XCOM 2
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Blackwatch Trooper Voicepack
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24.543 MB
Jan 2 @ 2:17pm
Mar 1 @ 10:42am
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Blackwatch Trooper Voicepack

Description
"WHEN WE HUNT, WE KILL."
"NO ONE IS SAFE. NOTHING IS SACRED."
"WE ARE BLACKWATCH. WE ARE THE LAST LINE OF DEFENSE."
"WE WILL BURN OUR OWN TO HOLD THE REDLINE."
"IT IS THE LAST LINE TO EVER HOLD."
— The Blackwatch Creed.

The 1st Biological Warfare Command, also known as Blackwatch, was the first military force deployed to contain the worldwide Lost outbreak. During the later stages of the outbreak, most of the troops found themselves overwhelmed by the impending alien suppression force.
Many years later, a group of Blackwatch survivors found a new reason to fight after hearing rumors of Resistance cells propping across the globe. On the other hand, some Blackwatch veterans were thriving in a world of battle and chaos, prompting them to work with ADVENT instead...

- Over 1900 voice lines, U.S. English
- Gasmask + radio/long range comms filter
- Explicit language warning
- References kept to a minimum, but some generic call signs included
- Suitable for every class, especially: heavy weapons, ranger/infantry and Officer classes (as well as MOCX/Raider factions)
- Support for hero classes
- Works with vanilla and WOTC

- Includes a volume multiplier setting (1.0 is default). Can be changed using XComBlackwatchTrooperVoicepack.ini file.

If used together with Voice Patcher, many previously unvoiced WOTC and LWOTC abilities will play the voice lines as well. Highly recommended for heavy/melee weapon classes and LWOTC Officers.

Dynamic Deployment mod is also highly recommended! The voicepack has unique voice lines for calling in air support.

Get the Blackwatch Uniforms for the full experience.

Blackwatch voice lines from Prototype

This voicepack was made using robojumper's
CharacterVoice Script. [docs.google.com]

Uniforms and masks featured in the preview
Popular Discussions View All (1)
0
Jan 2 @ 4:24pm
PINNED: Additional Notes
Aquilio
22 Comments
Grunt4life Apr 4 @ 10:28am 
Red CROWN COMMAND THIS IS VICTOR 2 ALPHA UNDER HEAVY ASSUALT BY INFECTED SWARMS SEND THE FUCKING CAVALARY
Prosp3t Mar 30 @ 5:56pm 
eyyy just when i start replaying prototype this drops nice
JHNF Mar 19 @ 3:55am 
this is absolutely cool, how about a mod with the costumes of the blackwatch?
니만잡는살충제 Mar 18 @ 6:48pm 
오 ㅋㅋㅋㅋㅋ 이거 괜찮은데
The Seraph of Tomorrow Mar 3 @ 7:19pm 
As much as I liked Prototype, I will admit a RPG with turn based tactics set in the world of prototype would be pretty cool. Mods like this feel like a fraction of that.
Lunar Nepneus Mar 1 @ 9:29pm 
Such a good idea, thank you for this.
Ayser Mar 1 @ 4:00pm 
That's... quite nice to know. Don't have to bloat mod releases with those files now.

One of these days, I'm looking to possibly make a definitive voicepack guide because the older ones by Kregano, E3245, and stupidpupil really aren't cutting it anymore. This is probably the first cooked voicepack mod I've seen that actually removes the script file from the directory.
Aquilio  [author] Mar 1 @ 10:56am 
@Ayser

I've uploaded the source file for the voice archetype class.

You need to set up the config and volume multiplier reference (at the beginning of the file) and add "Cue.VolumeMultiplier" just before the "PlaySound" function is applied.

This will work for cooked script packages and existing RJ script archetypes (WOTC and vanilla), as long as nothing else is edited.

In this mod (and in other cooked voicepacks as well) the script is actually transferred to an .upk package (so the "Script" folder with .u files, as well as the XComEngine.ini file can be removed from the mod after it is built).
Bear in mind this applies to COOKED voicepacks only, not the uncooked ones.
Aquilio  [author] Mar 1 @ 7:46am 
I'll provide an example later.
Ayser Feb 29 @ 6:51pm 
How did you add the ability to change the volume in an .ini? I don't see a script file in the mod directory either. What black magic did you use to make this?