Halo: The Master Chief Collection

Halo: The Master Chief Collection

303 ratings
Halo Reach Polished
4
4
2
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Engine: HaloReach
Game Content: Campaign, Firefight
File Size
Posted
Updated
17.660 GB
Jan 11, 2024 @ 8:21pm
Apr 1 @ 7:40pm
14 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Halo Reach Polished

In 1 collection by Siegebreaker
Siege's Mod Collection
5 items
Description
THE REAL FALL OF REACH

This is a vanilla+ mod with a heavy focus on immersion just as much as it has been rebalanced. Battle ambience, environmental storytelling, cut dialog restored, USEFUL ALLIES, and so much more - all the while staying as faithful as possible to the vanilla reach experience and Bungie's vision.


This is a mod best experienced slowly. A lot of work was done to add even small details you may overlook.

Combat in general has been changed so that you aren't fully reliant on one weapon on higher difficulties.
For example the AR is effective at fodder crowd control but struggles against elites and brutes.
Plasma weapons will more consistently falter after sustained fire requiring a combo with another weapon to deliver kills.
Your allies are far more useful. They are relatively weak health wise, but they deal full damage, have smarter AI, are more plentiful and even more.


WEAPON AND AI BALANCING SUMMARY

-All weapons have had changes to their screen effects for weightier combat.
-Bullets are weaker to shields, plasma weaker to health, etc.
-AR deals a little more damage and has much less bloom.
-DMR has much less bloom
-Magnum has lower min and max bloom
-Shotgun pellets stay in reticle, and travel farther. Red reticle increased
-Sniper's unchanged, so are rockets
-Target Laser deals much more damage
-Splaser deals much more damage.
-PP is now viable outside of overcharge
-Plasma Rifle focuses on consistency and reliability, while Repeater has more potential firepower but is less reliable (More punishing heat mechanics)
-Spiker deals bullet damage and deals more damage in general, and has increased melee damage
-Needler unchanged
-Needle rifle has slightly less max bloom and less min bloom
-Concussion Rifle has more damage for the player and is more spammable
-Plasma launcher unchanged
-Fuel Rod unchanged
-Sword/hammer deal more damage
-Turrets are more useful in general.
-Increased max grenades to 4 each.

-All enemies have increased or tweaked range, and firing patterns
-All fodder enemies (Grunts, jackals, skirmishers) have less health, meaning pretty much anythings viable. Grunt heavies are rarer on foot but can be seen piloting turrets, shades, and vehicles. Grunt backpacks and color modified.
-Elite majors are red, Elite zealots are gold, elite generals are maroon.
-Separated Spec-ops elites from stealth elites to be like CE. Stealth elites replace vanilla spec-ops encounters and Spec-ops elites are escorting the Zealot team. Stealth elites look like halo CEA and spec-ops elites look like vanilla but without camo, and will throw grenades
-Brutes are more aggressive, will charge you. Hammer chieftains are more aggressive and other chieftains are more cautious. Brute minors wont throw grenades
-Hunters have increased HP on lower difficulties and slightly more on legendary. They behavior is overhauled to allow more aggressive actions.
-Dropship turrets are much less accurate, but have longer bursts, making them very dangerous up close.
-Many more trooper and marine variants (ONI Security, city militia, desert/marine/ODST sergeants, etc).
-More scripted things, such as more endless ai battles or longswords overhead.
-Friendly and fallen spartans, starting on tip of the spear.
-Friendly damage debuffs removed, and firing patterns tweaked, as well as HP and behaviors.
-More allies in certain areas.
-Even more, but I don't want to just explain the whole mod away.

This mod also features a overhauled firefight experience with ally spawns, but you can experience that yourself.

This is my first mod I ever made, originally beginning development in October 2023. It released in bad shape, but now I am very proud of it.

Thank you Ruby of Blue for inspiration.


CREDITS

SOTP Ships: https://www.nexusmods.com/halothemasterchiefcollection/mods/2598

New sounds from H2A and Black Mesa 2020

Rookie - Gold Hunters, beam cannon (WIP/UNUSED)

Halo Reach Allies Polished (FULL TAG RELEASE OF MARINE MODELS)
https://www.nexusmods.com/halothemasterchiefcollection/mods/2648?tab=description

#BringHaloModsToXbox
Popular Discussions View All (2)
15
May 20 @ 10:40am
PINNED: Roadmap
Siegebreaker
19
May 20 @ 10:37am
PINNED: KNOWN ISSUES
Siegebreaker
285 Comments
ir0n_strange May 12 @ 9:21pm 
Is there gonna be more future updates like putting more weapons or armor abilities
Drifter May 9 @ 9:47pm 
I feel like, at times, this is better than vanilla.

An entire war is actively happening, so you have the units and additional troops that reflect that especially with the variation in looks but at times I feel like its too much.

In Exodus, for me it didn't feel fitting for there to be so many Spartans for the simple reason that Noble was meant to be working in that area and Noble alone. Additionally the at times just don't know what to do with so many other AI.

Either way extremely good without making everything feel cluttered and too much 24/7.
Mr. Bibbles May 8 @ 11:10am 
Has anyone obtained the tags for this mod?
ir0n_strange May 4 @ 11:29am 
Can you add a zoom function to the assault rifle? kinda like the mythic mod
Epsilon-5 May 3 @ 6:01pm 
Way too many Spartans, they are literally everywhere.
WarPorcus Apr 23 @ 5:51pm 
In 'Torch and Burn', after you clear out Covenant forces from Sword Base, you're supposed to go to the maintenance door with the ONI logo on it.

NPCs, including troopers and the rest of Noble, do not follow; they remain standing in the second level of base exterior.
WarPorcus Apr 21 @ 5:16pm 
Anyone else getting random fatal error crashes? Not often enough to be game-breaking, but enough to be noticable.
SleepyPajamas Apr 18 @ 5:57pm 
I've noticed some armor changers towards the characters, are there any armor changes for the player as well?
Apex Armada Apr 18 @ 10:25am 
Found the gold hunter, God bless that guy for going 1v2🫡
PolitelyToxic_TJ Apr 17 @ 11:33am 
After playing both mythic, normal and polished mod - this is a 9/10 mod. This mod actually enhances Reach, makes it far more engaging and makes it far more immersive.

If there is only one thing that is missing - is extending the swap weapon feature with friendly Noble Team AI