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I have also encountered the second issue you mentioned. I think the root problem is, the house members are all under another house members (or your) realm and they have high opinion of you so they won’t split forcefully from the house, hence giant house. Artifact modifier stacking is definitely one that I am guilty of that causes this. The scaling is capped at 30 landed rulers to 25%. For this, I am thinking of adding a House Meeting event/activity where you can essentially reset it to a house unity level you want.
1. Remove AI's desire to lower house unity in divorce interaction. I personally find AI randomly divorcing perfectly set up marriages (in faiths that allow free divorces) to be obnoxious.
2. It's still impossible to raise house unity even with this mod out of around the border between antagonistic and competitive. I have around 800 house members. I suggest making a simple decision to raise/lower house unity (separate from house decisions). The amount of unity raised/lowered scaled by house member count (more members = higher value), and the cost (gold, prestige, and piety) are scaled on realm size. Otherwise I can't think of a way to meaningfully raise house unity when AI always tries to burn it down.
Right? There are so few clans, why do they get the cool dynasty features? I'd like some house unity for feudal houses as well!
The only thing I would recommend in terms of coding is since you're editing multiple vanilla files is mark in the files where your edits are, this way if anybody needs or wants to compatch the file with another mod, it's easier to do so.
I'd like to potentially include this in my Super Compatch and that, at least for me, would make things much easier.