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DataManager.hpp:100: class proxy::video::Mesh &_cdcl
proxy::core::DataManager<class proxy::video::Mesh>::get(const class
std::basic_string<char,struct std::char_traits<char>,class
std::allocator<char> > &bool) const: "Units/BlackTemplars/ScoutBiker"
does not exist
This may not be relevant for your thread but I need help
1) Rescale amount of figures in a unit. Rescale their health so that total hp ends up "vanilla HP" times "multiplier" (I think hp multiplier 16, but re-check).
2) Rescale visuals.
3) Add one of the attacks multiplier traits
4) Add one of the increased duplicate cost traits (Tier1/Tier2/Tier3 etc).
5) Manually adjust finer details like hp-restoring abilities.
6) Then try it in the game and slightly adjust it further if it doesn't work well.
I don't remember specific numbers, but the basic idea is to multiply both unit HP and attacks (not damage) by a certain multiplier. You can look it up if you compare units to vanilla ones.
The amount of attacks is increased via adding one specific trait to the unit - Armfilade, Enfilade, Elite, or Oomph. Which one - depends on the amount of figures you'd want in a unit. The most numerous units get no trait, ones like basic infantry get "Armfilade", etc. Single figures get "Oomph".
This stuff all comes from base CCO mod (except some traits which I adjusted), if you're wondering.
So I can't say anything too hopeful here. Pretty unlikely I'd be playing more Gladius.
On the other hand, everyone can take the mod and modify it further. Let me add a footnote into the descrption.