title lol. Will Update it in the next patch thank you for heads up!
OSaftKiller  [author] May 14 @ 9:06am 
in wich duchie is capetian?
aliochat May 14 @ 5:01am 
Capetian COA is not working
OSaftKiller  [author] May 10 @ 3:03am 
In the next Update i will do a rework on the new difficultys that i add to the game. I give the game 10 difficultys instead of 3. That means you can setup the ai dmg and defense from + 0 % up to 100 % in 10 % stepps.

Its not savegame compatibel, if you load your game with the new update what comes in the future your difficulty gamerule will be reset to default (normal)
OSaftKiller  [author] Apr 30 @ 11:25pm 
the listed submods are the mods, where i am sure there work. Other mods can also work, but i didnt test it.
Daedalus93 Apr 30 @ 10:00pm 
Are the listed sub mods the only things compatible with this? Like can I use CFP, Cultures expanded and entitled with it?
OSaftKiller  [author] Apr 30 @ 10:15am 
ok, test it with Byzantine Empire and it works
OSaftKiller  [author] Apr 30 @ 10:11am 
Mend great chism now should work
OSaftKiller  [author] Apr 30 @ 8:17am 
I check it and if its disable i enable it for 867 and later
MisterTopHat Apr 30 @ 4:22am 
Is there any ways to get the 'mend the great schism' decision?