Master of Orion

Master of Orion

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99_0 Chippoka Images For Mods
   
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6.044 MB
Jan 12, 2024 @ 6:10am
Mar 27 @ 4:26pm
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99_0 Chippoka Images For Mods

Description
Master Of Orion Images (Load 99_0). This mod provides updates some of the images used in default game (such as shields and computers) and well as those used in my Mods. It can can be accessed by other modders by calling the Steam folder number for this mod (298050/3137617814) inside the YAML file; e.g., "ShipModules" (or whatever). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

NOTES:

1. If you want to add images to this Mod File for community use, let me know. I'll cite your authorship and change the thumbnail caption.

2. The mod can either be placed first or last in your Orion Mod Load Order screen. I set it for last.

3. In in order for this to work, be sure to set your mod to "Require" this mod, then see the next step below.

4. Code YAML Example for the Machine Gun Image in the ShipModules YAML:

icon: ..\..\..\..\workshop\content\298050\3137617814\M_Gun.png

This mod works best when used with my other mods at my Steam Work Shop:

https://steamcommunity.com/profiles/76561198272423029/myworkshopfiles/?appid=298050


7 Comments
Chippoka  [author] Mar 24, 2024 @ 4:45am 
I'm also seeing that planet structure images must in the Assets folder and have the same name in order to appear on the planets with a proper 3D image; works with a new custom image with the same name. It's a bummer I can't call to the "workshop\content\298050\3137617814" for the custom image (skin) with the same name. So, on the planet, I currently get a little white glitch for one of my added custom buildings.
Spud Dastardly Mar 23, 2024 @ 4:59pm 
I don't think it's possible, but you can manually put a mod there. I had to give up on it anyway since some of the icons in Custom 5X Assets won't load from the Steam folder anyway.
Chippoka  [author] Mar 23, 2024 @ 3:13pm 
Spud, you say you want the assets in a "local folder" - is it possible for the Steam Workshop to download to that location, "Mods," in the Windows Documents Folder under Master Of Orion? I didn't think it could (?). I haven't tried to call the images from that location (yet).
Chippoka  [author] Feb 20, 2024 @ 4:20pm 
Don't know. Would be interesting to experiment.
Spud Dastardly Feb 20, 2024 @ 8:58am 
I was asking about the ones in the StreamingAssets folder. My Custom 5X Assets mod just installs a bunch of png files into the assets folder directly, but I would prefer to use your pathing method to create a version that doesn't require an installer. I just would like it to also work as a local mod, not just a Steam mod, so I'm wondering if some magic combination of dots and slashes will allow you to omit the "workshop\content\298050\3137617814" part of the path in the yaml.
Chippoka  [author] Feb 20, 2024 @ 1:27am 
Spud, so far it seems possible from images if they, eh, are not located in the material folder in the dot assets file (apparently I need Unity to access them), but in the normal streaming assets folders. I'm assuming Steam gives the mod folder an id like the others (such as for this mod) which can called from inside the yaml as I showed in the example. Its been working for me for doing my custom images for new weapons and structures. I also wonder if the dot assets file could be changed to point to a normal "materials" folder rather than the bundled compiled package within itself? I'm still new to some of this; I got Unity the other day, but haven't had time to poke around in the assets file to see if I can grasp how it works (and make changes).
Spud Dastardly Feb 19, 2024 @ 8:13pm 
Hi Chippoka, I'm curious about whether this type of image pathing could be used to make Custom 5X Assets work without an installer. It seems like it would, but only as a Steam mod due to the pathing through the steamapps subfolders. Do you know of a way to path straight to the mod folder so it would also work if people loaded it as a local mod?