Crusader Kings III

Crusader Kings III

House Unity Balanced
29 Comments
Altsinn Nov 9, 2024 @ 10:50am 
@Mishy Do you have any ETA for update? It's a must-have if you play clans! Vanilla balance is so off :(
Mishy  [author] Oct 12, 2024 @ 11:55am 
@Notis Mi Crempie I am currently away from my gaming PC. I will try to update it in 2-3 weeks time. sorry for the delay.
NotisMiCrempie Oct 8, 2024 @ 9:59pm 
Will this mod be updated for 1.13?
biodtox May 12, 2024 @ 1:59pm 
Changes to cadet houses override the Happy Heraldry mod, even when HH is placed at the bottom. Is a version of this mod without those changes possible? Or a patch to have this working with HH?
kgptzac Apr 16, 2024 @ 9:41pm 
Another thing is exchange hostages among house members, for some reason, lowers house unity. It doesn't make a lot of sense to me because this action should increase house unity, no? It would enforce peace.
kgptzac Apr 15, 2024 @ 12:16am 
To be fair, a lot of stuff seem to break down when playing a large realm even before the house unity update. There are the adultery epidemic, and spymaster event spam, and now there's the plague event spam. It's a very good thing that there are mods to alleviate these problems.
Mishy  [author] Apr 14, 2024 @ 8:52pm 
@kgptzac Thank you for your suggestions! Yes the divorces definitely need a rework to the AI chance taking it, such as only if infertile/cheated/etc. and also the house unity loss should also scale with the rank of the divorced.

I have also encountered the second issue you mentioned. I think the root problem is, the house members are all under another house members (or your) realm and they have high opinion of you so they won’t split forcefully from the house, hence giant house. Artifact modifier stacking is definitely one that I am guilty of that causes this. The scaling is capped at 30 landed rulers to 25%. For this, I am thinking of adding a House Meeting event/activity where you can essentially reset it to a house unity level you want.
kgptzac Apr 14, 2024 @ 12:41am 
I like this mod. Making playing a large clan realm less a pita. Two suggestions:
1. Remove AI's desire to lower house unity in divorce interaction. I personally find AI randomly divorcing perfectly set up marriages (in faiths that allow free divorces) to be obnoxious.
2. It's still impossible to raise house unity even with this mod out of around the border between antagonistic and competitive. I have around 800 house members. I suggest making a simple decision to raise/lower house unity (separate from house decisions). The amount of unity raised/lowered scaled by house member count (more members = higher value), and the cost (gold, prestige, and piety) are scaled on realm size. Otherwise I can't think of a way to meaningfully raise house unity when AI always tries to burn it down.
TiraboTurbos Apr 9, 2024 @ 8:06pm 
@Sunnat Zeus
Right? There are so few clans, why do they get the cool dynasty features? I'd like some house unity for feudal houses as well!
veto Apr 6, 2024 @ 5:13pm 
Thank you for this I love you.
Doc Mar 11, 2024 @ 6:51pm 
When you never play Muslims and this mod is the first I've ever even heard of the mechanic lol
Mishy  [author] Mar 9, 2024 @ 3:38pm 
@Sunnat Zeus if by this mechanic you mean house unity then I think it is unique to muslim houses, but can be modified in script. Other aspects of the mod, such as demand artifact acceptance changes are universal across all faiths
Sunnat Zeus Mar 9, 2024 @ 10:09am 
Does anyone know a mod that adds this mechanic to ALL houses in the game, not just Muslim ones?
Timou Mar 8, 2024 @ 7:06am 
Thank you so much!
Mishy  [author] Mar 8, 2024 @ 6:47am 
@Timou updated to 1.12! I am planning to add some more features with regards to legitimacy in the coming week too
Timou Mar 7, 2024 @ 9:51am 
Update Please 1.12
Mishy  [author] Jan 20, 2024 @ 6:34pm 
@lotherius this mod is a superset of ACN, so yes you are correct they are not compatible. It has all the features of ACN, with some tweaks that result in weaker nerfs
lotherius Jan 20, 2024 @ 8:58am 
Reading the notes, there is the implication this overwrites some of the same files / values as Artifact Claims Nerf. If these two are incompatible, please add it to your description as that's a popular mod.
AdamCF Jan 16, 2024 @ 8:18pm 
Fun mod. thx for your work.
Mishy  [author] Jan 3, 2024 @ 7:57pm 
1000 subscribers!!! I didn't think it will happen so fast, but here we are! As a thank-you, I have added a House Founder trait in the latest update, enjoy!
Mishy  [author] Jan 2, 2024 @ 4:03pm 
@cuomo860 I have only drawn some inspiration from Artifact Nerf for the artifact parts on a idea level, so I would be cautious to copy/paste compatching for that. If you want to discuss compatching more, I can offer some help in the DM.
cuomo860 Jan 2, 2024 @ 9:01am 
@Mishy Again, looking at the compatching...did you grab some of the ideas from Morven's Artifact Nerf Mod? If so, great idea. Really helps with compatibility?
Mishy  [author] Dec 31, 2023 @ 9:15pm 
@cumo860 lmao okay I genuinely thought it was some kind of programming term. However, I think a diff tool (e.g. meld, winmerge) would be better in this case than a hard-coded fence comment which would be difficult to track and maintain, and so I probably won't do it for now.
cuomo860 Dec 31, 2023 @ 2:37pm 
Generally, the usual system is opening up the changed area with (for this mod) "#HUB" and where you end editing with "#/HUB".
Mishy  [author] Dec 31, 2023 @ 2:26pm 
@cuomo860 thanks for your suggestion! Do you mean like at the top of the file?
cuomo860 Dec 31, 2023 @ 11:30am 
Mod looks great! Congratulations on your first mod!

The only thing I would recommend in terms of coding is since you're editing multiple vanilla files is mark in the files where your edits are, this way if anybody needs or wants to compatch the file with another mod, it's easier to do so.

I'd like to potentially include this in my Super Compatch and that, at least for me, would make things much easier.
lotherius Dec 30, 2023 @ 1:06pm 
Thank you!
Ja'far Dec 29, 2023 @ 11:49pm 
this is based af
Mishy  [author] Dec 28, 2023 @ 6:13am 
First of all, thank you all for the support! This is my first mod, and I am super grateful for over 100 subscribers already! I have released a new update on cadet branch decision, that will likely require some tweaking, so all feedbacks are appreciated, here or at GitHub Issue. Anyway, happy new year and enjoy your game!