Crusader Kings III

Crusader Kings III

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House Unity Balanced
   
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1.468 MB
Dec 24, 2023 @ 9:28pm
Mar 8, 2024 @ 6:45am
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House Unity Balanced

In 1 collection by Marcus the Defiant
Mishy's Favourite Mods
50 items
Description
SUPPORT 1.12.* (SCYTHE)

Introdution

Ever thought it is a bit ridiculous how House Unity changes the same amount in a 3-member House and a 300-member House? Or how demanding the Aged Cheese and the Ark of the Covenant decrease House Unity and opinion by the same amount (don't give me wrong, cheese is great)? Well this mod has you covered.

At its core, it uses dynamic scaling to adjust any House Unity changes depending on the number of landed rulers in that House (capped to 25%). For a more detailed overview of all its features, see the list below. If you would like to suggest any new features, report any bugs (including incompatibility with other mods) or provide localization, please use either the comment section or preferably GitHub Issue [github.com].




Features

  • Dynamic House Unity scaling
  • Applied House head modifier for either side of interaction
  • Equilibrium House Unity value
  • Artifact interaction improvements
    • Disallow demand/challenge for Artifact against a House member without a personal claim
    • Adjust House Unity/Opinion changes based on Artifact quality and hostility of interaction
    • Add additional AI acceptance modifiers for demand artifact
    • Ensure House Unity change only occurs if the Artifact changes hand
    • Add event for failed steal Artifact scheme target
  • Artifact War and Reclaim Relic War improvements
    • Adjust prestige cost based on Artifact quality
    • Change Artifact history and claim from defender to Artifact owner
  • Tweaked character interaction (e.g. lover, rival) House Unity changes
  • Improved House Unity history descriptions
  • Allowed clan vassal Create Cadet Branch Decision
    • Independent, Vassal, Vassal (House) tiers
    • House Founder Trait
  • Khums Tax Decree
    • 20% extra tax and levies contribution from house-member vassals
    • Yearly house unity loss, negative liege opinion, etc.




Compatibility

This mod modifies a considerable number of files, most importantly 00_unity_values.txt in order to enable dynamic House Unity Scaling. As a result, any reference to *_unity_value/gain/loss by itself and outside of effects such as apply_clan_unity_interaction_effect must be wrapped in the appropriate House scope. It should be placed above other mods that use the House Unity mechanic in the load order.

GitHub Repository

[github.com]
29 Comments
Altsinn Nov 9, 2024 @ 10:50am 
@Mishy Do you have any ETA for update? It's a must-have if you play clans! Vanilla balance is so off :(
Marcus the Defiant  [author] Oct 12, 2024 @ 11:55am 
@Notis Mi Crempie I am currently away from my gaming PC. I will try to update it in 2-3 weeks time. sorry for the delay.
NotisMiCrempie Oct 8, 2024 @ 9:59pm 
Will this mod be updated for 1.13?
biodtox May 12, 2024 @ 1:59pm 
Changes to cadet houses override the Happy Heraldry mod, even when HH is placed at the bottom. Is a version of this mod without those changes possible? Or a patch to have this working with HH?
kgptzac Apr 16, 2024 @ 9:41pm 
Another thing is exchange hostages among house members, for some reason, lowers house unity. It doesn't make a lot of sense to me because this action should increase house unity, no? It would enforce peace.
kgptzac Apr 15, 2024 @ 12:16am 
To be fair, a lot of stuff seem to break down when playing a large realm even before the house unity update. There are the adultery epidemic, and spymaster event spam, and now there's the plague event spam. It's a very good thing that there are mods to alleviate these problems.
Marcus the Defiant  [author] Apr 14, 2024 @ 8:52pm 
@kgptzac Thank you for your suggestions! Yes the divorces definitely need a rework to the AI chance taking it, such as only if infertile/cheated/etc. and also the house unity loss should also scale with the rank of the divorced.

I have also encountered the second issue you mentioned. I think the root problem is, the house members are all under another house members (or your) realm and they have high opinion of you so they won’t split forcefully from the house, hence giant house. Artifact modifier stacking is definitely one that I am guilty of that causes this. The scaling is capped at 30 landed rulers to 25%. For this, I am thinking of adding a House Meeting event/activity where you can essentially reset it to a house unity level you want.
kgptzac Apr 14, 2024 @ 12:41am 
I like this mod. Making playing a large clan realm less a pita. Two suggestions:
1. Remove AI's desire to lower house unity in divorce interaction. I personally find AI randomly divorcing perfectly set up marriages (in faiths that allow free divorces) to be obnoxious.
2. It's still impossible to raise house unity even with this mod out of around the border between antagonistic and competitive. I have around 800 house members. I suggest making a simple decision to raise/lower house unity (separate from house decisions). The amount of unity raised/lowered scaled by house member count (more members = higher value), and the cost (gold, prestige, and piety) are scaled on realm size. Otherwise I can't think of a way to meaningfully raise house unity when AI always tries to burn it down.
TiraboTurbos Apr 9, 2024 @ 8:06pm 
@Sunnat Zeus
Right? There are so few clans, why do they get the cool dynasty features? I'd like some house unity for feudal houses as well!
veto Apr 6, 2024 @ 5:13pm 
Thank you for this I love you.