Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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CCO Overhaul
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2.171 MB
Jan 18, 2024 @ 5:44am
Aug 5, 2024 @ 3:19pm
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CCO Overhaul

Description
The "risky and fresh" additions to CCO

This mod is an ongoing project to further improve and balance original CCO mod. It pursues the following general directions:
  • Ensure that all core game mechanics survived the unit resize overhaul of CCO properly and are functioning as intended;
  • Improve vanilla balance in specific spots that were affected too much by CCO or weren't really good even in vanilla;
  • Polish units lineup of every faction to ensure smooth power progression (because CCO has provided tons of space for small adjustments);
  • Implement small neat new ideas that were devised during all that balancing.

Installation
Make sure you only use CCOO together with CCO. This is NOT a standalone mod!

Make sure that the mod is placed IMMEDIATELY ABOVE Callypigian Complete Overhaul mod as seen in this picture:





Main changes

Unfortunately making a precise changelog is way too time-consuming for now (although it might happen in future) - but the biggest changes of the mod (compared to CCO) are as follows:
  1. Blast damage rework: CCO messes with blast damage a bit too much, resulting in strange values and additional issues further down the line. CCOO reverts most of those changes, resulting in more smooth damage calculations and less strange edge cases.
  2. Grenade rework: grenades weren't exactly really great in many cases even in vanilla, but CCO made the situation worse - there were many cases where grenades were just completely pointless or pointless in 98% of cases. CCOO aims to improve that by a lot - an extra attack option with long cooldown and prerequisites should be beneficial, not pointless.
  3. Scaling issues: even after some patches, CCO still had a few places where abilities or traits scaling was pretty wrong. CCOO seeks to reduce those cases to zero.
  4. Unit adjustments: not all units survived nicely through CCO rescaling. Some fell too weak, other ones became too strong. Not to mention that some units had pretty questionable balancing in vanilla as well. CCOO seeks to improve all those units.
  5. Heroes improvements: some vanilla heroes are pretty boring, and some CCO-adjusted heroes are falling out of the balance or have abilities that weren't working as intended. CCOO seeks to make all heroes useful and interesting.
  6. Terrain improvements: CCO made terrain pretty interesting with all the varied buffs/debuffs, but in some cases the changes were way too strong, too annoying, or just slightly buggy. CCOO seeks to have all terrain bonuses playing nicely in the overall balance, without some bonuses being way too strong.
  7. Vanilla bugfixing: there are things stated by vanilla descriptions that simply don't work as intended or don't work at all. CCOO seeks to fix all such cases.
  8. Helping the AI: CCO introduced some changes (like vastly more dangerous neutrals) that simply trample on AI way too much, preventing it from expanding & fighting properly. CCOO seeks to smooth down all the hurdles that AI simply cannot overcome (due to being not too bright).
  9. Sorting out abilities: this is mostly a personal pet peeve, but I very much hate when different units of the same faction might have completely different order of their abilities. This is especially aggravating with common free actions such as "cycle weapons" jumping between different positions very often. CCOO seeks to bring an universal order to all the units' abilities.

At this point I'm happy to say that all of the game's factions were reviewed and hopefully most of the errors and balance issues fixed. Still there's some quality assurance work that needs to be done, recent changes carefully checked, and so on. So there will be some more minor updates to the mod.

Eventually I'd like to roll CCOO completely into CCO, and reduce the mod clutter, but this isn't coming any time soon - a lot more playtesting must happen before it can be reasonably concluded that current balance works okay and is an actual improvement.

Please note: games started with CCO will NOT load with CCOO+CCO, and vice versa! Keep you savefiles separate!

That's all there is for now - any and all feedback is encouraged!

A huge thank you to Callipygian Apricot for making Callipygian Complete Overhaul!

Note on maintenance: I've moved away from modding Gladius, and I know that this mod wasn't updated for the last DLC. If anyone is interested enough to do more work on this mod - by all means, FEEL FREE to download it, modify, and re-release. I'm licensing it all under Copyleft (c)
127 Comments
Chase Mate Jun 4 @ 7:40pm 
Hey i'm having this issue which may or may not be caused by your mod in correlation with my patch mod and Children of Imperium? but pretty much is this error at random ends of turns, it's frustrating because the path cant exist without crashing the game on startup. I can get to turn 30 sometimes with no issues and further.

DataManager.hpp:100: class proxy::video::Mesh &_cdcl
proxy::core::DataManager<class proxy::video::Mesh>::get(const class
std::basic_string<char,struct std::char_traits<char>,class
std::allocator<char> > &bool) const: "Units/BlackTemplars/ScoutBiker"
does not exist
This may not be relevant for your thread but I need help
Deadpoolzy May 25 @ 2:53pm 
@just.dont.do.it is this compatible with the new unit pack that just recently dropped with the Norn Queen? And do i need to put this in a specific load order with Callipygian Complete Overhaul [CCOO Released!]?
mofocro Apr 14 @ 5:39pm 
@just.dont.do.it Just wanted to say Thanks again. I think I got it to a decent but at least also useable place for the CCOO mod and the Unit Factions mod that I also use. The Primaris Tank was tricky since it has like 8 weapons on it so the Weapon traits buffed it to crazy levels lol.
mofocro Apr 10 @ 4:16pm 
Gotcha, thank you for the info!
just.dont.do.it  [author] Apr 10 @ 2:47pm 
The general process of re-scaling the unit goes like this:
1) Rescale amount of figures in a unit. Rescale their health so that total hp ends up "vanilla HP" times "multiplier" (I think hp multiplier 16, but re-check).
2) Rescale visuals.
3) Add one of the attacks multiplier traits
4) Add one of the increased duplicate cost traits (Tier1/Tier2/Tier3 etc).
5) Manually adjust finer details like hp-restoring abilities.
6) Then try it in the game and slightly adjust it further if it doesn't work well.
just.dont.do.it  [author] Apr 10 @ 2:47pm 
@mofocro
I don't remember specific numbers, but the basic idea is to multiply both unit HP and attacks (not damage) by a certain multiplier. You can look it up if you compare units to vanilla ones.

The amount of attacks is increased via adding one specific trait to the unit - Armfilade, Enfilade, Elite, or Oomph. Which one - depends on the amount of figures you'd want in a unit. The most numerous units get no trait, ones like basic infantry get "Armfilade", etc. Single figures get "Oomph".

This stuff all comes from base CCO mod (except some traits which I adjusted), if you're wondering.
mofocro Apr 10 @ 1:14pm 
Hi, I am trying out modding and was just wondering what logic/basis you used to buff weapons/attacks for units. I am trying to add the new Primaris DLC and a modded unit pack. More or less feels like I got the unit sizes/scales right but I am kinda stuck on getting their damage to be in line with this mod.
Tau Mar 15 @ 10:06am 
That's sad to hear but understandable
just.dont.do.it  [author] Feb 15 @ 10:10am 
Well, I didn't buy the last expansion, and honestly after looking at Zephon I kinda lost enthusiasm on modding Gladius (since Zephon might not be WH40K, but it's still a next game with lots of improvements).

So I can't say anything too hopeful here. Pretty unlikely I'd be playing more Gladius.

On the other hand, everyone can take the mod and modify it further. Let me add a footnote into the descrption.
King Of Space Feb 15 @ 9:47am 
Apricot said he's not gonna mod for the forseeable future, is there any way you could tweak the new units? Primaris are hilariously useless lol