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One of these days, I'm looking to possibly make a definitive voicepack guide because the older ones by Kregano, E3245, and stupidpupil really aren't cutting it anymore. This is probably the first cooked voicepack mod I've seen that actually removes the script file from the directory.
I've uploaded the source file for the voice archetype class.
You need to set up the config and volume multiplier reference (at the beginning of the file) and add "Cue.VolumeMultiplier" just before the "PlaySound" function is applied.
This will work for cooked script packages and existing RJ script archetypes (WOTC and vanilla), as long as nothing else is edited.
In this mod (and in other cooked voicepacks as well) the script is actually transferred to an .upk package (so the "Script" folder with .u files, as well as the XComEngine.ini file can be removed from the mod after it is built).
Bear in mind this applies to COOKED voicepacks only, not the uncooked ones.