Europa Universalis IV

Europa Universalis IV

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Flogi's Random New World Adjustments
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236.756 MB
Dec 28, 2023 @ 3:11pm
Dec 19, 2024 @ 12:08am
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Flogi's Random New World Adjustments

In 1 collection by flogi
RNW Improvement Mods
6 items
Description
What does this mod do?
Random New World is one of the forgotten features of EU IV I always enjoyed and am sad that it did not get more love. Most likely because the vanilla generation does yield very poor results that are not the slightest comparable to the riches and fun provided by the real new world, the features does not see very much play at all.
This mod does what can be done to improve the feature to yield pretty good results.
In my book an ideal random new world has loads of provinces, different continents/islands and connected trade nodes comparable to the vanilla routes (meaning you should generally be able to steer trade towards europe from muliple directions and ideally to asia as well). If all of those conditions are met I would call it a perfect random new world.

Suggestion how to use this mod for the most fun you can get:
Especially if you want to use this in multiplayer I would recommend letting every player or so generate a save file with a proven good random new world upon which the game is started. This will ensure you a good world and by shuffling the selection you still get the immersion to discover the world for the first time.
The method does work for singleplayer as well ofc.


Features:
- Tuned RNW generation to yield far better results than vanilla in terms of province density and trade nodes
- About 30% of RNW generations are "perfect" random new worlds, about 40% are very decent and very much playable whereas the rest (30%) is lacking in some area.
- Integrated most of the Random New World Improvement Mod and updated where necessary to the newest patch
- Added about 6000 new possible provinces for huge random new worlds
- Integrated pretty much every big tile that exists on the workshop (you only need this mod) as most of them are not maintained I updated them where necessary (for example: Middleearth is working with this mod again)
- Improved placement of continents and other tiles considerably

Credits:
- Huge thanks to Elzephor who is most likely the biggest contributor to the RNW feature in general
- For the respective RNW tiles: The creators

Useful links
You can discuss this and my other mods on my modding discord.
Discord Channel[discord.gg]

My Patreon Page[www.patreon.com]
112 Comments
flogi  [author] 19 hours ago 
@Happy: Sure.
Happy Jun 19 @ 2:45pm 
does this mod work with the newest version of the game?
flogi  [author] Jun 16 @ 2:11am 
@Uroboros: Its also uploaded on PDX mod store.
Uroboros Jun 15 @ 9:11am 
Incredible mod! Is there the possibility of a direct download outside the workshop?
Gaylad May 22 @ 9:12am 
I am not. Not even a font mod or anything.

Though I am using Xorme AI and Responsible blobbing, the crashes seem to be unrelated and both of these mods are light and seem to work as intended.
flogi  [author] May 22 @ 2:43am 
If you have crashes when opening menus you are using some interface mods together that dont go together. This mod does not change anything about that kind of stuff. Occasional crashes when generating can happen.
Gaylad May 21 @ 11:09pm 
I should mention that I am using the FULLY random new world submod as well.
Also, I'd like to point out that some nations start off with diplomatic relations with other nations from across the map, including vassalage and independence guarantors,
Gaylad May 21 @ 11:05pm 
Very cool mod, although for me it is unplayable due to the constant crashing- both when generating worlds and when opening menus when playing.
flogi  [author] May 4 @ 10:49am 
I dont know about that Shogunate, so probably not.
TurtleShroom May 3 @ 12:43pm 
Does this Mod add that goofy Fantasy Shogunate in the New World, too? That Mod was wild back in the day.